Files
godot-angle-static/util/android/AndroidWindow.cpp
Jamie Madill ba319ba31c Re-land "Load entry points dynamically in tests and samples."
Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL
headers.

This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.

Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.

All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.

The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.

Bug: angleproject:2995
Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57
Reviewed-on: https://chromium-review.googlesource.com/c/1392382
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2019-01-01 18:56:45 +00:00

147 lines
4.1 KiB
C++

//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// AndroidWindow.cpp: Implementation of OSWindow for Android
#include "util/android/AndroidWindow.h"
#include <pthread.h>
#include "common/debug.h"
#include "util/android/third_party/android_native_app_glue.h"
namespace
{
struct android_app *sApp = nullptr;
pthread_mutex_t sInitWindowMutex;
pthread_cond_t sInitWindowCond;
bool sInitWindowDone = false;
} // namespace
AndroidWindow::AndroidWindow() {}
AndroidWindow::~AndroidWindow() {}
bool AndroidWindow::initialize(const std::string &name, size_t width, size_t height)
{
return resize(width, height);
}
void AndroidWindow::destroy() {}
EGLNativeWindowType AndroidWindow::getNativeWindow() const
{
// Return the entire Activity Surface for now
// sApp->window is valid only after sInitWindowDone, which is true after initialize()
return sApp->window;
}
EGLNativeDisplayType AndroidWindow::getNativeDisplay() const
{
return EGL_DEFAULT_DISPLAY;
}
void AndroidWindow::messageLoop()
{
// TODO: accumulate events in the real message loop of android_main,
// and process them here
}
void AndroidWindow::setMousePosition(int x, int y)
{
UNIMPLEMENTED();
}
bool AndroidWindow::setPosition(int x, int y)
{
UNIMPLEMENTED();
return false;
}
bool AndroidWindow::resize(int width, int height)
{
mWidth = width;
mHeight = height;
// sApp->window used below is valid only after Activity Surface is created
pthread_mutex_lock(&sInitWindowMutex);
while (!sInitWindowDone)
{
pthread_cond_wait(&sInitWindowCond, &sInitWindowMutex);
}
pthread_mutex_unlock(&sInitWindowMutex);
// TODO: figure out a way to set the format as well,
// which is available only after EGLWindow initialization
int32_t err = ANativeWindow_setBuffersGeometry(sApp->window, mWidth, mHeight, 0);
return err == 0;
}
void AndroidWindow::setVisible(bool isVisible) {}
void AndroidWindow::signalTestEvent()
{
UNIMPLEMENTED();
}
OSWindow *CreateOSWindow()
{
// There should be only one live instance of AndroidWindow at a time,
// as there is only one Activity Surface behind it.
// Creating a new AndroidWindow each time works for ANGLETest,
// as it destroys an old window before creating a new one.
// TODO: use GLSurfaceView to support multiple windows
return new AndroidWindow();
}
static void onAppCmd(struct android_app *app, int32_t cmd)
{
switch (cmd)
{
case APP_CMD_INIT_WINDOW:
pthread_mutex_lock(&sInitWindowMutex);
sInitWindowDone = true;
pthread_cond_broadcast(&sInitWindowCond);
pthread_mutex_unlock(&sInitWindowMutex);
break;
// TODO: process other commands and pass them to AndroidWindow for handling
// TODO: figure out how to handle APP_CMD_PAUSE,
// which should immediately halt all the rendering,
// since Activity Surface is no longer available.
// Currently tests crash when paused, for example, due to device changing orientation
}
}
static int32_t onInputEvent(struct android_app *app, AInputEvent *event)
{
// TODO: Handle input events
return 0; // 0 == not handled
}
void android_main(struct android_app *app)
{
int events;
struct android_poll_source *source;
sApp = app;
pthread_mutex_init(&sInitWindowMutex, nullptr);
pthread_cond_init(&sInitWindowCond, nullptr);
// Event handlers, invoked from source->process()
app->onAppCmd = onAppCmd;
app->onInputEvent = onInputEvent;
// Message loop, polling for events indefinitely (due to -1 timeout)
// Must be here in order to handle APP_CMD_INIT_WINDOW event,
// which occurs after AndroidWindow::initialize(), but before AndroidWindow::messageLoop
while (ALooper_pollAll(-1, nullptr, &events, reinterpret_cast<void **>(&source)) >= 0)
{
if (source != nullptr)
{
source->process(app, source);
}
}
}