<?xml version="1.0" encoding="UTF-8"?>
<registry>
    <comment>
    Copyright 2018 The ANGLE Project Authors. All rights reserved.
    Use of this source code is governed by a BSD-style license that can be
    found in the LICENSE file.

    gl_angle_ext.xml
        Includes data used to auto-generate ANGLE classes.
    </comment>

    <!-- SECTION: GL parameter class type definitions. -->
    <groups>
        <group name="CreateFlagMask">
            <enum name="GL_CREATE_SPARSE_BINDING_BIT_ANGLE"/>
            <enum name="GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE"/>
            <enum name="GL_CREATE_SPARSE_ALIASED_BIT_ANGLE"/>
            <enum name="GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE"/>
            <enum name="GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE"/>
            <enum name="GL_CREATE_ALIAS_BIT_ANGLE"/>
            <enum name="GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE"/>
            <enum name="GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE"/>
            <enum name="GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE"/>
            <enum name="GL_CREATE_EXTENDED_USAGE_BIT_ANGLE"/>
            <enum name="GL_CREATE_PROTECTED_BIT_ANGLE"/>
            <enum name="GL_CREATE_DISJOINT_BIT_ANGLE"/>
            <enum name="GL_CREATE_CORNER_SAMPLED_BIT_ANGLE"/>
            <enum name="GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE"/>
            <enum name="GL_CREATE_SUBSAMPLED_BIT_ANGLE"/>
        </group>
        <group name="UsageFlagMask">
            <enum name="GL_USAGE_TRANSFER_SRC_BIT_ANGLE"/>
            <enum name="GL_USAGE_TRANSFER_DST_BIT_ANGLE"/>
            <enum name="GL_USAGE_SAMPLED_BIT_ANGLE"/>
            <enum name="GL_USAGE_STORAGE_BIT_ANGLE"/>
            <enum name="GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE"/>
            <enum name="GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE"/>
            <enum name="GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE"/>
            <enum name="GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE"/>
            <enum name="GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE"/>
            <enum name="GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE"/>
        </group>
        <group name="ExternalHandleType">
            <enum name="GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE"/>
            <enum name="GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE"/>
        </group>
    </groups>

    <!-- SECTION: GL command definitions. -->
    <commands namespace="GL">
        <command>
            <proto>void <name>glBindUniformLocationCHROMIUM</name></proto>
            <param><ptype>GLuint</ptype> <name>program</name></param>
            <param><ptype>GLint</ptype> <name>location</name></param>
            <param><ptype>const GLchar*</ptype> <name>name</name></param>
        </command>
        <command>
            <proto>void <name>glCoverageModulationCHROMIUM</name></proto>
            <param><ptype>GLenum</ptype> <name>components</name></param>
        </command>
        <command>
            <proto>void <name>glMatrixLoadfCHROMIUM</name></proto>
            <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
            <param><ptype>const GLfloat *</ptype> <name>matrix</name></param>
        </command>
        <command>
            <proto>void <name>glMatrixLoadIdentityCHROMIUM</name></proto>
            <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
        </command>
        <command>
        <proto>void <name>glCopyTextureCHROMIUM</name></proto>
            <param><ptype>GLuint</ptype> <name>sourceId</name></param>
            <param><ptype>GLint</ptype> <name>sourceLevel</name></param>
            <param><ptype>GLenum</ptype> <name>destTarget</name></param>
            <param><ptype>GLuint</ptype> <name>destId</name></param>
            <param><ptype>GLint</ptype> <name>destLevel</name></param>
            <param><ptype>GLint</ptype> <name>internalFormat</name></param>
            <param><ptype>GLenum</ptype> <name>destType</name></param>
            <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param>
            <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param>
            <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param>
        </command>
        <command>
            <proto>void <name>glCopySubTextureCHROMIUM</name></proto>
            <param><ptype>GLuint</ptype> <name>sourceId</name></param>
            <param><ptype>GLint</ptype> <name>sourceLevel</name></param>
            <param><ptype>GLenum</ptype> <name>destTarget</name></param>
            <param><ptype>GLuint</ptype> <name>destId</name></param>
            <param><ptype>GLint</ptype> <name>destLevel</name></param>
            <param><ptype>GLint</ptype> <name>xoffset</name></param>
            <param><ptype>GLint</ptype> <name>yoffset</name></param>
            <param><ptype>GLint</ptype> <name>x</name></param>
            <param><ptype>GLint</ptype> <name>y</name></param>
            <param><ptype>GLint</ptype> <name>width</name></param>
            <param><ptype>GLint</ptype> <name>height</name></param>
            <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param>
            <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param>
            <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param>
        </command>
        <command>
        <proto>void <name>glCompressedCopyTextureCHROMIUM</name></proto>
            <param><ptype>GLuint</ptype> <name>sourceId</name></param>
            <param><ptype>GLuint</ptype> <name>destId</name></param>
        </command>
        <command>
        <proto>void <name>glRequestExtensionANGLE</name></proto>
            <param><ptype>const GLchar *</ptype> <name>name</name></param>
        </command>
        <command>
        <proto>void <name>glDisableExtensionANGLE</name></proto>
            <param><ptype>const GLchar *</ptype> <name>name</name></param>
        </command>
        <command>
