Files
godot-angle-static/util/random_utils.cpp
Jamie Madill 90c253a616 Add an instancing perf test.
BUG=526217
BUG=angleproject:1164

Change-Id: Ia353a3b2fa0ab0e8b7fd15d72bb63e5ecb7833b1
Reviewed-on: https://chromium-review.googlesource.com/301469
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
2015-12-16 14:04:14 +00:00

38 lines
701 B
C++

//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// random_utils:
// Helper functions for random number generation.
//
#include "random_utils.h"
#include <time.h>
#include <cstdlib>
namespace angle
{
void RandomInitFromTime()
{
srand(static_cast<unsigned int>(time(NULL)));
}
float RandomFloat()
{
return static_cast<float>(rand()) / static_cast<float>(RAND_MAX);
}
float RandomBetween(float min, float max)
{
return min + RandomFloat() * (max - min);
}
float RandomNegativeOneToOne()
{
return RandomBetween(0.0f, 1.0f);
}
} // namespace angle