mirror of
https://github.com/godotengine/godot-angle-static.git
synced 2026-01-04 22:09:59 +03:00
Update extension support (July 25, 2022).
Linux Intel testing was switched from HD630 to UHD630 GPU. Bug: chromium:1342945 Change-Id: Ic02e71a9ee3d5cdb2a6808405551bf3f60512914 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3780158 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
This commit is contained in:
committed by
Angle LUCI CQ
parent
3b020cc17e
commit
da2d1e0a90
@@ -1,8 +1,8 @@
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{
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"Vendor": "Google Inc. (Intel)",
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"Version": "OpenGL ES 3.2.0 (ANGLE 2.1.18778 git hash: 4784f091deba)",
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"Renderer": "ANGLE (Intel, Vulkan 1.1.96 (Intel(R) HD Graphics 630 (Kaby Lake GT2) (0x00005912)), Intel open-source Mesa driver-19.0.2)",
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.18778 git hash: 4784f091deba)",
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"Version": "OpenGL ES 3.2.0 (ANGLE 2.1.19130 git hash: e3933465d88f)",
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"Renderer": "ANGLE (Intel, Vulkan 1.2.131 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC5)), Intel open-source Mesa driver-20.0.8)",
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.19130 git hash: e3933465d88f)",
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"Extensions": [
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"GL_AMD_performance_monitor",
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"GL_ANGLE_base_vertex_base_instance",
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@@ -42,6 +42,7 @@
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"GL_EXT_EGL_image_array",
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"GL_EXT_EGL_image_external_wrap_modes",
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"GL_EXT_EGL_image_storage",
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"GL_EXT_base_instance",
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"GL_EXT_blend_func_extended",
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"GL_EXT_blend_minmax",
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"GL_EXT_buffer_storage",
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@@ -60,6 +61,7 @@
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"GL_EXT_draw_elements_base_vertex",
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"GL_EXT_float_blend",
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"GL_EXT_frag_depth",
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"GL_EXT_geometry_shader",
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"GL_EXT_gpu_shader5",
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"GL_EXT_instanced_arrays",
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"GL_EXT_map_buffer_range",
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@@ -81,6 +83,7 @@
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"GL_EXT_shader_non_constant_global_initializers",
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"GL_EXT_shader_texture_lod",
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"GL_EXT_shadow_samplers",
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"GL_EXT_tessellation_shader",
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"GL_EXT_texture_buffer",
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"GL_EXT_texture_compression_bptc",
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"GL_EXT_texture_compression_dxt1",
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@@ -104,6 +107,7 @@
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"GL_NV_pack_subimage",
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"GL_NV_pixel_buffer_object",
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"GL_NV_read_depth",
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"GL_NV_read_depth_stencil",
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"GL_NV_read_stencil",
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"GL_NV_shader_noperspective_interpolation",
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"GL_OES_EGL_image",
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@@ -129,6 +133,7 @@
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"GL_OES_draw_elements_base_vertex",
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"GL_OES_element_index_uint",
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"GL_OES_fbo_render_mipmap",
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"GL_OES_geometry_shader",
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"GL_OES_get_program_binary",
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"GL_OES_mapbuffer",
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"GL_OES_packed_depth_stencil",
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@@ -153,7 +158,9 @@
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"GL_OES_texture_storage_multisample_2d_array",
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"GL_OES_vertex_array_object",
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"GL_OES_vertex_half_float",
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"GL_OES_vertex_type_10_10_10_2"
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"GL_OES_vertex_type_10_10_10_2",
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"GL_OVR_multiview",
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"GL_OVR_multiview2"
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],
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"DateRecorded": "June 1, 2022"
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"DateRecorded": "July 23, 2022"
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}
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@@ -1,8 +1,8 @@
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{
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"Vendor": "Google Inc. (NVIDIA)",
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"Version": "OpenGL ES 3.2.0 (ANGLE 2.1.18778 git hash: 4784f091deba)",
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"Version": "OpenGL ES 3.2.0 (ANGLE 2.1.19130 git hash: e3933465d88f)",
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"Renderer": "ANGLE (NVIDIA, Vulkan 1.1.119 (NVIDIA GeForce GTX 1660 (0x00002184)), NVIDIA-440.100.0.0)",
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.18778 git hash: 4784f091deba)",
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.19130 git hash: e3933465d88f)",
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"Extensions": [
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"GL_AMD_performance_monitor",
