Files
godot-angle-static/util/capture/angle_trace_gl.h
Jamie Madill 3da24b5cd3 Move trace loader code to a common location.
With that Capture/Replay will be able to make use of the same
code.

CL authored by gert.wollny@collabora.com.

Bug: angleproject:4964
Change-Id: Ie1ba663169a34929f5a169ab74c7042e9fd5deb0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645441
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2022-05-20 15:59:54 +00:00

17 lines
413 B
C

//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Sets up the GL bindings for the trace tests.
#ifndef ANGLE_TRACE_GL_H_
#define ANGLE_TRACE_GL_H_
#include "trace_egl_loader_autogen.h"
#include "trace_gles_loader_autogen.h"
#include "trace_fixture.h"
#endif // ANGLE_TRACE_GL_H_