mirror of
https://github.com/godotengine/godot-angle-static.git
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Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL headers. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57 Reviewed-on: https://chromium-review.googlesource.com/c/1392382 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
198 lines
4.8 KiB
C++
198 lines
4.8 KiB
C++
//
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// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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#include "SampleApplication.h"
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#include "util/EGLWindow.h"
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#include "util/gles_loader_autogen.h"
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#include "util/random_utils.h"
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#include "util/system_utils.h"
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#include <string.h>
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#include <iostream>
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#include <utility>
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namespace
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{
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const char *kUseAngleArg = "--use-angle=";
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using DisplayTypeInfo = std::pair<const char *, EGLint>;
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const DisplayTypeInfo kDisplayTypes[] = {
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{"d3d9", EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE}, {"d3d11", EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE},
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{"gl", EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE}, {"gles", EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE},
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{"null", EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE}, {"vulkan", EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE}};
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EGLint GetDisplayTypeFromArg(const char *displayTypeArg)
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{
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for (const auto &displayTypeInfo : kDisplayTypes)
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{
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if (strcmp(displayTypeInfo.first, displayTypeArg) == 0)
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{
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std::cout << "Using ANGLE back-end API: " << displayTypeInfo.first << std::endl;
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return displayTypeInfo.second;
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}
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}
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std::cout << "Unknown ANGLE back-end API: " << displayTypeArg << std::endl;
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return EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
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}
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} // anonymous namespace
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SampleApplication::SampleApplication(std::string name,
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int argc,
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char **argv,
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EGLint glesMajorVersion,
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EGLint glesMinorVersion,
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size_t width,
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size_t height)
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: mName(std::move(name)), mWidth(width), mHeight(height), mRunning(false)
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{
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EGLint requestedRenderer = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
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if (argc > 1 && strncmp(argv[1], kUseAngleArg, strlen(kUseAngleArg)) == 0)
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{
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requestedRenderer = GetDisplayTypeFromArg(argv[1] + strlen(kUseAngleArg));
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}
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// Load EGL library so we can initialize the display.
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mEntryPointsLib.reset(angle::OpenSharedLibrary(ANGLE_EGL_LIBRARY_NAME));
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mEGLWindow.reset(new EGLWindow(glesMajorVersion, glesMinorVersion,
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EGLPlatformParameters(requestedRenderer)));
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mTimer.reset(CreateTimer());
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mOSWindow.reset(CreateOSWindow());
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mEGLWindow->setConfigRedBits(8);
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mEGLWindow->setConfigGreenBits(8);
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mEGLWindow->setConfigBlueBits(8);
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mEGLWindow->setConfigAlphaBits(8);
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mEGLWindow->setConfigDepthBits(24);
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mEGLWindow->setConfigStencilBits(8);
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// Disable vsync
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mEGLWindow->setSwapInterval(0);
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}
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SampleApplication::~SampleApplication() {}
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bool SampleApplication::initialize()
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{
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return true;
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}
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void SampleApplication::destroy() {}
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void SampleApplication::step(float dt, double totalTime) {}
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void SampleApplication::draw() {}
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void SampleApplication::swap()
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{
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mEGLWindow->swap();
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}
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OSWindow *SampleApplication::getWindow() const
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{
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return mOSWindow.get();
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}
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EGLConfig SampleApplication::getConfig() const
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{
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return mEGLWindow->getConfig();
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}
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EGLDisplay SampleApplication::getDisplay() const
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{
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return mEGLWindow->getDisplay();
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}
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EGLSurface SampleApplication::getSurface() const
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{
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return mEGLWindow->getSurface();
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}
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EGLContext SampleApplication::getContext() const
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{
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return mEGLWindow->getContext();
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}
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int SampleApplication::run()
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{
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if (!mOSWindow->initialize(mName, mWidth, mHeight))
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{
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return -1;
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}
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mOSWindow->setVisible(true);
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if (!mEGLWindow->initializeGL(mOSWindow.get(), mEntryPointsLib.get()))
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{
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return -1;
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}
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angle::LoadGLES(eglGetProcAddress);
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mRunning = true;
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int result = 0;
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if (!initialize())
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{
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mRunning = false;
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result = -1;
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}
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mTimer->start();
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double prevTime = 0.0;
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while (mRunning)
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{
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double elapsedTime = mTimer->getElapsedTime();
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double deltaTime = elapsedTime - prevTime;
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step(static_cast<float>(deltaTime), elapsedTime);
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// Clear events that the application did not process from this frame
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Event event;
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while (popEvent(&event))
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{
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// If the application did not catch a close event, close now
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if (event.Type == Event::EVENT_CLOSED)
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{
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exit();
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}
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}
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if (!mRunning)
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{
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break;
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}
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draw();
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swap();
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mOSWindow->messageLoop();
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prevTime = elapsedTime;
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}
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destroy();
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mEGLWindow->destroyGL();
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mOSWindow->destroy();
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return result;
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}
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void SampleApplication::exit()
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{
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mRunning = false;
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}
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bool SampleApplication::popEvent(Event *event)
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{
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return mOSWindow->popEvent(event);
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}
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