Files
godot-angle-static/scripts/egl_angle_ext.xml
Kimmo Kinnunen 9637185c3d Add ForceGPUSwitch to EGL_ANGLE_power_preference
eglHandleGPUSwitch() does not work with WebKit sandbox profile.
The root cause is that we do not know the
primary display, and as such we do not know which GPU drives this.

Add eglForceGPUSwitchANGLE(display, gpuIDHigh, gpuIDLow).
This lets the caller figure out the GPU in another process. Then
the caller can just set the GPU in the sandboxed process.

Add tests that are disabled by default until the runner and the
infrastructure supports running the tests with automatic switching
enabled.

Bug: angleproject:7092
Change-Id: I316ee431156596effbdb89659a5e24291719a204
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516274
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
2022-03-19 01:15:06 +00:00

214 lines
10 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<registry>
<comment>
Copyright 2018 The ANGLE Project Authors. All rights reserved.
Use of this source code is governed by a BSD-style license that can be
found in the LICENSE file.
egl_angle_ext.xml
Includes data used to auto-generate ANGLE classes.
</comment>
<!-- SECTION: EGL command definitions. -->
<commands namespace="EGL">
<command>
<proto><ptype>EGLDeviceEXT</ptype> <name>eglCreateDeviceANGLE</name></proto>
<param><ptype>EGLint</ptype> <name>device_type</name></param>
<param>void *<name>native_device</name></param>
<param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
</command>
<command>
<proto><ptype>EGLBoolean</ptype> <name>eglReleaseDeviceANGLE</name></proto>
<param><ptype>EGLDeviceEXT</ptype> <name>device</name></param>
</command>
<command>
<proto><ptype>EGLBoolean</ptype> <name>eglCreateStreamProducerD3DTextureANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
<param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
</command>
<command>
<proto><ptype>EGLBoolean</ptype> <name>eglStreamPostD3DTextureANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
<param>void *<name>texture</name></param>
<param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
</command>
<command>
<proto><ptype>EGLBoolean</ptype> <name>eglGetMscRateANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLSurface</ptype> <name>surface</name></param>
<param><ptype>EGLint</ptype> *<name>numerator</name></param>
<param><ptype>EGLint</ptype> *<name>denominator</name></param>
</command>
<command>
<proto><ptype>EGLBoolean</ptype> <name>eglGetSyncValuesCHROMIUM</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLSurface</ptype> <name>surface</name></param>
<param><ptype>EGLuint64KHR</ptype> *<name>ust</name></param>
<param><ptype>EGLuint64KHR</ptype> *<name>msc</name></param>
<param><ptype>EGLuint64KHR</ptype> *<name>sbc</name></param>
</command>
<command>
<proto><ptype>EGLint</ptype> <name>eglProgramCacheGetAttribANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLenum</ptype> <name>attrib</name></param>
</command>
<command>
<proto>void <name>eglProgramCacheQueryANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLint</ptype> <name>index</name></param>
<param>void *<name>key</name></param>
<param><ptype>EGLint</ptype> *<name>keysize</name></param>
<param>void *<name>binary</name></param>
<param><ptype>EGLint</ptype> *<name>binarysize</name></param>
</command>
<command>
<proto>void <name>eglProgramCachePopulateANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param>const void *<name>key</name></param>
<param><ptype>EGLint</ptype> <name>keysize</name></param>
<param>const void *<name>binary</name></param>
<param><ptype>EGLint</ptype> <name>binarysize</name></param>
</command>
<command>
<proto><ptype>EGLint</ptype> <name>eglProgramCacheResizeANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLint</ptype> <name>limit</name></param>
<param><ptype>EGLint</ptype> <name>mode</name></param>
</command>
<command>
<proto><ptype>const char *</ptype> <name>eglQueryStringiANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLint</ptype> <name>name</name></param>
<param><ptype>EGLint</ptype> <name>index</name></param>
</command>
<command>
<proto><ptype>EGLBoolean</ptype> <name>eglDisplayAttribANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLint</ptype> <name>attribute</name></param>
