Files
godot-angle-static/scripts/code_generation_hashes/DXGI_format.json
Jamie Madill 4d3a0f6028 GN: Componentize D3D format tables.
These tables are used by both the GL and D3D11 back-ends. Also moves
them to renderer_utils to be in a shared place.

Bug: angleproject:3943
Change-Id: I1f5d79842396a87e795547fa03c6855d6f9c5e9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405805
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
2020-09-16 01:08:50 +00:00

12 lines
450 B
JSON

{
"src/libANGLE/renderer/angle_format.py":
"32ba71942c0fd00e6807104f1bb80a3c",
"src/libANGLE/renderer/angle_format_map.json":
"aa4a0d3463b76858a75787b9cdec8e98",
"src/libANGLE/renderer/dxgi_format_data.json":
"3428e4761ccd05f960adffd6ccbd86c5",
"src/libANGLE/renderer/dxgi_format_map_autogen.cpp":
"974308ca798476dfaa076fb864478310",
"src/libANGLE/renderer/gen_dxgi_format_table.py":
"40ec74c693a846d2a180ff801a3845b9"
}