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"GL_ANGLE_base_vertex_base_instance",
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@@ -41,6 +41,7 @@
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"GL_EXT_EGL_image_array",
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"GL_EXT_EGL_image_external_wrap_modes",
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"GL_EXT_EGL_image_storage",
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"GL_EXT_base_instance",
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"GL_EXT_blend_func_extended",
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"GL_EXT_blend_minmax",
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"GL_EXT_buffer_storage",
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@@ -98,12 +99,14 @@
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"GL_EXT_unpack_subimage",
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"GL_KHR_blend_equation_advanced",
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"GL_KHR_debug",
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"GL_KHR_texture_compression_astc_ldr",
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"GL_NV_depth_buffer_float2",
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"GL_NV_fence",
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"GL_NV_framebuffer_blit",
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"GL_NV_pack_subimage",
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"GL_NV_pixel_buffer_object",
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"GL_NV_read_depth",
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"GL_NV_read_depth_stencil",
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"GL_NV_read_stencil",
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"GL_NV_shader_noperspective_interpolation",
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"GL_OES_EGL_image",
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@@ -158,5 +161,5 @@
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"GL_OVR_multiview",
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"GL_OVR_multiview2"
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],
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"DateRecorded": "June 1, 2022"
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"DateRecorded": "July 23, 2022"
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}
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@@ -1,10 +1,11 @@
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{
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"Vendor": "Google Inc. (NVIDIA)",
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"Version": "OpenGL ES 3.2.0 (ANGLE 2.1.18778 git hash: 4784f091deba)",
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"Version": "OpenGL ES 3.2.0 (ANGLE 2.1.19130 git hash: e3933465d88f)",
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"Renderer": "ANGLE (NVIDIA, Vulkan 1.2.142 (NVIDIA GeForce GTX 1660 (0x00002184)), NVIDIA-456.38.0.0)",
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.18778 git hash: 4784f091deba)",
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.19130 git hash: e3933465d88f)",
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"Extensions": [
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"GL_AMD_performance_monitor",
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"GL_ANDROID_extension_pack_es31a",
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"GL_ANGLE_base_vertex_base_instance",
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"GL_ANGLE_base_vertex_base_instance_shader_builtin",
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"GL_ANGLE_client_arrays",
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@@ -41,6 +42,7 @@
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"GL_EXT_EGL_image_array",
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"GL_EXT_EGL_image_external_wrap_modes",
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"GL_EXT_EGL_image_storage",
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"GL_EXT_base_instance",
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"GL_EXT_blend_func_extended",
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"GL_EXT_blend_minmax",
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"GL_EXT_buffer_storage",
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@@ -97,12 +99,14 @@
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"GL_EXT_unpack_subimage",
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"GL_KHR_blend_equation_advanced",
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"GL_KHR_debug",
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"GL_KHR_texture_compression_astc_ldr",
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"GL_NV_depth_buffer_float2",
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"GL_NV_fence",
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"GL_NV_framebuffer_blit",
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"GL_NV_pack_subimage",
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"GL_NV_pixel_buffer_object",
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"GL_NV_read_depth",
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"GL_NV_read_depth_stencil",
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"GL_NV_read_stencil",
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"GL_NV_shader_noperspective_interpolation",
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"GL_OES_EGL_image",
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@@ -158,5 +162,5 @@
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"GL_OVR_multiview",
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"GL_OVR_multiview2"
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],
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"DateRecorded": "June 1, 2022"
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"DateRecorded": "July 23, 2022"
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}
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@@ -1,8 +1,8 @@
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{
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"Vendor": "Google Inc. (Qualcomm)",
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"Version": "OpenGL ES 3.2.0 (ANGLE 2.1.18778 git hash: 4784f091deba)",
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"Version": "OpenGL ES 3.2.0 (ANGLE 2.1.19130 git hash: e3933465d88f)",
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"Renderer": "ANGLE (Qualcomm, Vulkan 1.1.128 (Adreno (TM) 640 (0x06040001)), Qualcomm Technologies Inc. Adreno Vulkan Driver-512.490.0)",
