Files
godot-angle-static/util/display/DisplayWindow.h
Xiaoxuan Liu 61180d011c Reland "Add support for Linux vulkan backend with VK_KHR_display"
This is a reland of a7bb6a9b15

Original change's description:
> Add support for Linux vulkan backend with VK_KHR_display
>
> Implement Linux simple display mode with vulkan backend
> through VK_KHR_display.
>
> Added value 'EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE' for
> attribute EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE to identify
> the new simple display mode. Also reserved
> EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE for headless mode.
>
> How to enable:
> Add
>
> ```
> use_x11=false
> angle_vulkan_display_mode="simple" # default value
> ```
>
> into args.gn, then compile with linux vulkan args.
>
> Bug: angleproject:5214
> Change-Id: I1247585b9de8b55df106aba99322281f1c183203
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494320
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

Bug: angleproject:5214
Change-Id: I3921f6cb292c86658f39e739a878baad1ef64dba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2515327
Commit-Queue: Xiaoxuan Liu <xiaoxuan.liu@arm.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2020-11-03 03:38:40 +00:00

52 lines
1.3 KiB
C++

//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayWindow.h: Definition of the implementation of OSWindow for Linux Display
#ifndef UTIL_DISPLAY_WINDOW_H_
#define UTIL_DISPLAY_WINDOW_H_
#include <string>
#include "util/OSWindow.h"
#include "util/util_export.h"
struct SimpleDisplayWindow
{
uint16_t width;
uint16_t height;
};
class ANGLE_UTIL_EXPORT DisplayWindow : public OSWindow
{
public:
DisplayWindow();
DisplayWindow(int visualId);
~DisplayWindow() override;
void disableErrorMessageDialog() override;
void destroy() override;
void resetNativeWindow() override;
EGLNativeWindowType getNativeWindow() const override;
EGLNativeDisplayType getNativeDisplay() const override;
void messageLoop() override;
void setMousePosition(int x, int y) override;
bool setOrientation(int width, int height) override;
bool setPosition(int x, int y) override;
bool resize(int width, int height) override;
void setVisible(bool isVisible) override;
void signalTestEvent() override;
private:
bool initializeImpl(const std::string &name, int width, int height) override;
SimpleDisplayWindow mWindow;
};
#endif // UTIL_DISPLAY_WINDOW_H_