Files
godot-angle-static/scripts/code_generation_hashes/GLenum_value_to_string_map.json
Chris Dalton 15cc001307 Add a GL_ANGLE_shader_pixel_local_storage extension
Plumbs through "GL_ANGLE_shader_pixel_local_storage" and
"GL_ANGLE_shader_pixel_local_storage_coherent" extension strings
advertised by ANGLE and stubs out an initial spec document. This change
doesn't add any new procedures or shader constructs, but it does allow
the PLS tests to start checking for the real extension strings and
requiring the GL_ANGLE_shader_pixel_local_storage extension.

Bug: angleproject:7279
Change-Id: I36877fe4117185a2121f803288123cd69a447cf3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3739590
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
2022-07-15 20:39:03 +00:00

14 lines
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JSON

{
"scripts/gen_gl_enum_utils.py":
"332cfb6f04242d18966445f70f0039b3",
"scripts/gl.xml":
"e8f8d52f5a5b8bd5bdd4557fdc58d5dd",
"scripts/gl_angle_ext.xml":
"37eebedc1153cd9d208efa469a10a7b2",
"scripts/registry_xml.py":
"6d483e9eff91193e16c2975ebe4694dd",
"src/libANGLE/capture/gl_enum_utils_autogen.cpp":
"6e6b08183c720c9f5521df6fdc7f2b70",
"src/libANGLE/capture/gl_enum_utils_autogen.h":
"fbd6fa7daa2e4cd6cc71db769517cd8b"
}