Files
godot-angle-static/include/platform/autogen/FrontendFeatures_autogen.h
Shahbaz Youssefi f5ad056b0d GL: Fix ScalarizeVecAndMatConstructorArgs and move to gl/
This transformation was buggy and was disabled.  Originally, it was
intended to be used everywhere.  It is now needed for a GL driver
workaround.

This change reimplements this transformation and uses it as a GL
workaround.

Bug: chromium:1420130
Change-Id: I42d63fa5844bcf683ac41e61925aa637e033ca2e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4676634
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
2023-07-11 15:08:28 +00:00

158 lines
5.0 KiB
C++

// GENERATED FILE - DO NOT EDIT.
// Generated by gen_features.py using data from frontend_features.json.
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FrontendFeatures_autogen.h: Features/workarounds for driver bugs and other behaviors seen
// on all platforms.
#ifndef ANGLE_PLATFORM_AUTOGEN_FRONTENDFEATURES_H_
#define ANGLE_PLATFORM_AUTOGEN_FRONTENDFEATURES_H_
#include "platform/Feature.h"
namespace angle
{
struct FrontendFeatures : FeatureSetBase
{
FrontendFeatures();
~FrontendFeatures();
FeatureInfo loseContextOnOutOfMemory = {
"loseContextOnOutOfMemory",
FeatureCategory::FrontendWorkarounds,
"Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs",
&members,
};
FeatureInfo disableProgramCachingForTransformFeedback = {
"disableProgramCachingForTransformFeedback",
FeatureCategory::FrontendWorkarounds,
"On some GPUs, program binaries don't contain transform feedback varyings",
&members,
};
FeatureInfo disableProgramBinary = {
"disableProgramBinary",
FeatureCategory::FrontendFeatures,
"Disable support for GL_OES_get_program_binary",
&members, "http://anglebug.com/5007"
};
FeatureInfo disableDrawBuffersIndexed = {
"disableDrawBuffersIndexed",
FeatureCategory::FrontendFeatures,
"Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed",
&members, "http://anglebug.com/7724"
};
FeatureInfo disableAnisotropicFiltering = {
"disableAnisotropicFiltering",
FeatureCategory::FrontendWorkarounds,
"Disable support for anisotropic filtering",
&members,
};
FeatureInfo allowCompressedFormats = {
"allowCompressedFormats",
FeatureCategory::FrontendWorkarounds,
"Allow compressed formats",
&members,
};
FeatureInfo singleThreadedTextureDecompression = {
"singleThreadedTextureDecompression",
FeatureCategory::FrontendWorkarounds,
"Disables multi-threaded decompression of compressed texture formats",
&members,
};
FeatureInfo forceDepthAttachmentInitOnClear = {
"forceDepthAttachmentInitOnClear",
FeatureCategory::FrontendWorkarounds,
"Force depth attachment initialization on clear ops",
&members, "https://anglebug.com/7246"
};
FeatureInfo enableCaptureLimits = {
"enableCaptureLimits",
FeatureCategory::FrontendFeatures,
"Set the context limits like frame capturing was enabled",
&members, "http://anglebug.com/5750"
};
FeatureInfo forceRobustResourceInit = {
"forceRobustResourceInit",
FeatureCategory::FrontendFeatures,
"Force-enable robust resource init",
&members, "http://anglebug.com/6041"
};
FeatureInfo forceInitShaderVariables = {
"forceInitShaderVariables",
FeatureCategory::FrontendFeatures,
"Force-enable shader variable initialization",
&members,
};
FeatureInfo enableProgramBinaryForCapture = {
"enableProgramBinaryForCapture",
FeatureCategory::FrontendFeatures,
"Even if FrameCapture is enabled, enable GL_OES_get_program_binary",
&members, "http://anglebug.com/5658"
};
FeatureInfo forceGlErrorChecking = {
"forceGlErrorChecking",
FeatureCategory::FrontendFeatures,
"Force GL error checking (i.e. prevent applications from disabling error checking",
&members, "https://issuetracker.google.com/220069903"
};
FeatureInfo emulatePixelLocalStorage = {
"emulatePixelLocalStorage",
FeatureCategory::FrontendFeatures,
"Emulate ANGLE_shader_pixel_local_storage using shader images",
&members, "http://anglebug.com/7279"
};
FeatureInfo cacheCompiledShader = {
"cacheCompiledShader",
FeatureCategory::FrontendFeatures,
"Enable to cache compiled shaders",
&members, "http://anglebug.com/7036"
};
FeatureInfo dumpShaderSource = {
"dumpShaderSource",
FeatureCategory::FrontendFeatures,
"Write shader source to temp directory",
&members, "http://anglebug.com/7760"
};
FeatureInfo enableShaderSubstitution = {
"enableShaderSubstitution",
FeatureCategory::FrontendWorkarounds,
"Check the filesystem for shaders to use instead of those provided through glShaderSource",
&members, "http://anglebug.com/7761"
};
FeatureInfo disableProgramCaching = {
"disableProgramCaching",
FeatureCategory::FrontendFeatures,
"Disables saving programs to the cache",
&members, "http://anglebug.com/1423136"
};
};
inline FrontendFeatures::FrontendFeatures() = default;
inline FrontendFeatures::~FrontendFeatures() = default;
} // namespace angle
#endif // ANGLE_PLATFORM_AUTOGEN_FRONTENDFEATURES_H_