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This replaces passing gl::Context. Using a gl::State directly will more easily let the mid-execution replay code pass a mocked gl::State instead of having to modify the real underlying Context state. For example when capturing pixel pack and unpack parameters the states could not be overridden without changing the gl::Context itself. Similarly when capturing client side data. Also moves a query parameter info function into queryutils so it can be accessible to the State-based capture. Refactoring change only. Bug: angleproject:3611 Change-Id: I3c064001cfa83ebbb67a2b8fc8b6180491edd215 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1899728 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
28 lines
753 B
C
28 lines
753 B
C
//
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// Copyright 2014 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// angle_gl.h:
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// Includes all necessary GL headers and definitions for ANGLE.
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//
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#ifndef ANGLEGL_H_
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#define ANGLEGL_H_
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#include "GLES/gl.h"
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#include "GLES/glext.h"
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#include "GLES2/gl2.h"
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#include "GLES2/gl2ext.h"
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#include "GLES3/gl3.h"
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#include "GLES3/gl31.h"
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#include "GLES3/gl32.h"
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// TODO(http://anglebug.com/3730): Autogenerate these enums from gl.xml
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// HACK: Defines for queries that are not in GLES
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#define GL_CONTEXT_PROFILE_MASK 0x9126
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#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
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#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
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#endif // ANGLEGL_H_
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