mirror of
https://github.com/godotengine/godot-angle-static.git
synced 2026-01-07 06:09:57 +03:00
TRAC #11599 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@76 736b8ea6-26fd-11df-bfd4-992fa37f6226
4089 lines
100 KiB
C++
4089 lines
100 KiB
C++
//
|
|
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
//
|
|
|
|
// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
|
|
|
|
#define GL_APICALL
|
|
#include <GLES2/gl2.h>
|
|
#include <GLES2/gl2ext.h>
|
|
|
|
#include <exception>
|
|
#include <limits>
|
|
|
|
#include "Context.h"
|
|
#include "main.h"
|
|
#include "Program.h"
|
|
#include "Shader.h"
|
|
#include "Buffer.h"
|
|
#include "Texture.h"
|
|
#include "Renderbuffer.h"
|
|
#include "Framebuffer.h"
|
|
#include "mathutil.h"
|
|
#include "common/debug.h"
|
|
#include "utilities.h"
|
|
|
|
extern "C"
|
|
{
|
|
|
|
void __stdcall glActiveTexture(GLenum texture)
|
|
{
|
|
TRACE("(GLenum texture = 0x%X)", texture);
|
|
|
|
try
|
|
{
|
|
if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + gl::MAX_TEXTURE_IMAGE_UNITS - 1)
|
|
{
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->activeSampler = texture - GL_TEXTURE0;
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glAttachShader(GLuint program, GLuint shader)
|
|
{
|
|
TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (!programObject || !shaderObject)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (!programObject->attachShader(shaderObject))
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glBindAttribLocation(GLuint program, GLuint index, const char* name)
|
|
{
|
|
TRACE("(GLuint program = %d, GLuint index = %d, const char* name = 0x%0.8p)", program, index, name);
|
|
|
|
try
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
programObject->bindAttributeLocation(index, name);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glBindBuffer(GLenum target, GLuint buffer)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
switch (target)
|
|
{
|
|
case GL_ARRAY_BUFFER:
|
|
context->bindArrayBuffer(buffer);
|
|
return;
|
|
case GL_ELEMENT_ARRAY_BUFFER:
|
|
context->bindElementArrayBuffer(buffer);
|
|
return;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
|
|
|
|
try
|
|
{
|
|
if (target != GL_FRAMEBUFFER)
|
|
{
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->bindFramebuffer(framebuffer);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
|
|
|
|
try
|
|
{
|
|
if (target != GL_RENDERBUFFER)
|
|
{
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->bindRenderbuffer(renderbuffer);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glBindTexture(GLenum target, GLuint texture)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Texture *textureObject = context->getTexture(texture);
|
|
|
|
if (textureObject && textureObject->getTarget() != target && texture != 0)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
context->bindTexture2D(texture);
|
|
return;
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
context->bindTextureCubeMap(texture);
|
|
return;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
|
{
|
|
TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
|
|
red, green, blue, alpha);
|
|
|
|
try
|
|
{
|
|
gl::Context* context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->blendColor.red = gl::clamp01(red);
|
|
context->blendColor.blue = gl::clamp01(blue);
|
|
context->blendColor.green = gl::clamp01(green);
|
|
context->blendColor.alpha = gl::clamp01(alpha);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glBlendEquation(GLenum mode)
|
|
{
|
|
glBlendEquationSeparate(mode, mode);
|
|
}
|
|
|
|
void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
|
|
{
|
|
TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
|
|
|
|
try
|
|
{
|
|
switch (modeRGB)
|
|
{
|
|
case GL_FUNC_ADD:
|
|
case GL_FUNC_SUBTRACT:
|
|
case GL_FUNC_REVERSE_SUBTRACT:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
switch (modeAlpha)
|
|
{
|
|
case GL_FUNC_ADD:
|
|
case GL_FUNC_SUBTRACT:
|
|
case GL_FUNC_REVERSE_SUBTRACT:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->blendEquationRGB = modeRGB;
|
|
context->blendEquationAlpha = modeAlpha;
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
|
|
{
|
|
glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
|
|
}
|
|
|
|
void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
|
|
{
|
|
TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
|
|
srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
|
|
try
|
|
{
|
|
switch (srcRGB)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_ONE:
|
|
case GL_SRC_COLOR:
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
case GL_DST_COLOR:
|
|
case GL_ONE_MINUS_DST_COLOR:
|
|
case GL_SRC_ALPHA:
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
case GL_DST_ALPHA:
|
|
case GL_ONE_MINUS_DST_ALPHA:
|
|
case GL_CONSTANT_COLOR:
|
|
case GL_ONE_MINUS_CONSTANT_COLOR:
|
|
case GL_CONSTANT_ALPHA:
|
|
case GL_ONE_MINUS_CONSTANT_ALPHA:
|
|
case GL_SRC_ALPHA_SATURATE:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
switch (dstRGB)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_ONE:
|
|
case GL_SRC_COLOR:
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
case GL_DST_COLOR:
|
|
case GL_ONE_MINUS_DST_COLOR:
|
|
case GL_SRC_ALPHA:
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
case GL_DST_ALPHA:
|
|
case GL_ONE_MINUS_DST_ALPHA:
|
|
case GL_CONSTANT_COLOR:
|
|
case GL_ONE_MINUS_CONSTANT_COLOR:
|
|
case GL_CONSTANT_ALPHA:
|
|
case GL_ONE_MINUS_CONSTANT_ALPHA:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
switch (srcAlpha)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_ONE:
|
|
case GL_SRC_COLOR:
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
case GL_DST_COLOR:
|
|
case GL_ONE_MINUS_DST_COLOR:
|
|
case GL_SRC_ALPHA:
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
case GL_DST_ALPHA:
|
|
case GL_ONE_MINUS_DST_ALPHA:
|
|
case GL_CONSTANT_COLOR:
|
|
case GL_ONE_MINUS_CONSTANT_COLOR:
|
|
case GL_CONSTANT_ALPHA:
|
|
case GL_ONE_MINUS_CONSTANT_ALPHA:
|
|