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.18778 git hash: 4784f091deba)",
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.19130 git hash: e3933465d88f)",
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"Extensions": [
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"GL_AMD_performance_monitor",
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"GL_ANGLE_base_vertex_base_instance",
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@@ -40,6 +40,7 @@
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"GL_EXT_EGL_image_array",
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"GL_EXT_EGL_image_external_wrap_modes",
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"GL_EXT_EGL_image_storage",
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"GL_EXT_base_instance",
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"GL_EXT_blend_func_extended",
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"GL_EXT_blend_minmax",
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"GL_EXT_buffer_storage",
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@@ -99,6 +100,7 @@
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"GL_NV_pack_subimage",
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"GL_NV_pixel_buffer_object",
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"GL_NV_read_depth",
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"GL_NV_read_depth_stencil",
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"GL_NV_read_stencil",
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"GL_NV_shader_noperspective_interpolation",
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"GL_OES_EGL_image",
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@@ -151,5 +153,5 @@
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"GL_OVR_multiview",
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"GL_OVR_multiview2"
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],
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"DateRecorded": "June 1, 2022"
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"DateRecorded": "July 24, 2022"
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}
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@@ -1,8 +1,8 @@
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{
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"Vendor": "Google Inc. (ARM)",
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"Version": "OpenGL ES 3.2.0 (ANGLE 2.1.18778 git hash: 4784f091deba)",
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"Version": "OpenGL ES 3.2.0 (ANGLE 2.1.19130 git hash: e3933465d88f)",
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"Renderer": "ANGLE (ARM, Vulkan 1.1.201 (Mali-G78 (0x92020010)), Mali-G78-35.0.0)",
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.18778 git hash: 4784f091deba)",
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.19130 git hash: e3933465d88f)",
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"Extensions": [
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"GL_AMD_performance_monitor",
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"GL_ANDROID_extension_pack_es31a",
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@@ -40,6 +40,7 @@
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"GL_EXT_EGL_image_array",
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"GL_EXT_EGL_image_external_wrap_modes",
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"GL_EXT_EGL_image_storage",
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"GL_EXT_base_instance",
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"GL_EXT_blend_minmax",
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"GL_EXT_buffer_storage",
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"GL_EXT_clip_control",
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@@ -98,6 +99,7 @@
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"GL_NV_pack_subimage",
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"GL_NV_pixel_buffer_object",
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"GL_NV_read_depth",
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"GL_NV_read_depth_stencil",
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"GL_NV_read_stencil",
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"GL_NV_shader_noperspective_interpolation",
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"GL_OES_EGL_image",
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@@ -153,5 +155,5 @@
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"GL_OVR_multiview",
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"GL_OVR_multiview2"
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],
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"DateRecorded": "June 1, 2022"
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"DateRecorded": "July 24, 2022"
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}
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@@ -1,8 +1,8 @@
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{
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"Vendor": "Google Inc. (Google)",
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"Version": "OpenGL ES 3.1.0 (ANGLE 2.1.18778 git hash: 4784f091deba)",
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"Renderer": "ANGLE (Google, Vulkan 1.2.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver-5.0.0)",
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.10 (ANGLE 2.1.18778 git hash: 4784f091deba)",
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"Version": "OpenGL ES 3.1.0 (ANGLE 2.1.19130 git hash: e3933465d88f)",
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"Renderer": "ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver-5.0.0)",
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.10 (ANGLE 2.1.19130 git hash: e3933465d88f)",
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"Extensions": [
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"GL_AMD_performance_monitor",
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"GL_ANGLE_base_vertex_base_instance",
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@@ -43,6 +43,7 @@
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"GL_EXT_EGL_image_array",
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"GL_EXT_EGL_image_external_wrap_modes",
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"GL_EXT_EGL_image_storage",
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"GL_EXT_base_instance",
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"GL_EXT_blend_minmax",
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"GL_EXT_buffer_storage",
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"GL_EXT_clip_control",
