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Metal: Add ASTC HDR support
ASTC HDR is a superset of ASTC LDR, so always use HDR enums on supported platforms because there is no such difference in OpenGL ES. Bug: angleproject:2634, angleproject:5672 Change-Id: I19a3212bcb949aa9cdeb682ab000aa03125f04a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2848509 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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@@ -4,9 +4,9 @@
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"src/libANGLE/renderer/angle_format_map.json":
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"5cfbdcad0391a5d70dca1466c5361ee4",
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"src/libANGLE/renderer/metal/gen_mtl_format_table.py":
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"aabe2ff87c8d03cae69125535089e392",
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"4b9bc5e4c59175d30de4a42fd110c3b5",
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"src/libANGLE/renderer/metal/mtl_format_map.json":
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"1177b4929d1effd50be45b4347dce2a0",
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"811f4f892ea3f1d3036709be0760cba5",
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"src/libANGLE/renderer/metal/mtl_format_table_autogen.mm":
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"3a2466058c38a51a03f9c783188f4987"
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"f5fffccd14f237868d299def82765486"
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}
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