Files
godot-angle-static/include/export.h
Jamie Madill 6623a70f3d Stubs for OpenCL entry points.
Bug: angleproject:5653
Change-Id: I7ec9692a47be2556fef5bdd7630b422cc2d369b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2708343
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
2021-02-24 15:38:53 +00:00

41 lines
1.3 KiB
C

//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// export.h : Defines ANGLE_EXPORT, a macro for exporting functions from the DLL
#ifndef LIBGLESV2_EXPORT_H_
#define LIBGLESV2_EXPORT_H_
#if !defined(ANGLE_EXPORT)
# if defined(_WIN32)
# if defined(LIBGLESV2_IMPLEMENTATION) || defined(LIBANGLE_IMPLEMENTATION) || \
defined(LIBFEATURE_SUPPORT_IMPLEMENTATION) || defined(LIBCL_IMPLEMENTATION)
# define ANGLE_EXPORT __declspec(dllexport)
# else
# define ANGLE_EXPORT __declspec(dllimport)
# endif
# elif defined(__GNUC__)
# if defined(LIBGLESV2_IMPLEMENTATION) || defined(LIBANGLE_IMPLEMENTATION) || \
defined(LIBFEATURE_SUPPORT_IMPLEMENTATION) || defined(LIBCL_IMPLEMENTATION)
# define ANGLE_EXPORT __attribute__((visibility("default")))
# else
# define ANGLE_EXPORT
# endif
# else
# define ANGLE_EXPORT
# endif
#endif // !defined(ANGLE_EXPORT)
#if !defined(ANGLE_NO_EXPORT)
# if defined(__GNUC__)
# define ANGLE_NO_EXPORT __attribute__((visibility("hidden")))
# else
# define ANGLE_NO_EXPORT
# endif
#endif // !defined(ANGLE_NO_EXPORT)
#endif // LIBGLESV2_EXPORT_H_