        <proto>void <name>glGetBooleanvRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLboolean *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetBufferParameterivRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetFloatvRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLfloat *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetFramebufferAttachmentParameterivRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLenum</ptype> <name>attachment</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetIntegervRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>data</name></param>
        </command>
        <command>
        <proto>void <name>glGetProgramivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>program</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetRenderbufferParameterivRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetShaderivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>shader</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetTexParameterfvRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLfloat *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetTexParameterivRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetUniformfvRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>program</name></param>
            <param><ptype>GLint</ptype> <name>location</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLfloat *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetUniformivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>program</name></param>
            <param><ptype>GLint</ptype> <name>location</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetVertexAttribfvRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>index</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLfloat *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetVertexAttribivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>index</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetVertexAttribPointervRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>index</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>void **</ptype> <name>pointer</name></param>
        </command>
        <command>
        <proto>void <name>glReadPixelsRobustANGLE</name></proto>
            <param><ptype>GLint</ptype> <name>x</name></param>
            <param><ptype>GLint</ptype> <name>y</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param><ptype>GLenum</ptype> <name>format</name></param>
            <param><ptype>GLenum</ptype> <name>type</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLsizei *</ptype> <name>columns</name></param>
            <param><ptype>GLsizei *</ptype> <name>rows</name></param>
            <param><ptype>void *</ptype> <name>pixels</name></param>
        </command>
        <command>
        <proto>void <name>glTexImage2DRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLint</ptype> <name>level</name></param>
            <param><ptype>GLint</ptype> <name>internalformat</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param><ptype>GLint</ptype> <name>border</name></param>
            <param><ptype>GLenum</ptype> <name>format</name></param>
            <param><ptype>GLenum</ptype> <name>type</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>const void *</ptype> <name>pixels</name></param>
        </command>
        <command>
        <proto>void <name>glTexParameterfvRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>const GLfloat *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glTexParameterivRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>const GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glTexSubImage2DRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLint</ptype> <name>level</name></param>
            <param><ptype>GLint</ptype> <name>xoffset</name></param>
            <param><ptype>GLint</ptype> <name>yoffset</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param><ptype>GLenum</ptype> <name>format</name></param>
            <param><ptype>GLenum</ptype> <name>type</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>const void *</ptype> <name>pixels</name></param>
        </command>
        <command>
        <proto>void <name>glTexImage3DRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLint</ptype> <name>level</name></param>
            <param><ptype>GLint</ptype> <name>internalformat</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param><ptype>GLsizei</ptype> <name>depth</name></param>
            <param><ptype>GLint</ptype> <name>border</name></param>
            <param><ptype>GLenum</ptype> <name>format</name></param>
            <param><ptype>GLenum</ptype> <name>type</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>const void *</ptype> <name>pixels</name></param>
        </command>
        <command>
        <proto>void <name>glTexSubImage3DRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLint</ptype> <name>level</name></param>
            <param><ptype>GLint</ptype> <name>xoffset</name></param>
            <param><ptype>GLint</ptype> <name>yoffset</name></param>
            <param><ptype>GLint</ptype> <name>zoffset</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param><ptype>GLsizei</ptype> <name>depth</name></param>
            <param><ptype>GLenum</ptype> <name>format</name></param>
            <param><ptype>GLenum</ptype> <name>type</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>const void *</ptype> <name>pixels</name></param>
        </command>
        <command>
        <proto>void <name>glCompressedTexImage2DRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLint</ptype> <name>level</name></param>
            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param><ptype>GLint</ptype> <name>border</name></param>
            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
            <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
            <param><ptype>const GLvoid *</ptype> <name>data</name></param>
        </command>
        <command>
        <proto>void <name>glCompressedTexSubImage2DRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLint</ptype> <name>level</name></param>
            <param><ptype>GLsizei</ptype> <name>xoffset</name></param>
            <param><ptype>GLsizei</ptype> <name>yoffset</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param><ptype>GLenum</ptype> <name>format</name></param>
