Files
godot-angle-static/include
Geoff Lang 4e6124dae8 GL: Ensure all instanced attributes have a buffer with data
Apple OpenGL drivers sometimes crash when given an instanced draw with
a buffer that has never been given data.

It's not efficient to check if the attribute is both zero-sized and
instanced so just ensure that every time a zero-sized buffer is bound
to an attribute, it gets initialized with some data.

Bug: chromium:1456243
Change-Id: I66b7c7017843153db2df3bc50010cba765d03c5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4642048
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
2023-07-11 17:25:50 +00:00
..
2021-10-07 06:08:03 +00:00
2023-05-01 21:21:01 +00:00
2021-04-07 12:30:01 +00:00
2021-04-07 12:30:01 +00:00
2021-02-24 15:38:53 +00:00