Files
godot-angle-static/scripts/run_code_generation.py
Jamie Madill 18c9aa0dc3 Run test spec update as part of codegen.
Test specs now will be updated when the Chromium build files change.
It will be automatically included as part of the Chromium->ANGLE roll.

Bug: angleproject:5114
Change-Id: If99c2a20033d417a5999295f425a3bb203f5da3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2860962
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
2021-05-05 19:39:47 +00:00

275 lines
8.9 KiB
Python
Executable File

#!/usr/bin/python3
#
# Copyright 2017 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
#
# run_code_generation.py:
# Runs ANGLE format table and other script code generation scripts.
import hashlib
import json
import os
import subprocess
import sys
import platform
script_dir = sys.path[0]
root_dir = os.path.abspath(os.path.join(script_dir, '..'))
hash_dir = 'code_generation_hashes'
# auto_script is a standard way for scripts to return their inputs and outputs.
def get_child_script_dirname(script):
# All script names are relative to ANGLE's root
return os.path.dirname(os.path.abspath(os.path.join(root_dir, script)))
# Replace all backslashes with forward slashes to be platform independent
def clean_path_slashes(path):
return path.replace("\\", "/")
# Takes a script file name which is relative to the code generation script's directory and
# changes it to be relative to the angle root directory
def rebase_script_path(script_path, relative_path):
return os.path.relpath(os.path.join(os.path.dirname(script_path), relative_path), root_dir)
# Check if we need a module from vpython
def get_executable_name(first_line):
binary = os.path.basename(first_line.strip().replace(' ', '/'))
if platform.system() == 'Windows':
if binary == 'python2':
return 'python.bat'
else:
return binary + '.bat'
else:
return binary
def grab_from_script(script, param):
res = ''
f = open(os.path.basename(script), 'r')
exe = get_executable_name(f.readline())
try:
res = subprocess.check_output([exe, script, param]).decode().strip()
except Exception:
print('Error grabbing script output: %s, executable %s' % (script, exe))
raise
f.close()
if res == '':
return []
return [clean_path_slashes(rebase_script_path(script, name)) for name in res.split(',')]
def auto_script(script):
# Set the CWD to the script directory.
os.chdir(get_child_script_dirname(script))
base_script = os.path.basename(script)
info = {
'inputs': grab_from_script(base_script, 'inputs'),
'outputs': grab_from_script(base_script, 'outputs')
}
# Reset the CWD to the root ANGLE directory.
os.chdir(root_dir)
return info
generators = {
'ANGLE format':
'src/libANGLE/renderer/gen_angle_format_table.py',
'ANGLE load functions table':
'src/libANGLE/renderer/gen_load_functions_table.py',
'ANGLE shader preprocessor':
'src/compiler/preprocessor/generate_parser.py',
'ANGLE shader translator':
'src/compiler/translator/generate_parser.py',
'D3D11 blit shader selection':
'src/libANGLE/renderer/d3d/d3d11/gen_blit11helper.py',
'D3D11 format':
'src/libANGLE/renderer/d3d/d3d11/gen_texture_format_table.py',
'DXGI format':
'src/libANGLE/renderer/gen_dxgi_format_table.py',
'DXGI format support':
'src/libANGLE/renderer/gen_dxgi_support_tables.py',
'Emulated HLSL functions':
'src/compiler/translator/gen_emulated_builtin_function_tables.py',
'GL copy conversion table':
'src/libANGLE/gen_copy_conversion_table.py',
'GL CTS (dEQP) build files':
'scripts/gen_vk_gl_cts_build.py',
'GL/EGL/WGL loader':
'scripts/generate_loader.py',
'GL/EGL entry points':
'scripts/generate_entry_points.py',
'GLenum value to string map':
'scripts/gen_gl_enum_utils.py',
'GL format map':
'src/libANGLE/gen_format_map.py',
'Metal format table':
'src/libANGLE/renderer/metal/gen_mtl_format_table.py',
'Metal default shaders':
'src/libANGLE/renderer/metal/shaders/gen_mtl_internal_shaders.py',
'OpenGL dispatch table':
'src/libANGLE/renderer/gl/generate_gl_dispatch_table.py',
'overlay fonts':
'src/libANGLE/gen_overlay_fonts.py',
'overlay widgets':
