Files
godot-angle-static/util/windows/winrt/WinRTWindow.cpp
Michael Spang 991d1cfb5e Vulkan: Port renderer to Fuchsia
Add DisplayVk and WindowSurfaceVk subclasses for Fuchsia to the vulkan
renderer, as well as an implementation of OSWindow that renders
fullscreen for the test suite.

Disallow use of the vulkan loader from third_party as Fuchsia uses a fork
of the loader and has not sent those changes upstream yet.

Add a small wayland-inspired library libfuchsia-egl to provide a type
"struct fuchsia_egl_window" to use as EGLNativeWindowType. This type
combines a zx_handle_t to an image pipe channel and a surface size.

Image pipes can only be used once to create a VkSurfaceKHR. This means we
have to recreate the pipe in tests that call eglCreateWindowSurface more
than once with a single OSWindow, or the second call will fail. Add a
resetNativeWindow() method to accomplish this.

BUG=angleproject:2475
TEST=angle_end2end_tests on Fuchsia

Change-Id: I71a613a362dd1c8aada49a3c02ae461e064457bf
Reviewed-on: https://chromium-review.googlesource.com/c/1446496
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2019-02-11 22:51:25 +00:00

284 lines
7.7 KiB
C++

//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WinRTWindow.cpp: Implementation of OSWindow for WinRT (Windows)
#include "windows/winrt/WinRTWindow.h"
#include <windows.applicationmodel.core.h>
#include <windows.ui.xaml.h>
#include <wrl.h>
#include "angle_windowsstore.h"
#include "common/debug.h"
using namespace ABI::Windows::ApplicationModel::Core;
using namespace ABI::Windows::Foundation;
using namespace ABI::Windows::Foundation::Collections;
using namespace ABI::Windows::UI::Core;
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
WinRTWindow::WinRTWindow() : mNativeWindow(nullptr) {}
WinRTWindow::~WinRTWindow()
{
destroy();
}
bool WinRTWindow::initialize(const std::string &name, size_t width, size_t height)
{
ComPtr<ICoreWindowStatic> coreWindowStatic;
ComPtr<IActivationFactory> propertySetFactory;
ComPtr<IPropertyValueStatics> propertyValueStatics;
ComPtr<ICoreApplication> coreApplication;
ComPtr<IPropertySet> coreApplicationProperties;
ComPtr<IMap<HSTRING, IInspectable *>> coreApplicationPropertiesAsMap;
ComPtr<IMap<HSTRING, IInspectable *>> nativeWindowAsMap;
ComPtr<IInspectable> sizeValue;
HRESULT result = S_OK;
boolean propertyReplaced = false;
destroy();
// Get all the relevant activation factories
result = GetActivationFactory(HStringReference(RuntimeClass_Windows_UI_Core_CoreWindow).Get(),
&coreWindowStatic);
if (FAILED(result))
{
return false;
}
result = GetActivationFactory(
HStringReference(RuntimeClass_Windows_Foundation_Collections_PropertySet).Get(),
&propertySetFactory);
if (FAILED(result))
{
return false;
}
result =
GetActivationFactory(HStringReference(RuntimeClass_Windows_Foundation_PropertyValue).Get(),
&propertyValueStatics);
if (FAILED(result))
{
return false;
}
result = GetActivationFactory(
HStringReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(),
&coreApplication);
if (FAILED(result))
{
return false;
}
// Create a PropertySet to be used as the native window
result = propertySetFactory->ActivateInstance(&mNativeWindow);
if (FAILED(result))
{
return false;
}
// Get the PropertySet as a map, so we can Insert things into it later
ComPtr<IInspectable> tempNativeWindow = mNativeWindow;
result = tempNativeWindow.As(&nativeWindowAsMap);
if (FAILED(result))
{
return false;
}
// Get the CoreApplication properties
result = coreApplication->get_Properties(coreApplicationProperties.GetAddressOf());
if (FAILED(result))
{
return false;
}
// Get the CoreApplication properties as a map
result = coreApplicationProperties.As(&coreApplicationPropertiesAsMap);
if (FAILED(result))
{
return false;
}
