Files
godot-angle-static/include
Alexey Knyazev 3fed0866a8 Implement EXT_texture_mirror_clamp_to_edge
Support GL_MIRROR_CLAMP_TO_EDGE_EXT address
mode when native support is available.

Adjusted validation, sorted switch cases by
target enums order.

Added new TextureMirrorClampToEdge* end2end
tests.

Drive-by: fixed texture address computation
for integer formats with GL_MIRRORED_REPEAT
on D3D11.

Fixed: angleproject:7968
Change-Id: Iaf29c8b4b32a7630c2a871f832d171f4bc4e2672
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4289137
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
2023-03-03 05:30:44 +00:00
..
2021-10-07 06:08:03 +00:00
2023-03-01 18:17:38 +00:00
2021-04-07 12:30:01 +00:00
2021-04-07 12:30:01 +00:00
2021-02-24 15:38:53 +00:00