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@@ -80,6 +81,7 @@
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"GL_EXT_shader_non_constant_global_initializers",
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"GL_EXT_shader_texture_lod",
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"GL_EXT_shadow_samplers",
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"GL_EXT_texture_border_clamp",
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"GL_EXT_texture_buffer",
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"GL_EXT_texture_compression_bptc",
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"GL_EXT_texture_compression_dxt1",
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@@ -104,6 +106,7 @@
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"GL_NV_pack_subimage",
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"GL_NV_pixel_buffer_object",
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"GL_NV_read_depth",
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"GL_NV_read_depth_stencil",
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"GL_NV_read_stencil",
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"GL_NV_shader_noperspective_interpolation",
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"GL_OES_EGL_image",
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@@ -142,6 +145,7 @@
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"GL_OES_standard_derivatives",
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"GL_OES_surfaceless_context",
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"GL_OES_texture_3D",
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"GL_OES_texture_border_clamp",
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"GL_OES_texture_buffer",
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"GL_OES_texture_cube_map_array",
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"GL_OES_texture_float",
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@@ -157,5 +161,5 @@
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"GL_OVR_multiview",
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"GL_OVR_multiview2"
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],
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"DateRecorded": "June 1, 2022"
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"DateRecorded": "July 23, 2022"
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}
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@@ -1,8 +1,8 @@
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{
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"Vendor": "Google Inc. (Google)",
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"Version": "OpenGL ES 3.1.0 (ANGLE 2.1.18778 git hash: 4784f091deba)",
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"Renderer": "ANGLE (Google, Vulkan 1.2.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver-5.0.0)",
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.10 (ANGLE 2.1.18778 git hash: 4784f091deba)",
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"Version": "OpenGL ES 3.1.0 (ANGLE 2.1.19130 git hash: e3933465d88f)",
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"Renderer": "ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver-5.0.0)",
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.10 (ANGLE 2.1.19130 git hash: e3933465d88f)",
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"Extensions": [
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"GL_AMD_performance_monitor",
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"GL_ANGLE_base_vertex_base_instance",
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@@ -43,6 +43,7 @@
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"GL_EXT_EGL_image_array",
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"GL_EXT_EGL_image_external_wrap_modes",
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"GL_EXT_EGL_image_storage",
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"GL_EXT_base_instance",
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"GL_EXT_blend_minmax",
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"GL_EXT_buffer_storage",
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"GL_EXT_clip_control",
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@@ -78,6 +79,7 @@
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"GL_EXT_shader_non_constant_global_initializers",
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"GL_EXT_shader_texture_lod",
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"GL_EXT_shadow_samplers",
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"GL_EXT_texture_border_clamp",
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"GL_EXT_texture_buffer",
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"GL_EXT_texture_compression_bptc",
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"GL_EXT_texture_compression_dxt1",
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@@ -102,6 +104,7 @@
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"GL_NV_pack_subimage",
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"GL_NV_pixel_buffer_object",
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"GL_NV_read_depth",
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"GL_NV_read_depth_stencil",
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"GL_NV_read_stencil",
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"GL_NV_shader_noperspective_interpolation",
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"GL_OES_EGL_image",
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@@ -140,6 +143,7 @@
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"GL_OES_standard_derivatives",
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"GL_OES_surfaceless_context",
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"GL_OES_texture_3D",
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"GL_OES_texture_border_clamp",
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"GL_OES_texture_buffer",
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"GL_OES_texture_cube_map_array",
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"GL_OES_texture_float",
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@@ -155,5 +159,5 @@
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"GL_OVR_multiview",
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"GL_OVR_multiview2"
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],
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"DateRecorded": "June 1, 2022"
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"DateRecorded": "July 23, 2022"
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}
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