mirror of
https://github.com/godotengine/godot-angle-static.git
synced 2026-01-01 05:48:11 +03:00
- Moves common argument parsing code into test_util. - Changes the perf test arg parsing to use the common functions. - Adds new --use-angle and --use-gl parameters to the trace tests. - Also adds new --offscreen and --vsync parameters to the traces. - Removes the now unneeded --enable-all-trace-tests argument. - Both --arg=value and --arg value work in test suites now. Now, instead of using --enable-all-trace-tests you can specify the backend with --use-angle=swiftshader, --offscreen, or combinations of those parameters. The test names are the same as they were before, but only the configured tests will run in a session. We could opt to simplify the test names in later CLs if we want to simplify the test running. Ideally we'd keep the perf reporting the same because then we'd keep the time series the same on the test infra. This also allows us to split up the trace tests into separate targets on the bots, which will better allow us to control the workloads and sampling of the tests. For example: - angle_perftests becomes - angle_perftests (microbenchmarks) - angle_trace_perf_vulkan_tests (traces with vulkan back-end) - angle_trace_perf_native_tests (traces with system GL) Bug: angleproject:7755 Change-Id: I537168f3a6de96425dfda05ed98220eff9b19b76 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956937 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
325 lines
8.5 KiB
C++
325 lines
8.5 KiB
C++
//
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// Copyright 2013 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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#include "SampleApplication.h"
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#include "common/debug.h"
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#include "util/EGLWindow.h"
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#include "util/gles_loader_autogen.h"
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#include "util/random_utils.h"
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#include "util/shader_utils.h"
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#include "util/test_utils.h"
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#include "util/util_gl.h"
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#include <string.h>
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#include <iostream>
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#include <utility>
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#if defined(ANGLE_PLATFORM_WINDOWS)
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# include "util/windows/WGLWindow.h"
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#endif // defined(ANGLE_PLATFORM_WINDOWS)
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namespace
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{
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const char *kUseAngleArg = "--use-angle=";
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const char *kUseGlArg = "--use-gl=native";
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} // anonymous namespace
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bool IsGLExtensionEnabled(const std::string &extName)
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{
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return angle::CheckExtensionExists(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)),
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extName);
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}
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SampleApplication::SampleApplication(std::string name,
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int argc,
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char **argv,
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ClientType clientType,
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uint32_t width,
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uint32_t height)
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: mName(std::move(name)),
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mWidth(width),
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mHeight(height),
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mRunning(false),
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mFrameCount(0),
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mGLWindow(nullptr),
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mEGLWindow(nullptr),
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mOSWindow(nullptr),
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mDriverType(angle::GLESDriverType::AngleEGL)
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{
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mPlatformParams.renderer = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
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bool useNativeGL = false;
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for (int argIndex = 1; argIndex < argc; argIndex++)
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{
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if (strncmp(argv[argIndex], kUseAngleArg, strlen(kUseAngleArg)) == 0)
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{
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const char *arg = argv[argIndex] + strlen(kUseAngleArg);
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mPlatformParams.renderer =
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angle::GetPlatformANGLETypeFromArg(arg, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
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mPlatformParams.deviceType = angle::GetANGLEDeviceTypeFromArg(
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arg, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
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}
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if (strncmp(argv[argIndex], kUseGlArg, strlen(kUseGlArg)) == 0)
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{
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useNativeGL = true;
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}
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}
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EGLenum eglClientType = EGL_OPENGL_ES_API;
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EGLint glMajorVersion = 2;
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EGLint glMinorVersion = 0;
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EGLint profileMask = 0;
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switch (clientType)
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{
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case ClientType::ES1:
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glMajorVersion = 1;
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break;
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case ClientType::ES2:
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break;
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case ClientType::ES3_0:
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glMajorVersion = 3;
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break;
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case ClientType::ES3_1:
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glMajorVersion = 3;
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glMinorVersion = 1;
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break;
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case ClientType::GL3_3_CORE:
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eglClientType = EGL_OPENGL_API;
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glMajorVersion = 3;
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glMinorVersion = 3;
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profileMask = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT;
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break;
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case ClientType::GL3_3_COMPATIBILITY:
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eglClientType = EGL_OPENGL_API;
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glMajorVersion = 3;
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glMinorVersion = 3;
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profileMask = EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT;
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break;
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case ClientType::GL4_6_CORE:
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eglClientType = EGL_OPENGL_API;
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glMajorVersion = 4;
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glMinorVersion = 6;
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profileMask = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT;
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break;
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case ClientType::GL4_6_COMPATIBILITY:
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eglClientType = EGL_OPENGL_API;
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glMajorVersion = 4;
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glMinorVersion = 6;
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profileMask = EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT;
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break;
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default:
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UNREACHABLE();
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}
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mOSWindow = OSWindow::New();
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// Load EGL library so we can initialize the display.
