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GN: Componentize D3D format tables.
These tables are used by both the GL and D3D11 back-ends. Also moves them to renderer_utils to be in a shared place. Bug: angleproject:3943 Change-Id: I1f5d79842396a87e795547fa03c6855d6f9c5e9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405805 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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@@ -82,9 +82,9 @@ generators = {
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'D3D11 format':
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'src/libANGLE/renderer/d3d/d3d11/gen_texture_format_table.py',
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'DXGI format':
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'src/libANGLE/renderer/d3d/d3d11/gen_dxgi_format_table.py',
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'src/libANGLE/renderer/gen_dxgi_format_table.py',
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'DXGI format support':
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'src/libANGLE/renderer/d3d/d3d11/gen_dxgi_support_tables.py',
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'src/libANGLE/renderer/gen_dxgi_support_tables.py',
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'Emulated HLSL functions':
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'src/compiler/translator/gen_emulated_builtin_function_tables.py',
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'GL copy conversion table':
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