            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
            <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
            <param><ptype>const GLvoid *</ptype> <name>data</name></param>
        </command>
        <command>
        <proto>void <name>glCompressedTexImage3DRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLint</ptype> <name>level</name></param>
            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param><ptype>GLsizei</ptype> <name>depth</name></param>
            <param><ptype>GLint</ptype> <name>border</name></param>
            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
            <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
            <param><ptype>const GLvoid *</ptype> <name>data</name></param>
        </command>
        <command>
        <proto>void <name>glCompressedTexSubImage3DRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLint</ptype> <name>level</name></param>
            <param><ptype>GLint</ptype> <name>xoffset</name></param>
            <param><ptype>GLint</ptype> <name>yoffset</name></param>
            <param><ptype>GLint</ptype> <name>zoffset</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param><ptype>GLsizei</ptype> <name>depth</name></param>
            <param><ptype>GLenum</ptype> <name>format</name></param>
            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
            <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
            <param><ptype>const GLvoid *</ptype> <name>data</name></param>
        </command>
        <command>
        <proto>void <name>glGetQueryivRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetQueryObjectuivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>id</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLuint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetBufferPointervRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>void **</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetIntegeri_vRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLuint</ptype> <name>index</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>data</name></param>
        </command>
        <command>
        <proto>void <name>glGetInternalformativRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetVertexAttribIivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>index</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetVertexAttribIuivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>index</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLuint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetUniformuivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>program</name></param>
            <param><ptype>GLint</ptype> <name>location</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLuint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetActiveUniformBlockivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>program</name></param>
            <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetInteger64vRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint64 *</ptype> <name>data</name></param>
        </command>
        <command>
        <proto>void <name>glGetInteger64i_vRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLuint</ptype> <name>index</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint64 *</ptype> <name>data</name></param>
        </command>
        <command>
        <proto>void <name>glGetBufferParameteri64vRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint64 *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glSamplerParameterivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>sampler</name></param>
            <param><ptype>GLuint</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>const GLint *</ptype> <name>param</name></param>
        </command>
        <command>
        <proto>void <name>glSamplerParameterfvRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>sampler</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>const GLfloat *</ptype> <name>param</name></param>
        </command>
        <command>
        <proto>void <name>glGetSamplerParameterivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>sampler</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetSamplerParameterfvRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>sampler</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLfloat *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetFramebufferParameterivRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetProgramInterfaceivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>program</name></param>
            <param><ptype>GLenum</ptype> <name>programInterface</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetBooleani_vRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLuint</ptype> <name>index</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLboolean *</ptype> <name>data</name></param>
        </command>
        <command>
        <proto>void <name>glGetMultisamplefvRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLuint</ptype> <name>index</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLfloat *</ptype> <name>val</name></param>
        </command>
        <command>
        <proto>void <name>glGetTexLevelParameterivRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLint</ptype> <name>level</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetTexLevelParameterfvRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLint</ptype> <name>level</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLfloat *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetPointervRobustANGLERobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>void **</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glReadnPixelsRobustANGLE</name></proto>
            <param><ptype>GLint</ptype> <name>x</name></param>
            <param><ptype>GLint</ptype> <name>y</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param><ptype>GLenum</ptype> <name>format</name></param>
            <param><ptype>GLenum</ptype> <name>type</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLsizei *</ptype> <name>columns</name></param>
