mirror of
https://github.com/godotengine/godot-angle-static.git
synced 2026-01-06 02:09:55 +03:00
This CL adds a new D3D11on12 device option which runs the D3D11 API on top of D3D12. This is done to aid in preliminary investigations into the feasibility of creating a full D3D12 backend implementation. Bug: angleproject:3919 Change-Id: I0ad4250eb3c93b0b74274c904aac74f03753c7ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814404 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
82 lines
1.5 KiB
Plaintext
82 lines
1.5 KiB
Plaintext
Name
|
|
|
|
ANGLE_platform_angle_d3d11on12
|
|
|
|
Name Strings
|
|
|
|
EGL_ANGLE_platform_angle_d3d11on12
|
|
|
|
Contributors
|
|
|
|
Nathan Zabriskie, Microsoft
|
|
|
|
Contacts
|
|
|
|
Nathan Zabriskie, Microsoft (nazabris 'at' microsoft 'dot' com)
|
|
|
|
Status
|
|
|
|
Draft
|
|
|
|
Version
|
|
|
|
Version 1, 2019-10-07
|
|
|
|
Number
|
|
|
|
EGL Extension XXX
|
|
|
|
Extension Type
|
|
|
|
EGL client extension
|
|
|
|
Dependencies
|
|
|
|
Requires ANGLE_platform_angle_d3d.
|
|
|
|
Overview
|
|
|
|
This extension enables the creation of a D3D11on12 display.
|
|
|
|
New Types
|
|
|
|
None
|
|
|
|
New Procedures and Functions
|
|
|
|
None
|
|
|
|
New Tokens
|
|
|
|
Accepted as an attribute name in the <attrib_list> argument of
|
|
eglGetPlatformDisplayEXT:
|
|
|
|
EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488
|
|
|
|
Additions to the EGL Specification
|
|
|
|
None.
|
|
|
|
New Behavior
|
|
|
|
To request a D3D11on12 display the value of
|
|
EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE should be set to EGL_TRUE.
|
|
|
|
If EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE is included in the
|
|
<attrib_list> argument of eglGetPlatformDisplayEXT and
|
|
EGL_PLATFORM_ANGLE_TYPE_ANGLE is not set to
|
|
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, an EGL_BAD_ATTRIBUTE error is
|
|
generated and EGL_NO_DISPLAY is returned.
|
|
|
|
EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE can be combined with
|
|
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE if it is set to
|
|
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE or
|
|
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE. Other device types
|
|
will generate an EGL_BAD_ATTRIBUTE error and return
|
|
EGL_NO_DISPLAY.
|
|
|
|
Revision History
|
|
|
|
Version 1, 2019-10-07 (Nathan Zabriskie)
|
|
- Initial draft
|