Files
godot-angle-static/gni/angle.gni
Yuly Novikov 40a945f293 Rename vulkan_loader to libvulkan
Also add a build argument to build it as a shared library.

BUG=angleproject:2343

Change-Id: Ia590632b94d71b10d3ee64974fa4f5b4f00c3a70
Reviewed-on: https://chromium-review.googlesource.com/954403
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
2018-03-20 23:18:43 +00:00

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# Copyright 2015 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("//build_overrides/build.gni")
import("//build/config/ui.gni") # import the use_x11 variable
if (is_android) {
import("//build/config/android/config.gni")
}
if (build_with_chromium) {
angle_root = "//third_party/angle"
import("//ui/ozone/ozone.gni")
} else {
angle_root = "//"
declare_args() {
ozone_platform_gbm = false
}
}
# Subdirectory to place data files (e.g. layer JSON files).
data_dir = "angledata"
declare_args() {
if (!is_android) {
ndk_supports_vulkan = false
} else {
ndk_supports_vulkan =
(current_cpu == "arm" && android32_ndk_api_level >= 24) ||
(current_cpu == "arm64" && android64_ndk_api_level >= 24)
}
angle_shared_libvulkan = false
}
declare_args() {
angle_enable_d3d9 = is_win
angle_enable_d3d11 = is_win
angle_enable_gl = ozone_platform_gbm || !is_linux || (use_x11 && !is_chromeos)
angle_enable_vulkan = is_win || (is_linux && use_x11 && !is_chromeos) ||
(is_android && ndk_supports_vulkan)
angle_enable_null = true
angle_enable_essl = true
angle_enable_glsl = true
}
declare_args() {
angle_enable_gl_null = angle_enable_gl
angle_enable_hlsl = angle_enable_d3d9 || angle_enable_d3d11
}
if (is_win) {
import("//build/config/win/visual_studio_version.gni")
}