Files
godot-angle-static/samples/sample_util/SampleApplication.cpp
Geoff Lang 413fd933a3 Move all GLES samples into the samples directory.
There was no real reason to keep them in an angle directory and it makes
the generated projects nicer.

BUG=angleproject:981

Change-Id: I844e44dc5c2df51f5292cff4bdffe5e951745aae
Reviewed-on: https://chromium-review.googlesource.com/266871
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
2015-04-23 13:59:32 +00:00

154 lines
3.0 KiB
C++

//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "SampleApplication.h"
#include "EGLWindow.h"
SampleApplication::SampleApplication(const std::string& name, size_t width, size_t height,
EGLint glesMajorVersion, EGLint requestedRenderer)
: mName(name),
mRunning(false)
{
mEGLWindow.reset(new EGLWindow(width, height, glesMajorVersion, EGLPlatformParameters(requestedRenderer)));
mTimer.reset(CreateTimer());
mOSWindow.reset(CreateOSWindow());
mEGLWindow->setConfigRedBits(8);
mEGLWindow->setConfigGreenBits(8);
mEGLWindow->setConfigBlueBits(8);
mEGLWindow->setConfigAlphaBits(8);
mEGLWindow->setConfigDepthBits(24);
mEGLWindow->setConfigStencilBits(8);
// Disable vsync
mEGLWindow->setSwapInterval(0);
}
SampleApplication::~SampleApplication()
{
}
bool SampleApplication::initialize()
{
return true;
}
void SampleApplication::destroy()
{
}
void SampleApplication::step(float dt, double totalTime)
{
}
void SampleApplication::draw()
{
}
void SampleApplication::swap()
{
mEGLWindow->swap();
}
OSWindow *SampleApplication::getWindow() const
{
return mOSWindow.get();
}
EGLConfig SampleApplication::getConfig() const
{
return mEGLWindow->getConfig();
}
EGLDisplay SampleApplication::getDisplay() const
{
return mEGLWindow->getDisplay();
}
EGLSurface SampleApplication::getSurface() const
{
return mEGLWindow->getSurface();
}
EGLContext SampleApplication::getContext() const
{
return mEGLWindow->getContext();
}
int SampleApplication::run()
{
if (!mOSWindow->initialize(mName, mEGLWindow->getWidth(), mEGLWindow->getHeight()))
{
return -1;
}
mOSWindow->setVisible(true);
if (!mEGLWindow->initializeGL(mOSWindow.get()))
{
return -1;
}
mRunning = true;
int result = 0;
if (!initialize())
{
mRunning = false;
result = -1;
}
mTimer->start();
double prevTime = 0.0;
while (mRunning)
{
double elapsedTime = mTimer->getElapsedTime();
double deltaTime = elapsedTime - prevTime;
step(static_cast<float>(deltaTime), elapsedTime);
// Clear events that the application did not process from this frame
Event event;
while (popEvent(&event))
{
// If the application did not catch a close event, close now
if (event.Type == Event::EVENT_CLOSED)
{
exit();
}
}
if (!mRunning)
{
break;
}
draw();
swap();
mOSWindow->messageLoop();
prevTime = elapsedTime;
}
destroy();
mEGLWindow->destroyGL();
mOSWindow->destroy();
return result;
}
void SampleApplication::exit()
{
mRunning = false;
}
bool SampleApplication::popEvent(Event *event)
{
return mOSWindow->popEvent(event);
}