Files
godot-angle-static/util/Timer.cpp
Shahbaz Youssefi f0dd087edf Move timer functionality from util/ to common/
The main timer functionality (get absolute time) is moved to common/ for
use in ANGLE itself (in upcoming overlay change).  util/Timer.h is no
longer an abstract class and uses this functionality to implement the
timer.

Bug: angleproject:3757
Change-Id: I3fe418778d80d1089c9bfe43a9e8098e43236f18
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769061
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
2019-08-30 17:05:57 +00:00

41 lines
763 B
C++

//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Timer.cpp: Implementation of a high precision timer class.
//
#include "util/Timer.h"
#include "common/system_utils.h"
Timer::Timer() : mRunning(false), mStartTime(0), mStopTime(0) {}
void Timer::start()
{
mStartTime = angle::GetCurrentTime();
mRunning = true;
}
void Timer::stop()
{
mStopTime = angle::GetCurrentTime();
mRunning = false;
}
double Timer::getElapsedTime() const
{
double endTime;
if (mRunning)
{
endTime = angle::GetCurrentTime();
}
else
{
endTime = mStopTime;
}
return endTime - mStartTime;
}