case GL_SRC_ALPHA_SATURATE:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
switch (dstAlpha)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_ONE:
|
|
case GL_SRC_COLOR:
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
case GL_DST_COLOR:
|
|
case GL_ONE_MINUS_DST_COLOR:
|
|
case GL_SRC_ALPHA:
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
case GL_DST_ALPHA:
|
|
case GL_ONE_MINUS_DST_ALPHA:
|
|
case GL_CONSTANT_COLOR:
|
|
case GL_ONE_MINUS_CONSTANT_COLOR:
|
|
case GL_CONSTANT_ALPHA:
|
|
case GL_ONE_MINUS_CONSTANT_ALPHA:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
|
|
dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
|
|
|
|
bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
|
|
dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
|
|
|
|
if (constantColorUsed && constantAlphaUsed)
|
|
{
|
|
ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->sourceBlendRGB = srcRGB;
|
|
context->sourceBlendAlpha = srcAlpha;
|
|
context->destBlendRGB = dstRGB;
|
|
context->destBlendAlpha = dstAlpha;
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const void* data = 0x%0.8p, GLenum usage = %d)",
|
|
target, size, data, usage);
|
|
|
|
try
|
|
{
|
|
if (size < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
switch (usage)
|
|
{
|
|
case GL_STREAM_DRAW:
|
|
case GL_STATIC_DRAW:
|
|
case GL_DYNAMIC_DRAW:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Buffer *buffer;
|
|
|
|
switch (target)
|
|
{
|
|
case GL_ARRAY_BUFFER:
|
|
buffer = context->getArrayBuffer();
|
|
break;
|
|
case GL_ELEMENT_ARRAY_BUFFER:
|
|
buffer = context->getElementArrayBuffer();
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
if (!buffer)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
buffer->bufferData(data, size, usage);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const void* data = 0x%0.8p)",
|
|
target, offset, size, data);
|
|
|
|
try
|
|
{
|
|
if (size < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (data == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Buffer *buffer;
|
|
|
|
switch (target)
|
|
{
|
|
case GL_ARRAY_BUFFER:
|
|
buffer = context->getArrayBuffer();
|
|
break;
|
|
case GL_ELEMENT_ARRAY_BUFFER:
|
|
buffer = context->getElementArrayBuffer();
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
if (!buffer)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
GLenum err = buffer->bufferSubData(data, size, offset);
|
|
|
|
if (err != GL_NO_ERROR)
|
|
{
|
|
return error(err);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
GLenum __stdcall glCheckFramebufferStatus(GLenum target)
|
|
{
|
|
TRACE("(GLenum target = 0x%X)", target);
|
|
|
|
try
|
|
{
|
|
if (target != GL_FRAMEBUFFER)
|
|
{
|
|
return error(GL_INVALID_ENUM, 0);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Framebuffer *framebuffer = context->getFramebuffer();
|
|
|
|
return framebuffer->completeness();
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY, 0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void __stdcall glClear(GLbitfield mask)
|
|
{
|
|
TRACE("(GLbitfield mask = %X)", mask);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->clear(mask);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
|
{
|
|
TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
|
|
red, green, blue, alpha);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->setClearColor(red, green, blue, alpha);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glClearDepthf(GLclampf depth)
|
|
{
|
|
TRACE("(GLclampf depth = %f)", depth);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->setClearDepth(depth);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glClearStencil(GLint s)
|
|
{
|
|
TRACE("(GLint s = %d)", s);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->setClearStencil(s);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
|
|
{
|
|
TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
|
|
red, green, blue, alpha);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->colorMaskRed = red != GL_FALSE;
|
|
context->colorMaskGreen = green != GL_FALSE;
|
|
context->colorMaskBlue = blue != GL_FALSE;
|
|
context->colorMaskAlpha = alpha != GL_FALSE;
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glCompileShader(GLuint shader)
|
|
{
|
|
TRACE("(GLuint shader = %d)", shader);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (!shaderObject)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
shaderObject->compile();
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
|
|
"GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const void* data = 0x%0.8p)",
|
|
target, level, internalformat, width, height, border, imageSize, data);
|
|
|
|
try
|
|
{
|
|
if (target != GL_TEXTURE_2D && !es2dx::IsCubemapTextureTarget(target))
|
|
{
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
if (level < 0 || level > gl::MAX_TEXTURE_LEVELS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (width < 0 || height < 0 || (level > 0 && !gl::isPow2(width)) || (level > 0 && !gl::isPow2(height)) || border != 0 || imageSize < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
return error(GL_INVALID_ENUM); // ultimately we don't support compressed textures
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
|
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
|
|
"GLsizei imageSize = %d, const void* data = 0x%0.8p)",
|
|
target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
|
|
|
try
|
|
{
|
|
if (target != GL_TEXTURE_2D && !es2dx::IsCubemapTextureTarget(target))
|
|
{
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
if (level < 0 || level > gl::MAX_TEXTURE_LEVELS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (xoffset < 0 || yoffset < 0 || width < 0 || height < 0 || (level > 0 && !gl::isPow2(width)) || (level > 0 && !gl::isPow2(height)) || imageSize < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (xoffset != 0 || yoffset != 0)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
return error(GL_INVALID_OPERATION); // The texture being operated on is not a compressed texture.