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if (useNativeGL)
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{
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#if defined(ANGLE_PLATFORM_WINDOWS)
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mGLWindow = WGLWindow::New(eglClientType, glMajorVersion, glMinorVersion, profileMask);
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mEntryPointsLib.reset(angle::OpenSharedLibrary("opengl32", angle::SearchType::SystemDir));
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mDriverType = angle::GLESDriverType::SystemWGL;
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#else
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mGLWindow = EGLWindow::New(eglClientType, glMajorVersion, glMinorVersion, profileMask);
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mEntryPointsLib.reset(angle::OpenSharedLibraryWithExtension(
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angle::GetNativeEGLLibraryNameWithExtension(), angle::SearchType::SystemDir));
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mDriverType = angle::GLESDriverType::SystemEGL;
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#endif // defined(ANGLE_PLATFORM_WINDOWS)
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}
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else
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{
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#if defined(ANGLE_EXPOSE_WGL_ENTRY_POINTS)
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mGLWindow = WGLWindow::New(eglClientType, glMajorVersion, glMinorVersion, profileMask);
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mEntryPointsLib.reset(angle::OpenSharedLibrary("opengl32", angle::SearchType::ModuleDir));
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mDriverType = angle::GLESDriverType::SystemWGL;
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#else
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mGLWindow = mEGLWindow =
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EGLWindow::New(eglClientType, glMajorVersion, glMinorVersion, profileMask);
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mEntryPointsLib.reset(
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angle::OpenSharedLibrary(ANGLE_EGL_LIBRARY_NAME, angle::SearchType::ModuleDir));
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#endif // defined(ANGLE_EXPOSE_WGL_ENTRY_POINTS)
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}
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}
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SampleApplication::~SampleApplication()
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{
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GLWindowBase::Delete(&mGLWindow);
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OSWindow::Delete(&mOSWindow);
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}
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bool SampleApplication::initialize()
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{
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return true;
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}
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void SampleApplication::destroy() {}
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void SampleApplication::step(float dt, double totalTime) {}
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void SampleApplication::draw() {}
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void SampleApplication::swap()
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{
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mGLWindow->swap();
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}
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OSWindow *SampleApplication::getWindow() const
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{
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return mOSWindow;
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}
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EGLConfig SampleApplication::getConfig() const
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{
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ASSERT(mEGLWindow);
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return mEGLWindow->getConfig();
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}
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EGLDisplay SampleApplication::getDisplay() const
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{
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ASSERT(mEGLWindow);
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return mEGLWindow->getDisplay();
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}
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EGLSurface SampleApplication::getSurface() const
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{
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ASSERT(mEGLWindow);
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return mEGLWindow->getSurface();
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}
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EGLContext SampleApplication::getContext() const
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{
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ASSERT(mEGLWindow);
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return mEGLWindow->getContext();
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}
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int SampleApplication::run()
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{
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if (!mOSWindow->initialize(mName, mWidth, mHeight))
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{
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return -1;
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}
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mOSWindow->setVisible(true);
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ConfigParameters configParams;
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configParams.redBits = 8;
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configParams.greenBits = 8;
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configParams.blueBits = 8;
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configParams.alphaBits = 8;
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configParams.depthBits = 24;
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configParams.stencilBits = 8;
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if (!mGLWindow->initializeGL(mOSWindow, mEntryPointsLib.get(), mDriverType, mPlatformParams,
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configParams))
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{
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return -1;
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}
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// Disable vsync
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if (!mGLWindow->setSwapInterval(0))
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{
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return -1;
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}
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mRunning = true;
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int result = 0;
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#if defined(ANGLE_ENABLE_ASSERTS)
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if (IsGLExtensionEnabled("GL_KHR_debug"))
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{
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EnableDebugCallback(nullptr, nullptr);
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}
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#endif
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if (!initialize())
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{
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mRunning = false;
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result = -1;
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}
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mTimer.start();
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double prevTime = 0.0;
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while (mRunning)
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{
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double elapsedTime = mTimer.getElapsedWallClockTime();
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double deltaTime = elapsedTime - prevTime;
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step(static_cast<float>(deltaTime), elapsedTime);
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// Clear events that the application did not process from this frame
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Event event;
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while (popEvent(&event))
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{
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// If the application did not catch a close event, close now
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switch (event.Type)
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{
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case Event::EVENT_CLOSED:
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exit();
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break;
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case Event::EVENT_KEY_RELEASED:
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onKeyUp(event.Key);
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break;
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case Event::EVENT_KEY_PRESSED:
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onKeyDown(event.Key);
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break;
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default:
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break;
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}
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}
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if (!mRunning)
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{
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break;
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}
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draw();
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swap();
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mOSWindow->messageLoop();
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prevTime = elapsedTime;
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mFrameCount++;
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if (mFrameCount % 100 == 0)
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{
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printf("Rate: %0.2lf frames / second\n",
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static_cast<double>(mFrameCount) / mTimer.getElapsedWallClockTime());
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}
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}
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destroy();
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mGLWindow->destroyGL();
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mOSWindow->destroy();
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return result;
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}
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void SampleApplication::exit()
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{
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mRunning = false;
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}
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bool SampleApplication::popEvent(Event *event)
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{
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return mOSWindow->popEvent(event);
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}
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void SampleApplication::onKeyUp(const Event::KeyEvent &keyEvent)
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{
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// Default no-op.
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}
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void SampleApplication::onKeyDown(const Event::KeyEvent &keyEvent)
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{
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// Default no-op.
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}
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