<param><ptype>EGLAttrib *</ptype> <name>value</name></param>
</command>
<command>
<proto><pytpe>EGLBoolean</pytpe> <name>eglSwapBuffersWithFrameTokenANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLSurface</ptype> <name>surface</name></param>
<param><ptype>EGLFrameTokenANGLE</ptype> <name>frametoken</name></param>
</command>
<command>
<proto><pytpe>EGLBoolean</pytpe> <name>eglPrepareSwapBuffersANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLSurface</ptype> <name>surface</name></param>
</command>
<command>
<proto><pytpe>void</pytpe> <name>eglReleaseHighPowerGPUANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLContext</ptype> <name>ctx</name></param>
</command>
<command>
<proto><pytpe>void</pytpe> <name>eglReacquireHighPowerGPUANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLContext</ptype> <name>ctx</name></param>
</command>
<command>
<proto><pytpe>void</pytpe> <name>eglHandleGPUSwitchANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
</command>
<command>
<proto><pytpe>void</pytpe> <name>eglForceGPUSwitchANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLint</ptype> <name>gpuIDHigh</name></param>
<param><ptype>EGLint</ptype> <name>gpuIDLow</name></param>
</command>
<command>
<proto><ptype>EGLBoolean</ptype> <name>eglQueryDisplayAttribANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLint</ptype> <name>attribute</name></param>
<param><ptype>EGLAttrib *</ptype> <name>value</name></param>
</command>
<command>
<proto><ptype>EGLBoolean</ptype> <name>eglExportVkImageANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLImage</ptype> <name>image</name></param>
<param><ptype>void *</ptype> <name>vk_image</name></param>
<param><ptype>void *</ptype> <name>vk_image_create_info</name></param>
</command>
</commands>
<!-- SECTION: ANGLE extension interface definitions -->
<extensions>
<extension name="EGL_ANGLE_device_creation" supported="egl">
<require>
<command name="eglCreateDeviceANGLE"/>
<command name="eglReleaseDeviceANGLE"/>
</require>
</extension>
<extension name="EGL_ANGLE_feature_control" supported="egl">
<require>
<command name="eglQueryStringiANGLE"/>
<command name="eglQueryDisplayAttribANGLE"/>
</require>
</extension>
<extension name="EGL_ANGLE_stream_producer_d3d_texture" supported="egl">
<require>
<command name="eglCreateStreamProducerD3DTextureANGLE"/>
<command name="eglStreamPostD3DTextureANGLE"/>
</require>
</extension>
<extension name="EGL_CHROMIUM_sync_control" supported="egl">
<require>
<command name="eglGetSyncValuesCHROMIUM"/>
</require>
</extension>
<extension name="EGL_ANGLE_sync_control_rate" supported="egl">
<require>
<command name="eglGetMscRateANGLE"/>
</require>
</extension>
<extension name="EGL_ANGLE_program_cache_control" supported="egl">
<require>
<command name="eglProgramCacheGetAttribANGLE"/>
<command name="eglProgramCacheQueryANGLE"/>
<command name="eglProgramCachePopulateANGLE"/>
<command name="eglProgramCacheResizeANGLE"/>
</require>
</extension>
<extension name="EGL_ANGLE_swap_with_frame_token" supported="egl">
<require>
<command name="eglSwapBuffersWithFrameTokenANGLE"/>
</require>
</extension>
<extension name="EGL_ANGLE_prepare_swap_buffers" supported="egl">
<require>
<command name="eglPrepareSwapBuffersANGLE"/>
</require>
</extension>
<extension name="EGL_ANGLE_power_preference" supported="egl">
<require>
<command name="eglReleaseHighPowerGPUANGLE"/>
<command name="eglReacquireHighPowerGPUANGLE"/>
<command name="eglHandleGPUSwitchANGLE"/>
<command name="eglForceGPUSwitchANGLE"/>
</require>
</extension>
<extension name="EGL_ANGLE_display_semaphore_share_group" supported="egl">
<require>
<enum name="EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE"/>
</require>
</extension>
<extension name="EGL_ANGLE_display_texture_share_group" supported="egl">
<require>
<enum name="EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE"/>
</require>
</extension>
<extension name="EGL_ANGLE_vulkan_image" supported="egl">
<require>
<command name="eglExportVkImageANGLE"/>
</require>
</extension>
<extension name="EGL_ANGLE_metal_create_context_ownership_identity" supported="egl">
<require>
<enum name="EGL_CONTEXT_METAL_OWNERSHIP_IDENTITY_ANGLE"/>
</require>
</extension>
</extensions>
</registry>