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
|
|
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
|
|
target, level, internalformat, x, y, width, height, border);
|
|
|
|
try
|
|
{
|
|
if (width < 0 || height < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
|
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
|
|
target, level, xoffset, yoffset, x, y, width, height);
|
|
|
|
try
|
|
{
|
|
if (width < 0 || height < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
GLuint __stdcall glCreateProgram(void)
|
|
{
|
|
TRACE("()");
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
return context->createProgram();
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY, 0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
GLuint __stdcall glCreateShader(GLenum type)
|
|
{
|
|
TRACE("(GLenum type = 0x%X)", type);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
switch (type)
|
|
{
|
|
case GL_FRAGMENT_SHADER:
|
|
case GL_VERTEX_SHADER:
|
|
return context->createShader(type);
|
|
default:
|
|
return error(GL_INVALID_ENUM, 0);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY, 0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void __stdcall glCullFace(GLenum mode)
|
|
{
|
|
TRACE("(GLenum mode = 0x%X)", mode);
|
|
|
|
try
|
|
{
|
|
switch (mode)
|
|
{
|
|
case GL_FRONT:
|
|
case GL_BACK:
|
|
case GL_FRONT_AND_BACK:
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->cullMode = mode;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
|
|
{
|
|
TRACE("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
|
|
|
|
try
|
|
{
|
|
if (n < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
context->deleteBuffer(buffers[i]);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
|
|
{
|
|
TRACE("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
|
|
|
|
try
|
|
{
|
|
if (n < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
if (framebuffers[i] != 0)
|
|
{
|
|
context->deleteFramebuffer(framebuffers[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glDeleteProgram(GLuint program)
|
|
{
|
|
TRACE("(GLuint program = %d)", program);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->deleteProgram(program);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
|
|
{
|
|
TRACE("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
|
|
|
|
try
|
|
{
|
|
if (n < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
context->deleteRenderbuffer(renderbuffers[i]);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glDeleteShader(GLuint shader)
|
|
{
|
|
TRACE("(GLuint shader = %d)", shader);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->deleteShader(shader);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
|
|
{
|
|
TRACE("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
|
|
|
|
try
|
|
{
|
|
if (n < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
if (textures[i] != 0)
|
|
{
|
|
context->deleteTexture(textures[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glDepthFunc(GLenum func)
|
|
{
|
|
TRACE("(GLenum func = 0x%X)", func);
|
|
|
|
try
|
|
{
|
|
switch (func)
|
|
{
|
|
case GL_NEVER:
|
|
case GL_ALWAYS:
|
|
case GL_LESS:
|
|
case GL_LEQUAL:
|
|
case GL_EQUAL:
|
|
case GL_GREATER:
|
|
case GL_GEQUAL:
|
|
case GL_NOTEQUAL:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->depthFunc = func;
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glDepthMask(GLboolean flag)
|
|
{
|
|
TRACE("(GLboolean flag = %d)", flag);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->depthMask = flag != GL_FALSE;
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
|
|
{
|
|
TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->zNear = zNear;
|
|
context->zFar = zFar;
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glDetachShader(GLuint program, GLuint shader)
|
|
{
|
|
TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (!programObject || !shaderObject)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (!programObject->detachShader(shaderObject))
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
if (shaderObject->isDeletable())
|
|
{
|
|
context->deleteShader(shader);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glDisable(GLenum cap)
|
|
{
|
|
TRACE("(GLenum cap = 0x%X)", cap);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
switch (cap)
|
|
{
|
|
case GL_CULL_FACE: context->cullFace = false; break;
|
|
case GL_POLYGON_OFFSET_FILL: context->polygonOffsetFill = false; break;
|
|
case GL_SAMPLE_ALPHA_TO_COVERAGE: context->sampleAlphaToCoverage = false; break;
|
|
case GL_SAMPLE_COVERAGE: context->sampleCoverage = false; break;
|
|
case GL_SCISSOR_TEST: context->scissorTest = false; break;
|
|
case GL_STENCIL_TEST: context->stencilTest = false; break;
|
|
case GL_DEPTH_TEST: context->depthTest = false; break;
|
|
case GL_BLEND: context->blend = false; break;
|
|
case GL_DITHER: context->dither = false; break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glDisableVertexAttribArray(GLuint index)
|
|
{
|
|
TRACE("(GLuint index = %d)", index);
|
|
|
|
try
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->vertexAttribute[index].mEnabled = false;
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
|
|
{
|
|
TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
|
|
|
|
try
|
|
{
|
|
if (count < 0 || first < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->drawArrays(mode, first, count);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices)
|
|
{
|
|
TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void* indices = 0x%0.8p)",
|
|
mode, count, type, indices);
|
|
|
|
try
|
|
{
|
|
if (count < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case GL_UNSIGNED_BYTE:
|
|
UNIMPLEMENTED(); // FIXME
|
|
case GL_UNSIGNED_SHORT:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->drawElements(mode, count, type, indices);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glEnable(GLenum cap)
|
|
{
|
|
TRACE("(GLenum cap = 0x%X)", cap);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
switch (cap)
|
|
{
|
|
case GL_CULL_FACE: context->cullFace = true; break;
|
|
case GL_POLYGON_OFFSET_FILL: context->polygonOffsetFill = true; break;
|
|
case GL_SAMPLE_ALPHA_TO_COVERAGE: context->sampleAlphaToCoverage = true; break;
|
|
case GL_SAMPLE_COVERAGE: context->sampleCoverage = true; break;
|
|
case GL_SCISSOR_TEST: context->scissorTest = true; break;
|
|
case GL_STENCIL_TEST: context->stencilTest = true; break;
|
|
case GL_DEPTH_TEST: context->depthTest = true; break;
|
|
case GL_BLEND: context->blend = true; break;
|
|
case GL_DITHER: context->dither = true; break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glEnableVertexAttribArray(GLuint index)
|
|
{
|
|
TRACE("(GLuint index = %d)", index);
|
|
|
|
try
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->vertexAttribute[index].mEnabled = true;
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glFinish(void)
|
|
{
|
|
TRACE("()");
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->finish();
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glFlush(void)
|
|
{
|
|
TRACE("()");
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->flush();
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
|
|
"GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
|
|
|
|
try
|
|
{
|
|
if (target != GL_FRAMEBUFFER || renderbuffertarget != GL_RENDERBUFFER)
|
|
{
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Framebuffer *framebuffer = context->getFramebuffer();
|
|
|
|
if (context->framebuffer == 0 || !framebuffer)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
switch (attachment)
|
|
{
|
|
