Files
godot-angle-static/src
Jason Macnak 8138ae9b1f Vulkan: EGL's DISPLAY_P3_PASSTHROUGH -> VK's DISPLAY_P3_NONLINEAR
From
https://registry.khronos.org/EGL/extensions/EXT/EGL_EXT_gl_colorspace_display_p3_passthrough.txt

  If its value is EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT, then a
  non-linear, sRGB encoded Display-P3 color space is assumed

Bug: b/289125521
Test: cvd start
Test: cts -m CtsViewTestCases
          -t android.view.cts.TextureViewTest#testGetBitmap_8888_PassthroughP3
Change-Id: I07c77c86bbc0d82923ad7435cd2a5558770cd2e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4673910
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Commit-Queue: Jason Macnak <natsu@google.com>
2023-07-20 18:25:16 +00:00
..
2023-07-11 17:43:15 +00:00
2023-07-17 22:21:48 +00:00