mirror of
https://github.com/godotengine/godot-angle-static.git
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A debug overlay system for the Vulkan backend designed with efficiency
and runtime configurability in mind. Overlay widgets are of two
fundamental types:
- Text widgets: A single line of text with small, medium or large font.
- Graph widgets: A bar graph of data.
Built on these, various overlay widget types are defined that gather
statistics. Five such types are defined with one widget per type as
example:
- Count: A widget that counts something. VulkanValidationMessageCount
is an overlay widget of this type that shows the number of validation
messages received from the validation layers.
- Text: A generic text. VulkanLastValidationMessage is an overlay
widget of this type that shows the last validation message.
- PerSecond: A value that gets reset every second automatically. FPS is
an overlay widget of this type that simply gets incremented on every
swap().
- RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
overlay of this type. On every vkQueueSubmit, the number of nodes in
the command graph is accumulated. On every present(), the value is
taken as the number of nodes for the whole duration of the frame.
- RunningHistogram: A histogram of last N values. Input values are in
the [0, 1] range and they are ranked to N buckets for histogram
calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
widget of this type. On vkQueueSubmit, the memory waste from command
buffer pool allocations is recorded in the histogram.
Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
processes to create an array of bits, which is processed at runtime to
create the actual font image (an image with 3 layers).
The overlay widget layout is defined in overlay_widgets.json which
gen_overlay_widgets.py processes to generate an array of widgetss, each
of its respective type, and sets their properties, such as color and
bounding box. The json file allows widgets to align against other
widgets as well as against the framebuffer edges.
Two compute shaders are implemented to efficiently render the UI:
- OverlayCull: This shader creates a bitset of Text and Graph widgets
whose bounding boxes intersect a corresponding subgroup processed by
OverlayDraw. This is done only when the enabled overlay widgets are
changed (a feature that is not yet implemented) or the surface is
resized.
- OverlayDraw: Using the bitsets generated by OverlayCull, values that
are uniform for each workgroup (set to be equal to hardware subgroup
size), this shader loops over enabled widgets that can possibly
intersect the pixel being processed and renders and blends in texts
and graphs. This is done once per frame on present().
Currently, to enable overlay widgets an environment variable is used.
For example:
$ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
$ ./hello_triangle --use-angle=vulkan
Possible future work:
- On Android, add settings in developer options and enable widgets based
on those.
- Spawn a small server in ANGLE and write an application that sends
enable/disable commands remotely.
- Implement overlay for other backends.
Bug: angleproject:3757
Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
247 lines
8.0 KiB
Python
Executable File
247 lines
8.0 KiB
Python
Executable File
#!/usr/bin/python2
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#
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# Copyright 2017 The ANGLE Project Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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#
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# run_code_generation.py:
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# Runs ANGLE format table and other script code generation scripts.
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import hashlib
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import json
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import os
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import subprocess
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import sys
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import platform
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script_dir = sys.path[0]
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root_dir = os.path.abspath(os.path.join(script_dir, '..'))
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hash_dir = 'code_generation_hashes'
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# auto_script is a standard way for scripts to return their inputs and outputs.
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def get_child_script_dirname(script):
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# All script names are relative to ANGLE's root
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return os.path.dirname(os.path.abspath(os.path.join(root_dir, script)))
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# Replace all backslashes with forward slashes to be platform independent
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def clean_path_slashes(path):
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return path.replace("\\", "/")
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# Takes a script file name which is relative to the code generation script's directory and
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# changes it to be relative to the angle root directory
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def rebase_script_path(script_path, relative_path):
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return os.path.relpath(os.path.join(os.path.dirname(script_path), relative_path), root_dir)
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# Check if we need a module from vpython
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def get_executable_name(first_line):
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if 'vpython' in first_line:
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return 'vpython.bat' if platform.system() == 'Windows' else 'vpython'
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return 'python'
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def grab_from_script(script, param):
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res = ''
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f = open(os.path.basename(script), "r")
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res = subprocess.check_output([get_executable_name(f.readline()), script, param]).strip()
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f.close()
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if res == '':
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return []
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return [clean_path_slashes(rebase_script_path(script, name)) for name in res.split(',')]
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def auto_script(script):
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# Set the CWD to the script directory.
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os.chdir(get_child_script_dirname(script))
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base_script = os.path.basename(script)
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info = {
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'inputs': grab_from_script(base_script, 'inputs'),
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'outputs': grab_from_script(base_script, 'outputs')
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}
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# Reset the CWD to the root ANGLE directory.