case GL_COLOR_ATTACHMENT0:
|
|
framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer);
|
|
break;
|
|
case GL_DEPTH_ATTACHMENT:
|
|
framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
|
|
break;
|
|
case GL_STENCIL_ATTACHMENT:
|
|
framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
|
|
"GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
|
|
|
|
try
|
|
{
|
|
if (target != GL_FRAMEBUFFER)
|
|
{
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
switch (attachment)
|
|
{
|
|
case GL_COLOR_ATTACHMENT0:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
if (texture)
|
|
{
|
|
switch (textarget)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
if (!context->getTexture2D())
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
UNIMPLEMENTED(); // FIXME
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
UNIMPLEMENTED(); // FIXME
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
UNIMPLEMENTED(); // FIXME
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
UNIMPLEMENTED(); // FIXME
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
UNIMPLEMENTED(); // FIXME
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
UNIMPLEMENTED(); // FIXME
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
if (level != 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
}
|
|
|
|
gl::Framebuffer *framebuffer = context->getFramebuffer();
|
|
|
|
if (context->framebuffer == 0 || !framebuffer)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
framebuffer->setColorbuffer(GL_TEXTURE, texture);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glFrontFace(GLenum mode)
|
|
{
|
|
TRACE("(GLenum mode = 0x%X)", mode);
|
|
|
|
try
|
|
{
|
|
switch (mode)
|
|
{
|
|
case GL_CW:
|
|
case GL_CCW:
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->frontFace = mode;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
|
|
{
|
|
TRACE("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
|
|
|
|
try
|
|
{
|
|
if (n < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
buffers[i] = context->createBuffer();
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGenerateMipmap(GLenum target)
|
|
{
|
|
TRACE("(GLenum target = 0x%X)", target);
|
|
|
|
try
|
|
{
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
|
|
{
|
|
TRACE("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
|
|
|
|
try
|
|
{
|
|
if (n < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
framebuffers[i] = context->createFramebuffer();
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
|
|
{
|
|
TRACE("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
|
|
|
|
try
|
|
{
|
|
if (n < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
renderbuffers[i] = context->createRenderbuffer();
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGenTextures(GLsizei n, GLuint* textures)
|
|
{
|
|
TRACE("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
|
|
|
|
try
|
|
{
|
|
if (n < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
textures[i] = context->createTexture();
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
|
|
{
|
|
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
|
|
"GLint* size = 0x%0.8p, GLenum* type = %0.8p, char* name = %0.8p)",
|
|
program, index, bufsize, length, size, type, name);
|
|
|
|
try
|
|
{
|
|
if (bufsize < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
|
|
{
|
|
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
|
|
"GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, char* name = 0x%0.8p)",
|
|
program, index, bufsize, length, size, type, name);
|
|
|
|
try
|
|
{
|
|
if (bufsize < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
|
|
{
|
|
TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
|
|
program, maxcount, count, shaders);
|
|
|
|
try
|
|
{
|
|
if (maxcount < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
int __stdcall glGetAttribLocation(GLuint program, const char* name)
|
|
{
|
|
TRACE("(GLuint program = %d, const char* name = %s)", program, name);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
return error(GL_INVALID_VALUE, -1);
|
|
}
|
|
|
|
return programObject->getAttributeLocation(name);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY, -1);
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
|
|
{
|
|
TRACE("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
|
|
|
|
try
|
|
{
|
|
switch (pname)
|
|
{
|
|
case GL_SHADER_COMPILER: *params = GL_TRUE; break;
|
|
default:
|
|
UNIMPLEMENTED(); // FIXME
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
|
|
|
|
try
|
|
{
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
GLenum __stdcall glGetError(void)
|
|
{
|
|
TRACE("()");
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
return context->getError();
|
|
}
|
|
|
|
return GL_NO_ERROR;
|
|
}
|
|
|
|
void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
|
|
{
|
|
TRACE("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
switch (pname)
|
|
{
|
|
case GL_LINE_WIDTH:
|
|
*params = context->lineWidth;
|
|
break;
|
|
case GL_ALIASED_LINE_WIDTH_RANGE:
|
|
params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
|
|
params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
|
|
break;
|
|
case GL_ALIASED_POINT_SIZE_RANGE:
|
|
params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
|
|
params[1] = gl::ALIASED_POINT_SIZE_RANGE_MAX;
|
|
break;
|
|
default:
|
|
UNIMPLEMENTED(); // FIXME
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
|
|
target, attachment, pname, params);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
if (context->framebuffer == 0)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetIntegerv(GLenum pname, GLint* params)
|
|
{
|
|
TRACE("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
switch (pname)
|
|
{
|
|
case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
|
|
case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break;
|
|
case GL_MAX_VARYING_VECTORS: *params = gl::MAX_VARYING_VECTORS; break;
|
|
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS; break;
|
|
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_VERTEX_TEXTURE_IMAGE_UNITS; break;
|
|
case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
|
|
case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = gl::MAX_FRAGMENT_UNIFORM_VECTORS; break;
|
|
case GL_MAX_RENDERBUFFER_SIZE: *params = gl::MAX_RENDERBUFFER_SIZE; break;
|
|
case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
|
|
case GL_NUM_COMPRESSED_TEXTURE_FORMATS: *params = 0; break;
|
|
case GL_COMPRESSED_TEXTURE_FORMATS: /* no compressed texture formats are supported */ break;
|
|
case GL_ARRAY_BUFFER_BINDING: *params = context->arrayBuffer; break;
|
|
case GL_FRAMEBUFFER_BINDING: *params = context->framebuffer; break;
|
|
case GL_RENDERBUFFER_BINDING: *params = context->renderbuffer; break;
|
|
case GL_CURRENT_PROGRAM: *params = context->currentProgram; break;
|
|
case GL_PACK_ALIGNMENT: *params = context->packAlignment; break;
|
|
case GL_UNPACK_ALIGNMENT: *params = context->unpackAlignment; break;
|
|
case GL_GENERATE_MIPMAP_HINT: *params = context->generateMipmapHint; break;
|
|
case GL_RED_BITS:
|
|
case GL_GREEN_BITS:
|
|
case GL_BLUE_BITS:
|
|
case GL_ALPHA_BITS:
|
|
{
|
|
gl::Framebuffer *framebuffer = context->getFramebuffer();
|
|
gl::Colorbuffer *colorbuffer = framebuffer->getColorbuffer();
|
|
|
|
if (colorbuffer)
|
|
{
|
|
switch (pname)
|
|
{
|
|
case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
|
|
case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
|
|
case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
|
|
case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*params = 0;
