GN: Componentize D3D format tables.

These tables are used by both the GL and D3D11 back-ends. Also moves
them to renderer_utils to be in a shared place.

Bug: angleproject:3943
Change-Id: I1f5d79842396a87e795547fa03c6855d6f9c5e9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405805
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
This commit is contained in:
Jamie Madill
2020-09-11 12:36:05 -04:00
committed by Commit Bot
parent d48b0f78bd
commit 4d3a0f6028
23 changed files with 336 additions and 261 deletions

View File

@@ -82,9 +82,9 @@ generators = {
'D3D11 format':
'src/libANGLE/renderer/d3d/d3d11/gen_texture_format_table.py',
'DXGI format':
'src/libANGLE/renderer/d3d/d3d11/gen_dxgi_format_table.py',
'src/libANGLE/renderer/gen_dxgi_format_table.py',
'DXGI format support':
'src/libANGLE/renderer/d3d/d3d11/gen_dxgi_support_tables.py',
'src/libANGLE/renderer/gen_dxgi_support_tables.py',
'Emulated HLSL functions':
'src/compiler/translator/gen_emulated_builtin_function_tables.py',
'GL copy conversion table':