Files
godot-angle-static/scripts/code_generation_hashes/GL_format_map.json
Shahbaz Youssefi 0273ea3f4f Vulkan: Use RGBA16_FLOAT for buffer format fallback
... instead of RGBA32_FLOAT.  VK_FORMAT_R16G16B16A16_SFLOAT has
mandatory support for vertex buffers.

Bug: b/184163871
Change-Id: I7ef2933cd15e46bb984e6fd1b020d2ec15b9c60e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2807780
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2021-04-10 04:04:31 +00:00

12 lines
413 B
JSON

{
"src/libANGLE/es3_format_type_combinations.json":
"b7d0c224864b87afd09a557a0099c2bb",
"src/libANGLE/format_map_autogen.cpp":
"18a0f3e044cfefb36cbbdfec6b4b1654",
"src/libANGLE/format_map_data.json":
"2e5db33b6d6b142b569123f614f3ddb7",
"src/libANGLE/gen_format_map.py":
"4062c6247b9c81ab3e8e6422fbd55349",
"src/libANGLE/renderer/angle_format.py":
"e5ac2fcfbc930ac2e3f3d54effeafed9"
}