|
|
}
|
|
}
|
|
break;
|
|
case GL_DEPTH_BITS:
|
|
{
|
|
gl::Framebuffer *framebuffer = context->getFramebuffer();
|
|
gl::Depthbuffer *depthbuffer = framebuffer->getDepthbuffer();
|
|
|
|
if (depthbuffer)
|
|
{
|
|
*params = depthbuffer->getDepthSize();
|
|
}
|
|
else
|
|
{
|
|
*params = 0;
|
|
}
|
|
}
|
|
break;
|
|
case GL_STENCIL_BITS:
|
|
{
|
|
gl::Framebuffer *framebuffer = context->getFramebuffer();
|
|
gl::Stencilbuffer *stencilbuffer = framebuffer->getStencilbuffer();
|
|
|
|
if (stencilbuffer)
|
|
{
|
|
*params = stencilbuffer->getStencilSize();
|
|
}
|
|
else
|
|
{
|
|
*params = 0;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
UNIMPLEMENTED(); // FIXME
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
|
|
{
|
|
TRACE("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_DELETE_STATUS:
|
|
*params = programObject->isFlaggedForDeletion();
|
|
return;
|
|
case GL_LINK_STATUS:
|
|
*params = programObject->isLinked();
|
|
return;
|
|
case GL_VALIDATE_STATUS:
|
|
UNIMPLEMENTED(); // FIXME
|
|
*params = GL_TRUE;
|
|
return;
|
|
case GL_INFO_LOG_LENGTH:
|
|
*params = programObject->getInfoLogLength();
|
|
return;
|
|
case GL_ATTACHED_SHADERS:
|
|
*params = programObject->getAttachedShadersCount();
|
|
return;
|
|
case GL_ACTIVE_ATTRIBUTES:
|
|
UNIMPLEMENTED(); // FIXME
|
|
*params = 0;
|
|
return;
|
|
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
|
|
UNIMPLEMENTED(); // FIXME
|
|
*params = 0;
|
|
return;
|
|
case GL_ACTIVE_UNIFORMS:
|
|
UNIMPLEMENTED(); // FIXME
|
|
*params = 0;
|
|
return;
|
|
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
|
|
UNIMPLEMENTED(); // FIXME
|
|
*params = 0;
|
|
return;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
|
|
{
|
|
TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, char* infolog = 0x%0.8p)",
|
|
program, bufsize, length, infolog);
|
|
|
|
try
|
|
{
|
|
if (bufsize < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
programObject->getInfoLog(bufsize, length, infolog);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
|
|
|
|
try
|
|
{
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
|
|
{
|
|
TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (!shaderObject)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_SHADER_TYPE:
|
|
*params = shaderObject->getType();
|
|
return;
|
|
case GL_DELETE_STATUS:
|
|
*params = shaderObject->isFlaggedForDeletion();
|
|
return;
|
|
case GL_COMPILE_STATUS:
|
|
*params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_INFO_LOG_LENGTH:
|
|
*params = shaderObject->getInfoLogLength();
|
|
return;
|
|
case GL_SHADER_SOURCE_LENGTH:
|
|
*params = shaderObject->getSourceLength();
|
|
return;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
|
|
{
|
|
TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, char* infolog = 0x%0.8p)",
|
|
shader, bufsize, length, infolog);
|
|
|
|
try
|
|
{
|
|
if (bufsize < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (!shaderObject)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
shaderObject->getInfoLog(bufsize, length, infolog);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
|
|
{
|
|
TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
|
|
shadertype, precisiontype, range, precision);
|
|
|
|
try
|
|
{
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
|
|
{
|
|
TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, char* source = 0x%0.8p)",
|
|
shader, bufsize, length, source);
|
|
|
|
try
|
|
{
|
|
if (bufsize < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (!shaderObject)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
shaderObject->getSource(bufsize, length, source);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
const GLubyte* __stdcall glGetString(GLenum name)
|
|
{
|
|
TRACE("(GLenum name = 0x%X)", name);
|
|
|
|
try
|
|
{
|
|
switch (name)
|
|
{
|
|
case GL_VENDOR:
|
|
return (GLubyte*)"TransGaming Inc.";
|
|
case GL_RENDERER:
|
|
return (GLubyte*)"ANGLE";
|
|
case GL_VERSION:
|
|
return (GLubyte*)"OpenGL ES 2.0 (git-devel "__DATE__ " " __TIME__")";
|
|
case GL_SHADING_LANGUAGE_VERSION:
|
|
return (GLubyte*)"OpenGL ES GLSL ES 1.00 (git-devel "__DATE__ " " __TIME__")";
|
|
case GL_EXTENSIONS:
|
|
return (GLubyte*)"";
|
|
default:
|
|
return error(GL_INVALID_ENUM, (GLubyte*)NULL);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
|
|
|
|
try
|
|
{
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
|
|
|
|
try
|
|
{
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
|
|
{
|
|
TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
|
|
|
|
try
|
|
{
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
|
|
{
|
|
TRACE("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
|
|
|
|
try
|
|
{
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
int __stdcall glGetUniformLocation(GLuint program, const char* name)
|
|
{
|
|
TRACE("(GLuint program = %d, const char* name = 0x%0.8p)", program, name);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (strstr(name, "gl_") == name)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
return error(GL_INVALID_VALUE, -1);
|
|
}
|
|
|
|
if (!programObject->isLinked())
|
|
{
|
|
return error(GL_INVALID_OPERATION, -1);
|
|
}
|
|
|
|
return programObject->getUniformLocation(name);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY, -1);
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
|
|
{
|
|
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
|
|
|
|
try
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
|
|
{
|
|
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
|
|
|
|
try
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
|
|
{
|
|
TRACE("(GLuint index = %d, GLenum pname = 0x%X, void** pointer = 0x%0.8p)", index, pname, pointer);
|
|
|
|
try
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glHint(GLenum target, GLenum mode)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
|
|
|
|
try
|
|
{
|
|
switch (target)
|
|
{
|
|
case GL_GENERATE_MIPMAP_HINT:
|
|
switch (mode)
|
|
{
|
|
case GL_FASTEST:
|
|
case GL_NICEST:
|
|
case GL_DONT_CARE:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
if (context)
|
|
{
|
|
if (target == GL_GENERATE_MIPMAP_HINT)
|
|
context->generateMipmapHint = mode;
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
GLboolean __stdcall glIsBuffer(GLuint buffer)
|
|
{
|
|
TRACE("(GLuint buffer = %d)", buffer);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context && buffer)
|
|
{
|
|
gl::Buffer *bufferObject = context->getBuffer(buffer);
|
|
|
|
if (bufferObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY, GL_FALSE);
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean __stdcall glIsEnabled(GLenum cap)
|
|
{
|
|
TRACE("(GLenum cap = 0x%X)", cap);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
switch (cap)
|
|
{
|
|
case GL_CULL_FACE: return context->cullFace;
|
|
case GL_POLYGON_OFFSET_FILL: return context->polygonOffsetFill;
|
|
case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->sampleAlphaToCoverage;
|
|
case GL_SAMPLE_COVERAGE: return context->sampleCoverage;
|
|
case GL_SCISSOR_TEST: return context->scissorTest;
|
|
case GL_STENCIL_TEST: return context->stencilTest;
|
|
case GL_DEPTH_TEST: return context->depthTest;
|
|
case GL_BLEND: return context->blend;
|
|
case GL_DITHER: return context->dither;
|
|
default:
|
|
return error(GL_INVALID_ENUM, false);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY, false);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
|
|
{
|
|
TRACE("(GLuint framebuffer = %d)", framebuffer);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context && framebuffer)
