Files
godot-angle-static/include
Dan Glastonbury bf5a007afc Metal: Ensure render pass has at least one valid render target.
Extend MTLRenderPipelineDescriptor validation to ensure that there is at
least one valid render target set for the the render pipeline. This is
required for certain families of metal devices to avoid a validation
failure inside the metal framework. Moving the failure here will cause
the app using ANGLE to return a GL error instead of crashing the
process.

Bug: angleproject:7436
Change-Id: I594d92492a22a61a720dbe7021843c8460b389b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4109310
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
2023-01-19 02:45:23 +00:00
..
2021-10-07 06:08:03 +00:00
2021-04-07 12:30:01 +00:00
2021-04-07 12:30:01 +00:00
2021-02-24 15:38:53 +00:00