            <param><ptype>GLsizei *</ptype> <name>rows</name></param>
            <param><ptype>void *</ptype> <name>data</name></param>
        </command>
        <command>
        <proto>void <name>glGetnUniformfvRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>program</name></param>
            <param><ptype>GLint</ptype> <name>location</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLfloat *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetnUniformivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>program</name></param>
            <param><ptype>GLint</ptype> <name>location</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetnUniformuivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>program</name></param>
            <param><ptype>GLint</ptype> <name>location</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLuint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glTexParameterIivRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>const GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glTexParameterIuivRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>const GLuint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetTexParameterIivRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetTexParameterIuivRobustANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLuint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glSamplerParameterIivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>sampler</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>const GLint *</ptype> <name>param</name></param>
        </command>
        <command>
        <proto>void <name>glSamplerParameterIuivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>sampler</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>const GLuint *</ptype> <name>param</name></param>
        </command>
        <command>
        <proto>void <name>glGetSamplerParameterIivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>sampler</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetSamplerParameterIuivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>sampler</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLuint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetQueryObjectivRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>id</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetQueryObjecti64vRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>id</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLint64 *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetQueryObjectui64vRobustANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>id</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
            <param><ptype>GLsizei *</ptype> <name>length</name></param>
            <param><ptype>GLuint64 *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glCopyTexture3DANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>sourceId</name></param>
            <param><ptype>GLint</ptype> <name>sourceLevel</name></param>
            <param><ptype>GLenum</ptype> <name>destTarget</name></param>
            <param><ptype>GLuint</ptype> <name>destId</name></param>
            <param><ptype>GLint</ptype> <name>destLevel</name></param>
            <param><ptype>GLint</ptype> <name>internalFormat</name></param>
            <param><ptype>GLenum</ptype> <name>destType</name></param>
            <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param>
            <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param>
            <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param>
        </command>
        <command>
        <proto>void <name>glCopySubTexture3DANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>sourceId</name></param>
            <param><ptype>GLint</ptype> <name>sourceLevel</name></param>
            <param><ptype>GLenum</ptype> <name>destTarget</name></param>
            <param><ptype>GLuint</ptype> <name>destId</name></param>
            <param><ptype>GLint</ptype> <name>destLevel</name></param>
            <param><ptype>GLint</ptype> <name>xoffset</name></param>
            <param><ptype>GLint</ptype> <name>yoffset</name></param>
            <param><ptype>GLint</ptype> <name>zoffset</name></param>
            <param><ptype>GLint</ptype> <name>x</name></param>
            <param><ptype>GLint</ptype> <name>y</name></param>
            <param><ptype>GLint</ptype> <name>z</name></param>
            <param><ptype>GLint</ptype> <name>width</name></param>
            <param><ptype>GLint</ptype> <name>height</name></param>
            <param><ptype>GLint</ptype> <name>depth</name></param>
            <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param>
            <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param>
            <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param>
        </command>
        <command>
        <proto>void <name>glTexStorage2DMultisampleANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLsizei</ptype> <name>samples</name></param>
            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
        </command>
       <command>
       <proto>void <name>glGetTexLevelParameterivANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLint</ptype> <name>level</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLint *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glGetTexLevelParameterfvANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLint</ptype> <name>level</name></param>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLfloat *</ptype> <name>params</name></param>
        </command>
        <command>
        <proto>void <name>glMultiDrawArraysANGLE</name></proto>
            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>firsts</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
        </command>
        <command>
        <proto>void <name>glMultiDrawArraysInstancedANGLE</name></proto>
            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>firsts</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>instanceCounts</name></param>
            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