|
|
{
|
|
gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
|
|
|
|
if (framebufferObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY, GL_FALSE);
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean __stdcall glIsProgram(GLuint program)
|
|
{
|
|
TRACE("(GLuint program = %d)", program);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context && program)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (programObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY, GL_FALSE);
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
|
|
{
|
|
TRACE("(GLuint renderbuffer = %d)", renderbuffer);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context && renderbuffer)
|
|
{
|
|
gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
|
|
|
|
if (renderbufferObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY, GL_FALSE);
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean __stdcall glIsShader(GLuint shader)
|
|
{
|
|
TRACE("(GLuint shader = %d)", shader);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context && shader)
|
|
{
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (shaderObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY, GL_FALSE);
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean __stdcall glIsTexture(GLuint texture)
|
|
{
|
|
TRACE("(GLuint texture = %d)", texture);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context && texture)
|
|
{
|
|
gl::Texture *textureObject = context->getTexture(texture);
|
|
|
|
if (textureObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY, GL_FALSE);
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
void __stdcall glLineWidth(GLfloat width)
|
|
{
|
|
TRACE("(GLfloat width = %f)", width);
|
|
|
|
try
|
|
{
|
|
if (width <= 0.0f)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->lineWidth = width;
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glLinkProgram(GLuint program)
|
|
{
|
|
TRACE("(GLuint program = %d)", program);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
programObject->link();
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glPixelStorei(GLenum pname, GLint param)
|
|
{
|
|
TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
switch (pname)
|
|
{
|
|
case GL_UNPACK_ALIGNMENT:
|
|
if (param != 1 && param != 2 && param != 4 && param != 8)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
context->unpackAlignment = param;
|
|
break;
|
|
|
|
case GL_PACK_ALIGNMENT:
|
|
if (param != 1 && param != 2 && param != 4 && param != 8)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
context->packAlignment = param;
|
|
break;
|
|
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
|
|
{
|
|
TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
|
|
|
|
try
|
|
{
|
|
if (factor != 0.0f || units != 0.0f)
|
|
{
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
|
|
{
|
|
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
|
|
"GLenum format = 0x%X, GLenum type = 0x%X, void* pixels = 0x%0.8p)",
|
|
x, y, width, height, format, type, pixels);
|
|
|
|
try
|
|
{
|
|
if (width < 0 || height < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
switch (format)
|
|
{
|
|
case GL_RGBA:
|
|
switch (type)
|
|
{
|
|
case GL_UNSIGNED_BYTE:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
break;
|
|
case gl::IMPLEMENTATION_COLOR_READ_FORMAT:
|
|
switch (type)
|
|
{
|
|
case gl::IMPLEMENTATION_COLOR_READ_TYPE:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->readPixels(x, y, width, height, format, type, pixels);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glReleaseShaderCompiler(void)
|
|
{
|
|
TRACE("()");
|
|
|
|
try
|
|
{
|
|
gl::Shader::releaseCompiler();
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
|
|
target, internalformat, width, height);
|
|
|
|
try
|
|
{
|
|
switch (target)
|
|
{
|
|
case GL_RENDERBUFFER:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
switch (internalformat)
|
|
{
|
|
case GL_DEPTH_COMPONENT16:
|
|
case GL_RGBA4:
|
|
case GL_RGB5_A1:
|
|
case GL_RGB565:
|
|
case GL_STENCIL_INDEX8:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
if (width < 0 || height < 0 || width > gl::MAX_RENDERBUFFER_SIZE || height > gl::MAX_RENDERBUFFER_SIZE)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
if (context->framebuffer == 0 || context->renderbuffer == 0)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
switch (internalformat)
|
|
{
|
|
case GL_DEPTH_COMPONENT16:
|
|
context->setRenderbuffer(new gl::Depthbuffer(width, height));
|
|
break;
|
|
case GL_RGBA4:
|
|
case GL_RGB5_A1:
|
|
case GL_RGB565:
|
|
UNIMPLEMENTED(); // FIXME
|
|
// context->setRenderbuffer(new Colorbuffer(renderTarget));
|
|
break;
|
|
case GL_STENCIL_INDEX8:
|
|
context->setRenderbuffer(new gl::Stencilbuffer(width, height));
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
|
|
{
|
|
TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
|
|
|
|
try
|
|
{
|
|
gl::Context* context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->sampleCoverageValue = gl::clamp01(value);
|
|
context->sampleCoverageInvert = invert;
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
|
|
|
|
try
|
|
{
|
|
if (width < 0 || height < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context* context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->scissorX = x;
|
|
context->scissorY = y;
|
|
context->scissorWidth = width;
|
|
context->scissorHeight = height;
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
|
|
{
|
|
TRACE("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
|
|
"const void* binary = 0x%0.8p, GLsizei length = %d)",
|
|
n, shaders, binaryformat, binary, length);
|
|
|
|
try
|
|
{
|
|
if (n < 0 || length < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
|
|
{
|
|
TRACE("(GLuint shader = %d, GLsizei count = %d, const char** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
|
|
shader, count, string, length);
|
|
|
|
try
|
|
{
|
|
if (count < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (!shaderObject)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
shaderObject->setSource(count, string, length);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
|
|
}
|
|
|
|
void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
|
|
|
|
try
|
|
{
|
|
switch (face)
|
|
{
|
|
case GL_FRONT:
|
|
case GL_BACK:
|
|
case GL_FRONT_AND_BACK:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
switch (func)
|
|
{
|
|
case GL_NEVER:
|
|
case GL_ALWAYS:
|
|
case GL_LESS:
|
|
case GL_LEQUAL:
|
|
case GL_EQUAL:
|
|
case GL_GEQUAL:
|
|
case GL_GREATER:
|
|
case GL_NOTEQUAL:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
|
{
|
|
context->stencilFunc = func;
|
|
context->stencilRef = ref;
|
|
context->stencilMask = mask;
|
|
}
|
|
|
|
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
|
|
{
|
|
context->stencilBackFunc = func;
|
|
context->stencilBackRef = ref;
|
|
context->stencilBackMask = mask;
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glStencilMask(GLuint mask)
|
|
{
|
|
glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
|
|
}
|
|
|
|
void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
|
|
{
|
|
TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
|
|
|
|
try
|
|
{
|
|
switch (face)
|
|
{
|
|
case GL_FRONT:
|
|
case GL_BACK:
|
|
case GL_FRONT_AND_BACK:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
|
{
|
|
context->stencilWritemask = mask;
|
|
}
|
|
|
|
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
|
|
{
|
|
context->stencilBackWritemask = mask;
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
|
|
}
|
|
|
|
