Files
godot-angle-static/scripts/code_generation_hashes/D3D11_format.json
Shahbaz Youssefi 08b97da894 Vulkan: Fix staging buffer alignment for pixel sizes > 4
Previously, all non-compressed formats were satisfied with a 4-byte
alignment.  The introduction of float formats changes this.

This change calculates the necessary alignment using the same code path
as compressed formats.

Also fixes RGB9E5's pixelByte being calculated as 3 instead of 4.

Bug: angleproject:3731
Change-Id: I6abfd1c294e7f863eb99d2468eaac09e5d714039
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715205
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
2019-07-25 18:14:56 +00:00

12 lines
503 B
JSON

{
"src/libANGLE/renderer/angle_format.py":
"7ed0a2469779c02567c98e0f2e476843",
"src/libANGLE/renderer/d3d/d3d11/gen_texture_format_table.py":
"bf11e3404d4622059b6e9c4e96abf95e",
"src/libANGLE/renderer/d3d/d3d11/texture_format_data.json":
"d7483ece817e819588f4ca157716dc7b",
"src/libANGLE/renderer/d3d/d3d11/texture_format_map.json":
"511730c698bfc3da18f745d2036c70c7",
"src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp":
"2e6fef6d2b8bfb0da5a90f5e6aa550b8"
}