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EGL_WINDOW_BIT is now specifically requested for tests that open a window (those that aren't WithNoFixture). This makes sure pbuffer-only configs are not selected for the window. Additionally, a few WithNoFixture tests are made more robust in the presence of no-window configs. In the context of crbug.com/1034840, this means that a subset of end2end tests would be able to run in a remote desktop environment. Tested on Linux/X11 by turning a subset of configs PBUFFER-only. Bug: chromium:1034840 Change-Id: I09fd149d43d3b865856fe6b9491c5f333f4a2efc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2378922 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
84 lines
1.7 KiB
C++
84 lines
1.7 KiB
C++
//
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// Copyright 2016 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// OzoneWindow.cpp: Implementation of OSWindow for Ozone
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#include "util/ozone/OzoneWindow.h"
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#include "common/debug.h"
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int OzoneWindow::sLastDepth = 0;
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OzoneWindow::OzoneWindow() {}
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OzoneWindow::~OzoneWindow() {}
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bool OzoneWindow::initializeImpl(const std::string &name, int width, int height)
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{
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mNative.x = mX = 0;
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mNative.y = mY = 0;
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mNative.width = mWidth = width;
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mNative.height = mHeight = height;
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mNative.borderWidth = 5;
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mNative.borderHeight = 5;
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mNative.visible = 0;
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mNative.depth = sLastDepth++;
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return true;
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}
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void OzoneWindow::disableErrorMessageDialog() {}
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void OzoneWindow::destroy() {}
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void OzoneWindow::resetNativeWindow() {}
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EGLNativeWindowType OzoneWindow::getNativeWindow() const
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{
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return reinterpret_cast<EGLNativeWindowType>(&mNative);
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}
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EGLNativeDisplayType OzoneWindow::getNativeDisplay() const
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{
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return EGL_DEFAULT_DISPLAY;
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}
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void OzoneWindow::messageLoop() {}
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void OzoneWindow::setMousePosition(int x, int y) {}
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bool OzoneWindow::setOrientation(int width, int height)
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{
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UNIMPLEMENTED();
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return false;
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}
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bool OzoneWindow::setPosition(int x, int y)
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{
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mNative.x = mX = x;
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mNative.y = mY = y;
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return true;
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}
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bool OzoneWindow::resize(int width, int height)
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{
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mNative.width = mWidth = width;
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mNative.height = mHeight = height;
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return true;
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}
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void OzoneWindow::setVisible(bool isVisible)
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{
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mNative.visible = isVisible;
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}
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void OzoneWindow::signalTestEvent() {}
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// static
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OSWindow *OSWindow::New()
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{
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return new OzoneWindow();
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}
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