Files
godot-angle-static/include
Alexey Knyazev 4256c02245 Metal: Implement ANGLE_stencil_texturing
Used texture views to sample stencil values
from combined depth/stencil textures.

Texture2DDepthStencilTestES3.TexSampleModes* tests
were split into swizzled and non-swizzled variants
to suppress only swizzled cases on some platforms.

Added a new avoidStencilTextureSwizzle workaround to
skip creating swizzled texture views of stencil-only
textures on platforms that fail to sample from them.

Fixed: angleproject:8051
Change-Id: I0b1148f8d30fc6459239efcdaeee6c0364633cc8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4304058
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
2023-03-07 17:16:56 +00:00
..
2021-10-07 06:08:03 +00:00
2023-03-01 18:17:38 +00:00
2021-04-07 12:30:01 +00:00
2021-04-07 12:30:01 +00:00
2021-02-24 15:38:53 +00:00