mirror of
https://github.com/godotengine/godot-angle-static.git
synced 2026-01-03 14:09:33 +03:00
This will facilitate intercepting the GL calls and implementing emulation paths for offscreen redering. Or other EGL/GL features. It does not yet override the GLES loader and uses the shared 'angle_util' loader as it did before. Bug: angleproject:4845 Change-Id: I68806c307f59e1852999299e88dc358781817f12 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2305042 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
29 lines
979 B
C
29 lines
979 B
C
//
|
|
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
//
|
|
// util_export.h : Defines ANGLE_UTIL_EXPORT, a macro for exporting symbols.
|
|
|
|
#ifndef UTIL_EXPORT_H_
|
|
#define UTIL_EXPORT_H_
|
|
|
|
// How to get the right import/export annotations on Windows:
|
|
// We define "IMPLEMENTATION" to get the dllexport label when compiling the
|
|
// util library. Consumers get the dllimport label by default.
|
|
#if !defined(ANGLE_UTIL_EXPORT)
|
|
# if defined(_WIN32)
|
|
# if defined(LIBANGLE_UTIL_IMPLEMENTATION)
|
|
# define ANGLE_UTIL_EXPORT __declspec(dllexport)
|
|
# else
|
|
# define ANGLE_UTIL_EXPORT __declspec(dllimport)
|
|
# endif
|
|
# elif defined(__GNUC__)
|
|
# define ANGLE_UTIL_EXPORT __attribute__((visibility("default")))
|
|
# else
|
|
# define ANGLE_UTIL_EXPORT
|
|
# endif
|
|
#endif // !defined(ANGLE_UTIL_EXPORT)
|
|
|
|
#endif // UTIL_EXPORT_H_
|