void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
|
|
face, fail, zfail, zpass);
|
|
|
|
try
|
|
{
|
|
switch (face)
|
|
{
|
|
case GL_FRONT:
|
|
case GL_BACK:
|
|
case GL_FRONT_AND_BACK:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
switch (fail)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_KEEP:
|
|
case GL_REPLACE:
|
|
case GL_INCR:
|
|
case GL_DECR:
|
|
case GL_INVERT:
|
|
case GL_INCR_WRAP:
|
|
case GL_DECR_WRAP:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
switch (zfail)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_KEEP:
|
|
case GL_REPLACE:
|
|
case GL_INCR:
|
|
case GL_DECR:
|
|
case GL_INVERT:
|
|
case GL_INCR_WRAP:
|
|
case GL_DECR_WRAP:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
switch (zpass)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_KEEP:
|
|
case GL_REPLACE:
|
|
case GL_INCR:
|
|
case GL_DECR:
|
|
case GL_INVERT:
|
|
case GL_INCR_WRAP:
|
|
case GL_DECR_WRAP:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
|
{
|
|
context->stencilFail = fail;
|
|
context->stencilPassDepthFail = zfail;
|
|
context->stencilPassDepthPass = zpass;
|
|
}
|
|
|
|
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
|
|
{
|
|
context->stencilBackFail = fail;
|
|
context->stencilBackPassDepthFail = zfail;
|
|
context->stencilBackPassDepthPass = zpass;
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
|
|
"GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const void* pixels = 0x%0.8p)",
|
|
target, level, internalformat, width, height, border, format, type, pixels);
|
|
|
|
try
|
|
{
|
|
if (level < 0 || width < 0 || height < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (level > 0 && (!gl::isPow2(width) || !gl::isPow2(height)))
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
if (width > (gl::MAX_TEXTURE_SIZE >> level) || height > (gl::MAX_TEXTURE_SIZE >> level))
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
if (!gl::isPow2(width) || !gl::isPow2(height))
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (width > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level) || height > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level))
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
if (internalformat != format)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
switch (internalformat)
|
|
{
|
|
case GL_ALPHA:
|
|
case GL_LUMINANCE:
|
|
case GL_LUMINANCE_ALPHA:
|
|
switch (type)
|
|
{
|
|
case GL_UNSIGNED_BYTE:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
break;
|
|
case GL_RGB:
|
|
switch (type)
|
|
{
|
|
case GL_UNSIGNED_BYTE:
|
|
case GL_UNSIGNED_SHORT_5_6_5:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
break;
|
|
case GL_RGBA:
|
|
switch (type)
|
|
{
|
|
case GL_UNSIGNED_BYTE:
|
|
case GL_UNSIGNED_SHORT_4_4_4_4:
|
|
case GL_UNSIGNED_SHORT_5_5_5_1:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (border != 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
if (target == GL_TEXTURE_2D)
|
|
{
|
|
gl::Texture2D *texture = context->getTexture2D();
|
|
|
|
if (!texture)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
texture->setImage(level, internalformat, width, height, format, type, context->unpackAlignment, pixels);
|
|
}
|
|
else
|
|
{
|
|
gl::TextureCubeMap *texture = context->getTextureCubeMap();
|
|
|
|
if (!texture)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
texture->setImagePosX(level, internalformat, width, height, format, type, context->unpackAlignment, pixels);
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
texture->setImageNegX(level, internalformat, width, height, format, type, context->unpackAlignment, pixels);
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
texture->setImagePosY(level, internalformat, width, height, format, type, context->unpackAlignment, pixels);
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
texture->setImageNegY(level, internalformat, width, height, format, type, context->unpackAlignment, pixels);
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
texture->setImagePosZ(level, internalformat, width, height, format, type, context->unpackAlignment, pixels);
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
texture->setImageNegZ(level, internalformat, width, height, format, type, context->unpackAlignment, pixels);
|
|
break;
|
|
default: UNREACHABLE();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
glTexParameteri(target, pname, (GLint)param);
|
|
}
|
|
|
|
void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
|
|
{
|
|
glTexParameteri(target, pname, (GLint)*params);
|
|
}
|
|
|
|
void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Texture *texture;
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
texture = context->getTexture2D();
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
texture = context->getTextureCubeMap();
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_TEXTURE_WRAP_S:
|
|
if (!texture->setWrapS((GLenum)param))
|
|
{
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
break;
|
|
case GL_TEXTURE_WRAP_T:
|
|
if (!texture->setWrapT((GLenum)param))
|
|
{
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
break;
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
if (!texture->setMinFilter((GLenum)param))
|
|
{
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
break;
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
if (!texture->setMagFilter((GLenum)param))
|
|
{
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
|
|
{
|
|
glTexParameteri(target, pname, *params);
|
|
}
|
|
|
|
void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
|
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
|
|
"const void* pixels = 0x%0.8p)",
|
|
target, level, xoffset, yoffset, width, height, format, type, pixels);
|
|
|
|
try
|
|
{
|
|
if (target != GL_TEXTURE_2D && !es2dx::IsCubemapTextureTarget(target))
|
|
{
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
if (level < 0 || level > gl::MAX_TEXTURE_LEVELS || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (!es2dx::CheckTextureFormatType(format, type))
|
|
{
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
if (width == 0 || height == 0 || pixels == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
if (target == GL_TEXTURE_2D)
|
|
{
|
|
gl::Texture2D *texture = context->getTexture2D();
|
|
|
|
if (!texture)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
texture->subImage(level, xoffset, yoffset, width, height, format, type, context->unpackAlignment, pixels);
|
|
}
|
|
else if (es2dx::IsCubemapTextureTarget(target))
|
|
{
|
|
gl::TextureCubeMap *texture = context->getTextureCubeMap();
|
|
|
|
if (!texture)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->unpackAlignment, pixels);
|
|
}
|
|
else
|
|
{
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glUniform1f(GLint location, GLfloat x)
|
|
{
|
|
glUniform1fv(location, 1, &x);
|
|
}
|
|
|
|
void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
|
|
{
|
|
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
|
|
|
|
try
|
|
{
|
|
if (location == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (count < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *program = context->getCurrentProgram();
|
|
|
|
if (!program)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
if (!program->setUniform1fv(location, count, v))
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glUniform1i(GLint location, GLint x)
|
|
{
|
|
glUniform1iv(location, 1, &x);
|
|
}
|
|
|
|
void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
|
|
{
|
|
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
|
|
|
|
try
|
