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Add DisplayVk and WindowSurfaceVk subclasses for Fuchsia to the vulkan renderer, as well as an implementation of OSWindow that renders fullscreen for the test suite. Disallow use of the vulkan loader from third_party as Fuchsia uses a fork of the loader and has not sent those changes upstream yet. Add a small wayland-inspired library libfuchsia-egl to provide a type "struct fuchsia_egl_window" to use as EGLNativeWindowType. This type combines a zx_handle_t to an image pipe channel and a surface size. Image pipes can only be used once to create a VkSurfaceKHR. This means we have to recreate the pipe in tests that call eglCreateWindowSurface more than once with a single OSWindow, or the second call will fail. Add a resetNativeWindow() method to accomplish this. BUG=angleproject:2475 TEST=angle_end2end_tests on Fuchsia Change-Id: I71a613a362dd1c8aada49a3c02ae461e064457bf Reviewed-on: https://chromium-review.googlesource.com/c/1446496 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
150 lines
4.1 KiB
C++
150 lines
4.1 KiB
C++
//
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// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// AndroidWindow.cpp: Implementation of OSWindow for Android
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#include "util/android/AndroidWindow.h"
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#include <pthread.h>
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#include "common/debug.h"
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#include "util/android/third_party/android_native_app_glue.h"
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namespace
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{
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struct android_app *sApp = nullptr;
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pthread_mutex_t sInitWindowMutex;
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pthread_cond_t sInitWindowCond;
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bool sInitWindowDone = false;
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} // namespace
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AndroidWindow::AndroidWindow() {}
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AndroidWindow::~AndroidWindow() {}
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bool AndroidWindow::initialize(const std::string &name, size_t width, size_t height)
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{
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return resize(width, height);
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}
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void AndroidWindow::destroy() {}
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void AndroidWindow::resetNativeWindow() {}
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EGLNativeWindowType AndroidWindow::getNativeWindow() const
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{
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// Return the entire Activity Surface for now
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// sApp->window is valid only after sInitWindowDone, which is true after initialize()
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return sApp->window;
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}
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EGLNativeDisplayType AndroidWindow::getNativeDisplay() const
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{
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return EGL_DEFAULT_DISPLAY;
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}
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void AndroidWindow::messageLoop()
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{
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// TODO: accumulate events in the real message loop of android_main,
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// and process them here
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}
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void AndroidWindow::setMousePosition(int x, int y)
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{
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UNIMPLEMENTED();
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}
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bool AndroidWindow::setPosition(int x, int y)
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{
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UNIMPLEMENTED();
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return false;
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}
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bool AndroidWindow::resize(int width, int height)
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{
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mWidth = width;
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mHeight = height;
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// sApp->window used below is valid only after Activity Surface is created
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pthread_mutex_lock(&sInitWindowMutex);
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while (!sInitWindowDone)
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{
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pthread_cond_wait(&sInitWindowCond, &sInitWindowMutex);
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}
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pthread_mutex_unlock(&sInitWindowMutex);
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// TODO: figure out a way to set the format as well,
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// which is available only after EGLWindow initialization
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int32_t err = ANativeWindow_setBuffersGeometry(sApp->window, mWidth, mHeight, 0);
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return err == 0;
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}
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void AndroidWindow::setVisible(bool isVisible) {}
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void AndroidWindow::signalTestEvent()
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{
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UNIMPLEMENTED();
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}
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static void onAppCmd(struct android_app *app, int32_t cmd)
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{
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switch (cmd)
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{
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case APP_CMD_INIT_WINDOW:
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pthread_mutex_lock(&sInitWindowMutex);
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sInitWindowDone = true;
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pthread_cond_broadcast(&sInitWindowCond);
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pthread_mutex_unlock(&sInitWindowMutex);
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break;
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// TODO: process other commands and pass them to AndroidWindow for handling
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// TODO: figure out how to handle APP_CMD_PAUSE,
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// which should immediately halt all the rendering,
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// since Activity Surface is no longer available.
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// Currently tests crash when paused, for example, due to device changing orientation
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}
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}
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static int32_t onInputEvent(struct android_app *app, AInputEvent *event)
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{
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// TODO: Handle input events
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return 0; // 0 == not handled
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}
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void android_main(struct android_app *app)
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{
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int events;
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struct android_poll_source *source;
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sApp = app;
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pthread_mutex_init(&sInitWindowMutex, nullptr);
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pthread_cond_init(&sInitWindowCond, nullptr);
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// Event handlers, invoked from source->process()
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app->onAppCmd = onAppCmd;
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app->onInputEvent = onInputEvent;
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// Message loop, polling for events indefinitely (due to -1 timeout)
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// Must be here in order to handle APP_CMD_INIT_WINDOW event,
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// which occurs after AndroidWindow::initialize(), but before AndroidWindow::messageLoop
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while (ALooper_pollAll(-1, nullptr, &events, reinterpret_cast<void **>(&source)) >= 0)
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{
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if (source != nullptr)
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{
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source->process(app, source);
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}
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}
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}
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// static
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OSWindow *OSWindow::New()
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{
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// There should be only one live instance of AndroidWindow at a time,
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// as there is only one Activity Surface behind it.
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// Creating a new AndroidWindow each time works for ANGLETest,
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// as it destroys an old window before creating a new one.
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// TODO: use GLSurfaceView to support multiple windows
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return new AndroidWindow();
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}
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