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Suppress 2 end2end tests on iOS Metal
GLSLTest_ES3.LiteralInfinityOutput/ES3_Metal GLSLTest_ES3.LiteralNegativeInfinityOutput/ES3_Metal Started failing when testing was switched to iPhone 14 iOS 17.0 Bug: angleproject:8278 Change-Id: Ieca08edd02ea4350fc8362cf98d43d8ab4f0adb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4725466 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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@@ -914,6 +914,8 @@ b/273271471 WIN INTEL VULKAN : ShaderAlgorithmTest.rgb_to_hsl_vertex_shader/* =
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7994 IOS METAL : WebGL2ValidationStateChangeTest.MultiAttachmentDrawFramebufferNegativeAPI/ES3_Metal = SKIP
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8043 IOS METAL : FramebufferTest_ES3.RenderSharedExponent/ES3_Metal = SKIP
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8051 IOS METAL : Texture2DDepthStencilTestES3.TexSampleModes*Swizzled/ES3_Metal = SKIP
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8278 IOS METAL : GLSLTest_ES3.LiteralInfinityOutput/ES3_Metal = SKIP
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8278 IOS METAL : GLSLTest_ES3.LiteralNegativeInfinityOutput/ES3_Metal = SKIP
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// Test is disabled as it only pertains to desktop GLSL
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6197 : GLSLTest_ES31.InterpolateAtWithSwizzle/* = SKIP
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