Files
godot-angle-static/extensions/EGL_ANGLE_platform_angle_metal.txt
Jamie Madill 09495f87d9 Add ANGLE Platform Metal extension.
EGL_ANGLE_platform_angle_metal is the new extension name.

Bug: angleproject:2634
Change-Id: I6ebffbd4f6d7974bc5ef6d48849e985ee83e9808
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1848793
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
2019-10-09 15:41:52 +00:00

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Name
ANGLE_platform_angle_metal
Name Strings
EGL_ANGLE_platform_angle_metal
Contributors
Jamie Madill, Google
Contacts
Jamie Madill, Google (jmadill 'at' google 'dot' com)
Status
Draft
Version
Version 2, 2019-10-09
Number
EGL Extension XXX
Extension Type
EGL client extension
Dependencies
Requires ANGLE_platform_angle.
Overview
This extension enables selection of Metal display types.
New Types
None
New Procedures and Functions
None
New Tokens
Accepted as values for the EGL_PLATFORM_ANGLE_TYPE_ANGLE attribute:
EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
Additions to the EGL Specification
None.
New Behavior
To request a display that is backed by a Metal driver, the value of
EGL_PLATFORM_ANGLE_TYPE_ANGLE should be
EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE.
Issues
1) Should the application be able to choose a specific version of Metal?
RESOLVED: No, use the default returned by the system. It doesn't
seem like recommended practice to choose a Metal version when
initializing a Metal device.
Revision History
Version 1, 2019-10-09 (Jamie Madill)
- Initial draft