'src/libANGLE/gen_overlay_widgets.py',
'packed enum':
'src/common/gen_packed_gl_enums.py',
'proc table':
'scripts/gen_proc_table.py',
'restricted traces':
'src/tests/restricted_traces/gen_restricted_traces.py',
'SPIR-V helpers':
'src/common/spirv/gen_spirv_builder_and_parser.py',
'Static builtins':
'src/compiler/translator/gen_builtin_symbols.py',
'Test spec JSON':
'infra/specs/generate_test_spec_json.py',
'uniform type':
'src/common/gen_uniform_type_table.py',
'Vulkan format':
'src/libANGLE/renderer/vulkan/gen_vk_format_table.py',
'Vulkan internal shader programs':
'src/libANGLE/renderer/vulkan/gen_vk_internal_shaders.py',
'Vulkan mandatory format support table':
'src/libANGLE/renderer/vulkan/gen_vk_mandatory_format_support_table.py',
}
def md5(fname):
hash_md5 = hashlib.md5()
with open(fname, "r") as f:
for chunk in iter(lambda: f.read(4096), ""):
hash_md5.update(chunk.encode())
return hash_md5.hexdigest()
def get_hash_file_name(name):
return name.replace(' ', '_').replace('/', '_') + '.json'
def any_hash_dirty(name, filenames, new_hashes, old_hashes):
found_dirty_hash = False
for fname in filenames:
if not os.path.isfile(fname):
print('File not found: "%s". Code gen dirty for %s' % (fname, name))
found_dirty_hash = True
else:
new_hashes[fname] = md5(fname)
if (not fname in old_hashes) or (old_hashes[fname] != new_hashes[fname]):
print('Hash for "%s" dirty for %s generator.' % (fname, name))
found_dirty_hash = True
return found_dirty_hash
def any_old_hash_missing(all_new_hashes, all_old_hashes):
result = False
for file, old_hashes in all_old_hashes.items():
if file not in all_new_hashes:
print('"%s" does not exist. Code gen dirty.' % file)
result = True
else:
for name, _ in old_hashes.items():
if name not in all_new_hashes[file]:
print('Hash for %s is missing from "%s". Code gen is dirty.' % (name, file))
result = True
return result
def update_output_hashes(script, outputs, new_hashes):
for output in outputs:
if not os.path.isfile(output):
print('Output is missing from %s: %s' % (script, output))
sys.exit(1)
new_hashes[output] = md5(output)
def load_hashes():
hashes = {}
for file in os.listdir(hash_dir):
hash_fname = os.path.join(hash_dir, file)
with open(hash_fname) as hash_file:
try:
hashes[file] = json.load(hash_file)
except ValueError:
raise Exception("Could not decode JSON from %s" % file)
return hashes
def main():
os.chdir(script_dir)
all_old_hashes = load_hashes()
all_new_hashes = {}
any_dirty = False
verify_only = False
if len(sys.argv) > 1 and sys.argv[1] == '--verify-no-dirty':
verify_only = True
for name, script in sorted(generators.items()):
info = auto_script(script)
fname = get_hash_file_name(name)
filenames = info['inputs'] + info['outputs'] + [script]
new_hashes = {}
if fname not in all_old_hashes:
all_old_hashes[fname] = {}
if any_hash_dirty(name, filenames, new_hashes, all_old_hashes[fname]):
any_dirty = True
if not verify_only:
print('Running ' + name + ' code generator')
# Set the CWD to the script directory.
os.chdir(get_child_script_dirname(script))
f = open(os.path.basename(script), "r")
if subprocess.call([get_executable_name(f.readline()),
os.path.basename(script)]) != 0:
sys.exit(1)
f.close()
# Update the hash dictionary.
all_new_hashes[fname] = new_hashes
if any_old_hash_missing(all_new_hashes, all_old_hashes):
any_dirty = True
if verify_only:
sys.exit(any_dirty)
if any_dirty:
args = ['git.bat'] if os.name == 'nt' else ['git']
args += ['cl', 'format']
print('Calling git cl format')
if subprocess.call(args) != 0:
sys.exit(1)
# Update the output hashes again since they can be formatted.
for name, script in sorted(generators.items()):
info = auto_script(script)
fname = get_hash_file_name(name)
update_output_hashes(name, info['outputs'], all_new_hashes[fname])
os.chdir(script_dir)
for fname, new_hashes in all_new_hashes.items():
hash_fname = os.path.join(hash_dir, fname)
json.dump(
new_hashes,
open(hash_fname, "w"),
indent=2,
sort_keys=True,
separators=(',', ':\n '))
if __name__ == '__main__':
sys.exit(main())