|
{
|
|
if (count < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *program = context->getCurrentProgram();
|
|
|
|
if (!program)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
if (!program->setUniform1iv(location, count, v))
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
|
|
{
|
|
GLfloat xy[2] = {x, y};
|
|
|
|
glUniform2fv(location, 1, (GLfloat*)&xy);
|
|
}
|
|
|
|
void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
|
|
{
|
|
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
|
|
|
|
try
|
|
{
|
|
if (location == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (count < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *program = context->getCurrentProgram();
|
|
|
|
if (!program)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
if (!program->setUniform2fv(location, count, v))
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glUniform2i(GLint location, GLint x, GLint y)
|
|
{
|
|
GLint xy[4] = {x, y};
|
|
|
|
glUniform2iv(location, 1, (GLint*)&xy);
|
|
}
|
|
|
|
void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
|
|
{
|
|
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
|
|
|
|
try
|
|
{
|
|
if (count < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
GLfloat xyz[3] = {x, y, z};
|
|
|
|
glUniform3fv(location, 1, (GLfloat*)&xyz);
|
|
}
|
|
|
|
void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
|
|
{
|
|
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
|
|
|
|
try
|
|
{
|
|
if (count < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (location == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *program = context->getCurrentProgram();
|
|
|
|
if (!program)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
if (!program->setUniform3fv(location, count, v))
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
|
|
{
|
|
GLint xyz[3] = {x, y, z};
|
|
|
|
glUniform3iv(location, 1, (GLint*)&xyz);
|
|
}
|
|
|
|
void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
|
|
{
|
|
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
|
|
|
|
try
|
|
{
|
|
if (count < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
GLfloat xyzw[4] = {x, y, z, w};
|
|
|
|
glUniform4fv(location, 1, (GLfloat*)&xyzw);
|
|
}
|
|
|
|
void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
|
|
{
|
|
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
|
|
|
|
try
|
|
{
|
|
if (count < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (location == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *program = context->getCurrentProgram();
|
|
|
|
if (!program)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
if (!program->setUniform4fv(location, count, v))
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
GLint xyzw[4] = {x, y, z, w};
|
|
|
|
glUniform4iv(location, 1, (GLint*)&xyzw);
|
|
}
|
|
|
|
void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
|
|
{
|
|
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
|
|
|
|
try
|
|
{
|
|
if (count < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
|
|
location, count, transpose, value);
|
|
|
|
try
|
|
{
|
|
if (count < 0 || transpose != GL_FALSE)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (location == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *program = context->getCurrentProgram();
|
|
|
|
if (!program)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
if (!program->setUniformMatrix2fv(location, count, value))
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
|
|
location, count, transpose, value);
|
|
|
|
try
|
|
{
|
|
if (count < 0 || transpose != GL_FALSE)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (location == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *program = context->getCurrentProgram();
|
|
|
|
if (!program)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
if (!program->setUniformMatrix3fv(location, count, value))
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
|
|
location, count, transpose, value);
|
|
|
|
try
|
|
{
|
|
if (count < 0 || transpose != GL_FALSE)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (location == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *program = context->getCurrentProgram();
|
|
|
|
if (!program)
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
if (!program->setUniformMatrix4fv(location, count, value))
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glUseProgram(GLuint program)
|
|
{
|
|
TRACE("(GLuint program = %d)", program);
|
|
|
|
try
|
|
{
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (programObject && !programObject->isLinked())
|
|
{
|
|
return error(GL_INVALID_OPERATION);
|
|
}
|
|
|
|
context->useProgram(program);
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glValidateProgram(GLuint program)
|
|
{
|
|
TRACE("(GLuint program = %d)", program);
|
|
|
|
try
|
|
{
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
|
|
{
|
|
TRACE("(GLuint index = %d, GLfloat x = %f)", index, x);
|
|
|
|
try
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
|
|
{
|
|
TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
|
|
|
|
try
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
|
|
{
|
|
TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
|
|
|
|
try
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
|
|
{
|
|
TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
|
|
|
|
try
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
|
|
|
|
try
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
|
|
{
|
|
TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
|
|
|
|
try
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
|
|
|
|
try
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
|
|
{
|
|
TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
|
|
|
|
try
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
|
|
{
|
|
TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
|
|
"GLboolean normalized = %d, GLsizei stride = %d, const void* ptr = 0x%0.8p)",
|
|
index, size, type, normalized, stride, ptr);
|
|
|
|
try
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
if (size < 1 || size > 4)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case GL_BYTE:
|
|
case GL_UNSIGNED_BYTE:
|
|
case GL_SHORT:
|
|
case GL_UNSIGNED_SHORT:
|
|
case GL_FIXED:
|
|
case GL_FLOAT:
|
|
break;
|
|
default:
|
|
return error(GL_INVALID_ENUM);
|
|
}
|
|
|
|
if (stride < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->vertexAttribute[index].mBoundBuffer = context->arrayBuffer;
|
|
context->vertexAttribute[index].mSize = size;
|
|
context->vertexAttribute[index].mType = type;
|
|
context->vertexAttribute[index].mNormalized = (normalized == GL_TRUE);
|
|
context->vertexAttribute[index].mStride = stride;
|
|
context->vertexAttribute[index].mPointer = ptr;
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
|
|
|
|
try
|
|
{
|
|
if (width < 0 || height < 0)
|
|
{
|
|
return error(GL_INVALID_VALUE);
|
|
}
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
context->viewportX = x;
|
|
context->viewportY = y;
|
|
context->viewportWidth = width;
|
|
context->viewportHeight = height;
|
|
}
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels)
|
|
{
|
|
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
|
|
"GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
|
|
"GLenum format = 0x%X, GLenum type = 0x%x, const void* pixels = 0x%0.8p)",
|
|
target, level, internalformat, width, height, depth, border, format, type, pixels);
|
|
|
|
try
|
|
{
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
catch(std::bad_alloc&)
|
|
{
|
|
return error(GL_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
}
|