Files
godot-angle-static/scripts/code_generation_hashes/GL_format_map.json
Shahbaz Youssefi 7828506a2d Vulkan: Cleanup buffer format fallbacks
- Fallbacks for formats that have required vertex attribute support are
  removed.
- Fallbacks are changed to ones with smaller sizes
- A bug is fixed where CopyNativeVertexData wasn't initializing the
  alpha channel appropriately, which was not exercised due to fallback
  to 32-bit float formats.

Bug: b/184163871
Change-Id: Icd9afa49d94c65545d1f3fcf521881726d64529d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809441
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
2021-05-08 03:32:05 +00:00

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{
"src/libANGLE/es3_format_type_combinations.json":
"b7d0c224864b87afd09a557a0099c2bb",
"src/libANGLE/format_map_autogen.cpp":
"b71c162b72facbbe89d2366b5e7cc4bf",
"src/libANGLE/format_map_data.json":
"2e5db33b6d6b142b569123f614f3ddb7",
"src/libANGLE/gen_format_map.py":
"2421e2cfb4e074ae3fa6baa031c6394e",
"src/libANGLE/renderer/angle_format.py":
"74d6c9842128293118ccf128aeae896a"
}