// See if the application properties contain an EGLNativeWindowTypeProperty
boolean hasEGLNativeWindowTypeProperty;
result = coreApplicationPropertiesAsMap->HasKey(
HStringReference(EGLNativeWindowTypeProperty).Get(), &hasEGLNativeWindowTypeProperty);
if (FAILED(result))
{
return false;
}
// If an EGLNativeWindowTypeProperty is inputted then use it
if (hasEGLNativeWindowTypeProperty)
{
ComPtr<IInspectable> coreApplicationPropertyNativeWindow;
result = coreApplicationPropertiesAsMap->Lookup(
HStringReference(EGLNativeWindowTypeProperty).Get(),
&coreApplicationPropertyNativeWindow);
if (FAILED(result))
{
return false;
}
// See if the inputted window was a CoreWindow
ComPtr<ICoreWindow> applicationPropertyCoreWindow;
if (SUCCEEDED(coreApplicationPropertyNativeWindow.As(&applicationPropertyCoreWindow)))
{
// Store away the CoreWindow's dispatcher, to be used later to process messages
result = applicationPropertyCoreWindow->get_Dispatcher(&mCoreDispatcher);
if (FAILED(result))
{
return false;
}
}
else
{
ComPtr<IPropertySet> propSet;
// Disallow Property Sets here, since we want to wrap this window in
// a property set with the size property below
if (SUCCEEDED(coreApplicationPropertyNativeWindow.As(&propSet)))
{
return false;
}
}
// Add the window to the map
result =
nativeWindowAsMap->Insert(HStringReference(EGLNativeWindowTypeProperty).Get(),
coreApplicationPropertyNativeWindow.Get(), &propertyReplaced);
if (FAILED(result))
{
return false;
}
}
else
{
ComPtr<ICoreWindow> currentThreadCoreWindow;
// Get the CoreWindow for the current thread
result = coreWindowStatic->GetForCurrentThread(&currentThreadCoreWindow);
if (FAILED(result))
{
return false;
}
// By default, just add this thread's CoreWindow to the PropertySet
result = nativeWindowAsMap->Insert(HStringReference(EGLNativeWindowTypeProperty).Get(),
currentThreadCoreWindow.Get(), &propertyReplaced);
if (FAILED(result))
{
return false;
}
// Store away the CoreWindow's dispatcher, to be used later to process messages
result = currentThreadCoreWindow->get_Dispatcher(&mCoreDispatcher);
if (FAILED(result))
{
return false;
}
}
// Create a Size to represent the Native Window's size
Size renderSize;
renderSize.Width = static_cast<float>(width);
renderSize.Height = static_cast<float>(height);
result = propertyValueStatics->CreateSize(renderSize, sizeValue.GetAddressOf());
if (FAILED(result))
{
return false;
}
// Add the Size to the PropertySet
result = nativeWindowAsMap->Insert(HStringReference(EGLRenderSurfaceSizeProperty).Get(),
sizeValue.Get(), &propertyReplaced);
if (FAILED(result))
{
return false;
}
return true;
};
void WinRTWindow::destroy()
{
SafeRelease(mNativeWindow);
mCoreDispatcher.Reset();
}
void WinRTWindow::resetNativeWindow() {}
EGLNativeWindowType WinRTWindow::getNativeWindow() const
{
return mNativeWindow;
}
EGLNativeDisplayType WinRTWindow::getNativeDisplay() const
{
UNIMPLEMENTED();
return static_cast<EGLNativeDisplayType>(0);
}
void WinRTWindow::messageLoop()
{
// If we have a CoreDispatcher then use it to process events
if (mCoreDispatcher)
{
HRESULT result =
mCoreDispatcher->ProcessEvents(CoreProcessEventsOption_ProcessAllIfPresent);
UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
}
}
void WinRTWindow::setMousePosition(int /* x */, int /* y */)
{
UNIMPLEMENTED();
}
bool WinRTWindow::setPosition(int /* x */, int /* y */)
{
UNIMPLEMENTED();
return false;
}
bool WinRTWindow::resize(int /* width */, int /* height */)
{
UNIMPLEMENTED();
return false;
}
void WinRTWindow::setVisible(bool isVisible)
{
if (isVisible)
{
// Already visible by default
return;
}
else
{
// Not implemented in WinRT
UNIMPLEMENTED();
}
}
void WinRTWindow::signalTestEvent()
{
UNIMPLEMENTED();
}
OSWindow *OSWindow::New()
{
return new WinRTWindow();
}