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Add extension to skip texture renderability validation in ANGLE.
Add a new extension to skip the texture renderability validation in ANGLE. Bug: angleproject:0000 Change-Id: Ia9e5a1eff233f5aced4706b7d3c183058d474c41 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4455549 Auto-Submit: vikas soni <vikassoni@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: vikas soni <vikassoni@chromium.org>
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Angle LUCI CQ
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@@ -1200,7 +1200,12 @@
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<require>
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<enum name="GL_DEPTH_STENCIL_TEXTURE_MODE_ANGLE"/>
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</require>
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</extension>
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</extension>
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<extension name="GL_ANGLE_renderability_validation" supported='gles2'>
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<require>
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<enum name="GL_RENDERABILITY_VALIDATION_ANGLE"/>
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</require>
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</extension>
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<extension name="GL_CHROMIUM_lose_context" supported='gles2'>
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<require>
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<enum name="GL_GUILTY_CONTEXT_RESET"/>
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@@ -1355,6 +1360,10 @@
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<enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE_ANGLE" group="TextureParameterName"/>
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</enums>
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<enums namespace="GL" vendor="ANGLE">
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<enum value="0x9EA0" name="GL_RENDERABILITY_VALIDATION_ANGLE" group="TextureParameterName"/>
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</enums>
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<enums namespace="GL" start="0x93A7" end="0x93A7" vendor="ANGLE">
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<enum value="0x93A7" name="GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE"/>
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</enums>
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