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os.chdir(root_dir)
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return info
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generators = {
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'ANGLE format':
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'src/libANGLE/renderer/gen_angle_format_table.py',
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'ANGLE load functions table':
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'src/libANGLE/renderer/gen_load_functions_table.py',
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'D3D11 blit shader selection':
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'src/libANGLE/renderer/d3d/d3d11/gen_blit11helper.py',
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'D3D11 format':
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'src/libANGLE/renderer/d3d/d3d11/gen_texture_format_table.py',
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'DXGI format':
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'src/libANGLE/renderer/d3d/d3d11/gen_dxgi_format_table.py',
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'DXGI format support':
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'src/libANGLE/renderer/d3d/d3d11/gen_dxgi_support_tables.py',
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'GL copy conversion table':
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'src/libANGLE/gen_copy_conversion_table.py',
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'GL/EGL/WGL loader':
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'scripts/generate_loader.py',
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'GL/EGL entry points':
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'scripts/generate_entry_points.py',
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'GLenum value to string map':
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'scripts/gen_gl_enum_utils.py',
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'GL format map':
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'src/libANGLE/gen_format_map.py',
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'uniform type':
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'src/common/gen_uniform_type_table.py',
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'OpenGL dispatch table':
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'src/libANGLE/renderer/gl/generate_gl_dispatch_table.py',
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'packed enum':
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'src/common/gen_packed_gl_enums.py',
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'proc table':
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'scripts/gen_proc_table.py',
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'Vulkan format':
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'src/libANGLE/renderer/vulkan/gen_vk_format_table.py',
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'Vulkan mandatory format support table':
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'src/libANGLE/renderer/vulkan/gen_vk_mandatory_format_support_table.py',
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'Vulkan internal shader programs':
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'src/libANGLE/renderer/vulkan/gen_vk_internal_shaders.py',
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'overlay fonts':
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'src/libANGLE/gen_overlay_fonts.py',
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'overlay widgets':
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'src/libANGLE/gen_overlay_widgets.py',
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'Emulated HLSL functions':
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'src/compiler/translator/gen_emulated_builtin_function_tables.py',
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'Static builtins':
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'src/compiler/translator/gen_builtin_symbols.py'
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}
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def md5(fname):
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hash_md5 = hashlib.md5()
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with open(fname, "r") as f:
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for chunk in iter(lambda: f.read(4096), b""):
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hash_md5.update(chunk)
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return hash_md5.hexdigest()
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def get_hash_file_name(name):
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return name.replace(' ', '_').replace('/', '_') + '.json'
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def any_hash_dirty(name, filenames, new_hashes, old_hashes):
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found_dirty_hash = False
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for fname in filenames:
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if not os.path.isfile(fname):
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print('File not found: "%s". Code gen dirty for %s' % (fname, name))
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found_dirty_hash = True
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else:
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new_hashes[fname] = md5(fname)
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if (not fname in old_hashes) or (old_hashes[fname] != new_hashes[fname]):
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print('Hash for "%s" dirty for %s generator.' % (fname, name))
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found_dirty_hash = True
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return found_dirty_hash
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def any_old_hash_missing(all_new_hashes, all_old_hashes):
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result = False
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for file, old_hashes in all_old_hashes.iteritems():
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if file not in all_new_hashes:
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print('"%s" does not exist. Code gen dirty.' % file)
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result = True
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else:
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for name, _ in old_hashes.iteritems():
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if name not in all_new_hashes[file]:
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print('Hash for %s is missing from "%s". Code gen is dirty.' % (name, file))
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result = True
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return result
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def update_output_hashes(script, outputs, new_hashes):
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for output in outputs:
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if not os.path.isfile(output):
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print('Output is missing from %s: %s' % (script, output))
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sys.exit(1)
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new_hashes[output] = md5(output)
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def load_hashes():
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hashes = {}
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for file in os.listdir(hash_dir):
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hash_fname = os.path.join(hash_dir, file)
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with open(hash_fname) as hash_file:
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hashes[file] = json.load(open(hash_fname))
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return hashes
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def main():
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os.chdir(script_dir)
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all_old_hashes = load_hashes()
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all_new_hashes = {}
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any_dirty = False
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verify_only = False
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if len(sys.argv) > 1 and sys.argv[1] == '--verify-no-dirty':
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verify_only = True
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for name, script in sorted(generators.iteritems()):
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info = auto_script(script)
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fname = get_hash_file_name(name)
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filenames = info['inputs'] + info['outputs'] + [script]
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new_hashes = {}
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if fname not in all_old_hashes:
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all_old_hashes[fname] = {}
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if any_hash_dirty(name, filenames, new_hashes, all_old_hashes[fname]):
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any_dirty = True
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if not verify_only:
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# Set the CWD to the script directory.
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os.chdir(get_child_script_dirname(script))
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print('Running ' + name + ' code generator')
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f = open(os.path.basename(script), "r")
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if subprocess.call([get_executable_name(f.readline()),
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os.path.basename(script)]) != 0:
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sys.exit(1)
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f.close()
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# Update the hash dictionary.
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all_new_hashes[fname] = new_hashes
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if any_old_hash_missing(all_new_hashes, all_old_hashes):
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any_dirty = True
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if verify_only:
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sys.exit(any_dirty)
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if any_dirty:
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args = ['git.bat'] if os.name == 'nt' else ['git']
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# The diff can be so large the arguments to clang-format can break the Windows command
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# line length limits. Work around this by calling git cl format with --full.
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args += ['cl', 'format', '--full']
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print('Calling git cl format')
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subprocess.call(args)
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# Update the output hashes again since they can be formatted.
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for name, script in sorted(generators.iteritems()):
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info = auto_script(script)
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fname = get_hash_file_name(name)
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update_output_hashes(name, info['outputs'], all_new_hashes[fname])
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os.chdir(script_dir)
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for fname, new_hashes in all_new_hashes.iteritems():
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hash_fname = os.path.join(hash_dir, fname)
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json.dump(
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new_hashes,
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open(hash_fname, "w"),
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indent=2,
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sort_keys=True,
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separators=(',', ':\n '))
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if __name__ == '__main__':
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sys.exit(main())
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