        </command>
        <command>
        <proto>void <name>glMultiDrawElementsANGLE</name></proto>
            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
        </command>
        <command>
        <proto>void <name>glMultiDrawElementsInstancedANGLE</name></proto>
            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
            <param len="COMPSIZE(primcount)">const GLsizei*<name>instanceCounts</name></param>
            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
        </command>
        <command>
        <proto>void <name>glDrawArraysInstancedBaseInstanceANGLE</name></proto>
            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
            <param><ptype>GLint</ptype> <name>first</name></param>
            <param><ptype>GLsizei</ptype> <name>count</name></param>
            <param><ptype>GLsizei</ptype> <name>instanceCount</name></param>
            <param><ptype>GLuint</ptype> <name>baseInstance</name></param>
        </command>
        <command>
        <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstanceANGLE</name></proto>
            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
            <param><ptype>GLsizei</ptype> <name>count</name></param>
            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
            <param>const <ptype>GLvoid</ptype> *<name>indices</name></param>
            <param><ptype>GLsizei</ptype> <name>instanceCounts</name></param>
            <param><ptype>GLint</ptype> <name>baseVertex</name></param>
            <param><ptype>GLuint</ptype> <name>baseInstance</name></param>
        </command>
        <command>
        <proto>void <name>glMultiDrawArraysInstancedBaseInstanceANGLE</name></proto>
            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>firsts</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>instanceCounts</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLuint</ptype> *<name>baseInstances</name></param>
            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
        </command>
        <command>
        <proto>void <name>glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE</name></proto>
            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>instanceCounts</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>baseVertices</name></param>
            <param len="COMPSIZE(primcount)">const <ptype>GLuint</ptype> *<name>baseInstances</name></param>
            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
        </command>
        <command>
        <proto>void <name>glGetMultisamplefvANGLE</name></proto>
            <param><ptype>GLenum</ptype> <name>pname</name></param>
            <param><ptype>GLuint</ptype> <name>index</name></param>
            <param><ptype>GLfloat *</ptype> <name>val</name></param>
        </command>
        <command>
        <proto>void <name>glSampleMaskiANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>maskNumber</name></param>
            <param><ptype>GLbitfield</ptype> <name>mask</name></param>
        </command>
        <command>
            <proto>void <name>glProvokingVertexANGLE</name></proto>
            <param group="VertexProvokingMode"><ptype>GLenum</ptype> <name>mode</name></param>
        </command>
        <command>
            <proto>void <name>glLoseContextCHROMIUM</name></proto>
            <param group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>current</name></param>
            <param group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>other</name></param>
        </command>
        <command>
            <proto>void <name>glTexImage2DExternalANGLE</name></proto>
            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
        </command>
        <command>
            <proto>void <name>glInvalidateTextureANGLE</name></proto>
            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
        </command>
        <command>
            <proto>void <name>glGetTexImageANGLE</name></proto>
            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
            <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
        </command>
        <command>
            <proto>void <name>glGetRenderbufferImageANGLE</name></proto>
            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
            <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
        </command>
        <command>
            <proto>void <name>glTexStorageMemFlags2DANGLE</name></proto>
            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLsizei</ptype> <name>levels</name></param>
            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param><ptype>GLuint</ptype> <name>memory</name></param>
            <param><ptype>GLuint64</ptype> <name>offset</name></param>
            <param><ptype>GLbitfield</ptype> <name>createFlags</name></param>
            <param><ptype>GLbitfield</ptype> <name>usageFlags</name></param>
        </command>
        <command>
            <proto>void <name>glTexStorageMemFlags2DMultisampleANGLE</name></proto>
            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLsizei</ptype> <name>samples</name></param>
            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
            <param><ptype>GLuint</ptype> <name>memory</name></param>
            <param><ptype>GLuint64</ptype> <name>offset</name></param>
            <param><ptype>GLbitfield</ptype> <name>createFlags</name></param>
            <param><ptype>GLbitfield</ptype> <name>usageFlags</name></param>
        </command>
        <command>
            <proto>void <name>glTexStorageMemFlags3DANGLE</name></proto>
            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLsizei</ptype> <name>levels</name></param>
            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param><ptype>GLsizei</ptype> <name>depth</name></param>
            <param><ptype>GLuint</ptype> <name>memory</name></param>
            <param><ptype>GLuint64</ptype> <name>offset</name></param>
            <param><ptype>GLbitfield</ptype> <name>createFlags</name></param>
            <param><ptype>GLbitfield</ptype> <name>usageFlags</name></param>
        </command>
        <command>
