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Vulkan: Add fallback for D32_UNORM for Swiftshader
Swiftshader does not have support for D24_S8 (typical fallback for 32bit DEPTH_COMPONENTS) but does have D32_FLOAT, so add fallback to that format. This then allows ANGLE to support OES_depth_texture extension when using Swiftshader which is needed to allow Vulkan swiftshader to replace GL swiftshader. Bug: angleproject:4232 Change-Id: Iaf04fcf0bea8d9cca0b9e7a18e3351ce8c704355 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986413 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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@@ -4,9 +4,9 @@
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"src/libANGLE/renderer/angle_format_map.json":
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"bca5e686001f6dd0af306af234a36677",
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"src/libANGLE/renderer/vulkan/gen_vk_format_table.py":
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"fae056a92c84cfd35594836cd5c14ab8",
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"7c0c4f309f9d4864651510efb4c948cf",
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"src/libANGLE/renderer/vulkan/vk_format_map.json":
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"ef0c23a6620215cfacfc690e9995ba31",
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"00337a5ee252cf90a903dcb090f48ad8",
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"src/libANGLE/renderer/vulkan/vk_format_table_autogen.cpp":
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"ca21d0ab4ea9908b76b73f446606a79f"
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"3f9f2ab5393d77a061e7dda701e9f015"
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}
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