Files
godot-angle-static/scripts
Shahbaz Youssefi be41fe2949 Make glColor/DepthMask entry points lockless
These entry points only set state that is entirely accessed by the
owning context (context-local) and thus don't require locking.
glColorMask* functions also affect the cached context state (in
particular draw validity), so the relevant cached state is also modified
to support being locklessly modified.

Bug: angleproject:8224
Change-Id: I221b4efa25fc1c11419d1ac942f1c37e59ec92c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4658173
Reviewed-by: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
2023-07-06 16:49:07 +00:00
..
2023-02-23 16:56:31 +00:00
2023-05-04 23:19:31 +00:00
2023-04-17 21:10:01 +00:00
2022-10-21 12:15:09 +00:00
2023-02-23 16:56:31 +00:00