Files
godot-angle-static/scripts/code_generation_hashes/DXGI_format.json
Tim Van Patten ef65edf2f2 Add extension: ANGLE_rgbx_internal_format
Add the extension ANGLE_rgbx_internal_format, which exposes the ANGLE
internal format GL_RGBX8_ANGLE. The format GL_RGBX8_ANGLE enables
emulating RGB8 formats with RGBA8 within ANGLE.

This also renames the format GL_RGBX8_ANGLEX to GL_RGBX8_ANGLE, since
it's being exposed.

Bug: angleproject:6690
Test: Texture2DTestES3.TextureRGBXImplicitAlpha1
Change-Id: I5548a3578a14e2f2a4006bbf59983b01f694b7f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3296625
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2021-11-30 01:41:05 +00:00

12 lines
450 B
JSON

{
"src/libANGLE/renderer/angle_format.py":
"74d6c9842128293118ccf128aeae896a",
"src/libANGLE/renderer/angle_format_map.json":
"951e1bceaba86eecb5c23173e897d092",
"src/libANGLE/renderer/dxgi_format_data.json":
"3428e4761ccd05f960adffd6ccbd86c5",
"src/libANGLE/renderer/dxgi_format_map_autogen.cpp":
"974308ca798476dfaa076fb864478310",
"src/libANGLE/renderer/gen_dxgi_format_table.py":
"317faa90fd375c39cc8fbefe897604b3"
}