Files
godot-angle-static/scripts/code_generation_hashes/Static_builtins.json
Chris Dalton c460c29914 Implement GLSL additions for ANGLE_shader_pixel_local_storage
Specs out, implements, and thoroughly tests the GLSL additions for
ANGLE_shader_pixel_local_storage. Adds a simple transformation that
rewrites PLS directly into shader images. Updates the existing PLS tests
to use the newly built-in PLS features and ensures they continue
passing.

For now, applications call glBindImageTexture to configure their pixel
local storage. The OpenGL ES API side of this extension will follow
shortly.

Bug: angleproject:7279
Change-Id: I141183069b5cbfcca01cbb77b5b36d3e5f834bf5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3761876
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
2022-07-21 14:58:20 +00:00

28 lines
1.2 KiB
JSON

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