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For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
204 lines
6.1 KiB
C++
204 lines
6.1 KiB
C++
//
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// Copyright 2014 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// Based on Simple_Texture2D.c from
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// Book: OpenGL(R) ES 2.0 Programming Guide
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// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
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// ISBN-10: 0321502795
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// ISBN-13: 9780321502797
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// Publisher: Addison-Wesley Professional
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// URLs: http://safari.informit.com/9780321563835
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// http://www.opengles-book.com
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#include "SampleApplication.h"
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#include "common/vector_utils.h"
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#include "texture_utils.h"
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#include "util/shader_utils.h"
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#include <cstring>
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#include <iostream>
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#include <vector>
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using namespace angle;
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class SimpleInstancingSample : public SampleApplication
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{
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public:
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SimpleInstancingSample(int argc, char **argv)
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: SampleApplication("SimpleInstancing", argc, argv)
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{}
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bool initialize() override
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{
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// init instancing functions
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char *extensionString = (char *)glGetString(GL_EXTENSIONS);
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if (strstr(extensionString, "GL_ANGLE_instanced_arrays"))
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{
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mVertexAttribDivisorANGLE =
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(PFNGLVERTEXATTRIBDIVISORANGLEPROC)eglGetProcAddress("glVertexAttribDivisorANGLE");
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mDrawArraysInstancedANGLE =
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(PFNGLDRAWARRAYSINSTANCEDANGLEPROC)eglGetProcAddress("glDrawArraysInstancedANGLE");
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mDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)eglGetProcAddress(
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"glDrawElementsInstancedANGLE");
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}
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if (!mVertexAttribDivisorANGLE || !mDrawArraysInstancedANGLE ||
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!mDrawElementsInstancedANGLE)
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{
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std::cerr << "Unable to load GL_ANGLE_instanced_arrays entry points.";
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return false;
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}
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constexpr char kVS[] = R"(attribute vec3 a_position;
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attribute vec2 a_texCoord;
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attribute vec3 a_instancePos;
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varying vec2 v_texCoord;
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void main()
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{
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gl_Position = vec4(a_position.xyz + a_instancePos.xyz, 1.0);
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v_texCoord = a_texCoord;
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})";
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constexpr char kFS[] = R"(precision mediump float;
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varying vec2 v_texCoord;
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uniform sampler2D s_texture;
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void main()
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{
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gl_FragColor = texture2D(s_texture, v_texCoord);
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})";
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mProgram = CompileProgram(kVS, kFS);
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if (!mProgram)
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{
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return false;
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}
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// Get the attribute locations
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mPositionLoc = glGetAttribLocation(mProgram, "a_position");
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mTexCoordLoc = glGetAttribLocation(mProgram, "a_texCoord");
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mInstancePosLoc = glGetAttribLocation(mProgram, "a_instancePos");
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// Get the sampler location
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mSamplerLoc = glGetUniformLocation(mProgram, "s_texture");
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// Load the texture
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mTextureID = CreateSimpleTexture2D();
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// Initialize the vertex and index vectors
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const GLfloat quadRadius = 0.01f;
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mVertices.push_back(Vector3(-quadRadius, quadRadius, 0.0f));
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mVertices.push_back(Vector3(-quadRadius, -quadRadius, 0.0f));
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mVertices.push_back(Vector3(quadRadius, -quadRadius, 0.0f));
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mVertices.push_back(Vector3(quadRadius, quadRadius, 0.0f));
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mTexcoords.push_back(Vector2(0.0f, 0.0f));
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mTexcoords.push_back(Vector2(0.0f, 1.0f));
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mTexcoords.push_back(Vector2(1.0f, 1.0f));
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mTexcoords.push_back(Vector2(1.0f, 0.0f));
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mIndices.push_back(0);
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mIndices.push_back(1);
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mIndices.push_back(2);
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mIndices.push_back(0);
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mIndices.push_back(2);
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mIndices.push_back(3);
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// Tile thousands of quad instances
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for (float y = -1.0f + quadRadius; y < 1.0f - quadRadius; y += quadRadius * 3)
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{
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for (float x = -1.0f + quadRadius; x < 1.0f - quadRadius; x += quadRadius * 3)
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{
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mInstances.push_back(Vector3(x, y, 0.0f));
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}
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}
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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return true;
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}
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void destroy() override
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{
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glDeleteProgram(mProgram);
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glDeleteTextures(1, &mTextureID);
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}
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void draw() override
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{
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// Set the viewport
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glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
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// Clear the color buffer
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glClear(GL_COLOR_BUFFER_BIT);
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// Use the program object
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glUseProgram(mProgram);
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// Load the vertex position
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glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mVertices.data());
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glEnableVertexAttribArray(mPositionLoc);
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// Load the texture coordinate
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glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, mTexcoords.data());
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glEnableVertexAttribArray(mTexCoordLoc);
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// Load the instance position
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glVertexAttribPointer(mInstancePosLoc, 3, GL_FLOAT, GL_FALSE, 0, mInstances.data());
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glEnableVertexAttribArray(mInstancePosLoc);
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// Enable instancing
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mVertexAttribDivisorANGLE(mInstancePosLoc, 1);
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// Bind the texture
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, mTextureID);
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// Set the sampler texture unit to 0
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glUniform1i(mSamplerLoc, 0);
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// Do the instanced draw
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mDrawElementsInstancedANGLE(GL_TRIANGLES, static_cast<GLsizei>(mIndices.size()),
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GL_UNSIGNED_SHORT, mIndices.data(),
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static_cast<GLsizei>(mInstances.size()));
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}
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private:
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// Handle to a program object
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GLuint mProgram;
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// Attribute locations
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GLint mPositionLoc;
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GLint mTexCoordLoc;
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// Sampler location
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GLint mSamplerLoc;
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// Texture handle
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GLuint mTextureID;
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// Instance VBO
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GLint mInstancePosLoc;
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// Loaded entry points
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PFNGLVERTEXATTRIBDIVISORANGLEPROC mVertexAttribDivisorANGLE;
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PFNGLDRAWARRAYSINSTANCEDANGLEPROC mDrawArraysInstancedANGLE;
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PFNGLDRAWELEMENTSINSTANCEDANGLEPROC mDrawElementsInstancedANGLE;
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// Vertex data
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std::vector<Vector3> mVertices;
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std::vector<Vector2> mTexcoords;
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std::vector<Vector3> mInstances;
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std::vector<GLushort> mIndices;
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};
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int main(int argc, char **argv)
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{
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SimpleInstancingSample app(argc, argv);
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return app.run();
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}
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