Files
godot-angle-static/util/android/AndroidWindow.cpp
Stuart Morgan 9d737966ac Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
  initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
  "The ANGLE Project Authors"

These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.

BUG=angleproject:3811

Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2019-08-14 23:05:33 +00:00

150 lines
4.1 KiB
C++

//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// AndroidWindow.cpp: Implementation of OSWindow for Android
#include "util/android/AndroidWindow.h"
#include <pthread.h>
#include "common/debug.h"
#include "util/android/third_party/android_native_app_glue.h"
namespace
{
struct android_app *sApp = nullptr;
pthread_mutex_t sInitWindowMutex;
pthread_cond_t sInitWindowCond;
bool sInitWindowDone = false;
} // namespace
AndroidWindow::AndroidWindow() {}
AndroidWindow::~AndroidWindow() {}
bool AndroidWindow::initialize(const std::string &name, int width, int height)
{
return resize(width, height);
}
void AndroidWindow::destroy() {}
void AndroidWindow::resetNativeWindow() {}
EGLNativeWindowType AndroidWindow::getNativeWindow() const
{
// Return the entire Activity Surface for now
// sApp->window is valid only after sInitWindowDone, which is true after initialize()
return sApp->window;
}
EGLNativeDisplayType AndroidWindow::getNativeDisplay() const
{
return EGL_DEFAULT_DISPLAY;
}
void AndroidWindow::messageLoop()
{
// TODO: accumulate events in the real message loop of android_main,
// and process them here
}
void AndroidWindow::setMousePosition(int x, int y)
{
UNIMPLEMENTED();
}
bool AndroidWindow::setPosition(int x, int y)
{
UNIMPLEMENTED();
return false;
}
bool AndroidWindow::resize(int width, int height)
{
mWidth = width;
mHeight = height;
// sApp->window used below is valid only after Activity Surface is created
pthread_mutex_lock(&sInitWindowMutex);
while (!sInitWindowDone)
{
pthread_cond_wait(&sInitWindowCond, &sInitWindowMutex);
}
pthread_mutex_unlock(&sInitWindowMutex);
// TODO: figure out a way to set the format as well,
// which is available only after EGLWindow initialization
int32_t err = ANativeWindow_setBuffersGeometry(sApp->window, mWidth, mHeight, 0);
return err == 0;
}
void AndroidWindow::setVisible(bool isVisible) {}
void AndroidWindow::signalTestEvent()
{
UNIMPLEMENTED();
}
static void onAppCmd(struct android_app *app, int32_t cmd)
{
switch (cmd)
{
case APP_CMD_INIT_WINDOW:
pthread_mutex_lock(&sInitWindowMutex);
sInitWindowDone = true;
pthread_cond_broadcast(&sInitWindowCond);
pthread_mutex_unlock(&sInitWindowMutex);
break;
// TODO: process other commands and pass them to AndroidWindow for handling
// TODO: figure out how to handle APP_CMD_PAUSE,
// which should immediately halt all the rendering,
// since Activity Surface is no longer available.
// Currently tests crash when paused, for example, due to device changing orientation
}
}
static int32_t onInputEvent(struct android_app *app, AInputEvent *event)
{
// TODO: Handle input events
return 0; // 0 == not handled
}
void android_main(struct android_app *app)
{
int events;
struct android_poll_source *source;
sApp = app;
pthread_mutex_init(&sInitWindowMutex, nullptr);
pthread_cond_init(&sInitWindowCond, nullptr);
// Event handlers, invoked from source->process()
app->onAppCmd = onAppCmd;
app->onInputEvent = onInputEvent;
// Message loop, polling for events indefinitely (due to -1 timeout)
// Must be here in order to handle APP_CMD_INIT_WINDOW event,
// which occurs after AndroidWindow::initialize(), but before AndroidWindow::messageLoop
while (ALooper_pollAll(-1, nullptr, &events, reinterpret_cast<void **>(&source)) >= 0)
{
if (source != nullptr)
{
source->process(app, source);
}
}
}
// static
OSWindow *OSWindow::New()
{
// There should be only one live instance of AndroidWindow at a time,
// as there is only one Activity Surface behind it.
// Creating a new AndroidWindow each time works for ANGLETest,
// as it destroys an old window before creating a new one.
// TODO: use GLSurfaceView to support multiple windows
return new AndroidWindow();
}