            <proto>void <name>glTexStorageMemFlags3DMultisampleANGLE</name></proto>
            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
            <param><ptype>GLsizei</ptype> <name>samples</name></param>
            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
            <param><ptype>GLsizei</ptype> <name>width</name></param>
            <param><ptype>GLsizei</ptype> <name>height</name></param>
            <param><ptype>GLsizei</ptype> <name>depth</name></param>
            <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
            <param><ptype>GLuint</ptype> <name>memory</name></param>
            <param><ptype>GLuint64</ptype> <name>offset</name></param>
            <param><ptype>GLbitfield</ptype> <name>createFlags</name></param>
            <param><ptype>GLbitfield</ptype> <name>usageFlags</name></param>
        </command>
        <command>
            <proto>void <name>glImportMemoryZirconHandleANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>memory</name></param>
            <param><ptype>GLuint64</ptype> <name>size</name></param>
            <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
            <param><ptype>GLuint</ptype> <name>handle</name></param>
        </command>
        <command>
            <proto>void <name>glImportSemaphoreZirconHandleANGLE</name></proto>
            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
            <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
            <param><ptype>GLuint</ptype> <name>handle</name></param>
        </command>
    </commands>

    <!-- SECTION: ANGLE extension interface definitions -->
    <extensions>
        <extension name="GL_CHROMIUM_bind_uniform_location" supported='gles2'>
            <require>
                <command name="glBindUniformLocationCHROMIUM"/>
            </require>
        </extension>
        <extension name="GL_CHROMIUM_framebuffer_mixed_samples" supported='gles2'>
            <require>
                <command name="glCoverageModulationCHROMIUM"/>
            </require>
        </extension>
        <extension name="GL_CHROMIUM_copy_texture" supported='gles2'>
            <require>
                <command name="glCopyTextureCHROMIUM"/>
                <command name="glCopySubTextureCHROMIUM"/>
            </require>
        </extension>
        <extension name="GL_CHROMIUM_copy_compressed_texture" supported='gles2'>
            <require>
                <command name="glCompressedCopyTextureCHROMIUM"/>
            </require>
        </extension>
        <extension name="GL_ANGLE_request_extension" supported='gles2'>
            <require>
                <command name="glRequestExtensionANGLE"/>
                <command name="glDisableExtensionANGLE"/>
            </require>
        </extension>
        <extension name="GL_ANGLE_robust_client_memory" supported='gles2'>
            <require>
                <command name="glGetBooleanvRobustANGLE"/>
                <command name="glGetBufferParameterivRobustANGLE"/>
                <command name="glGetBufferParameteri64vRobustANGLE"/>
                <command name="glGetFloatvRobustANGLE"/>
                <command name="glGetFramebufferAttachmentParameterivRobustANGLE"/>
                <command name="glGetIntegervRobustANGLE"/>
                <command name="glGetProgramivRobustANGLE"/>
                <command name="glGetRenderbufferParameterivRobustANGLE"/>
                <command name="glGetShaderivRobustANGLE"/>
                <command name="glGetTexParameterfvRobustANGLE"/>
                <command name="glGetTexParameterivRobustANGLE"/>
                <command name="glGetUniformfvRobustANGLE"/>
                <command name="glGetUniformivRobustANGLE"/>
                <command name="glGetVertexAttribfvRobustANGLE"/>
                <command name="glGetVertexAttribivRobustANGLE"/>
                <command name="glGetVertexAttribPointervRobustANGLE"/>
                <command name="glReadPixelsRobustANGLE"/>
                <command name="glTexImage2DRobustANGLE"/>
                <command name="glTexParameterfvRobustANGLE"/>
                <command name="glTexParameterivRobustANGLE"/>
                <command name="glTexSubImage2DRobustANGLE"/>
                <command name="glTexImage3DRobustANGLE"/>
                <command name="glTexSubImage3DRobustANGLE"/>
                <command name="glCompressedTexImage2DRobustANGLE"/>
                <command name="glCompressedTexSubImage2DRobustANGLE"/>
                <command name="glCompressedTexImage3DRobustANGLE"/>
                <command name="glCompressedTexSubImage3DRobustANGLE"/>
                <command name="glGetQueryivRobustANGLE"/>
                <command name="glGetQueryObjectuivRobustANGLE"/>
                <command name="glGetBufferPointervRobustANGLE"/>
                <command name="glGetIntegeri_vRobustANGLE"/>
                <command name="glGetInternalformativRobustANGLE"/>
                <command name="glGetVertexAttribIivRobustANGLE"/>
                <command name="glGetVertexAttribIuivRobustANGLE"/>
                <command name="glGetUniformuivRobustANGLE"/>
                <command name="glGetActiveUniformBlockivRobustANGLE"/>
                <command name="glGetInteger64vRobustANGLE"/>
                <command name="glGetInteger64i_vRobustANGLE"/>
                <command name="glSamplerParameterivRobustANGLE"/>
                <command name="glSamplerParameterfvRobustANGLE"/>
                <command name="glGetSamplerParameterivRobustANGLE"/>
                <command name="glGetSamplerParameterfvRobustANGLE"/>
                <command name="glGetFramebufferParameterivRobustANGLE"/>
                <command name="glGetProgramInterfaceivRobustANGLE"/>
                <command name="glGetBooleani_vRobustANGLE"/>
                <command name="glGetMultisamplefvRobustANGLE"/>
                <command name="glGetTexLevelParameterivRobustANGLE"/>
                <command name="glGetTexLevelParameterfvRobustANGLE"/>
                <command name="glGetPointervRobustANGLERobustANGLE"/>
                <command name="glReadnPixelsRobustANGLE"/>
                <command name="glGetnUniformfvRobustANGLE"/>
                <command name="glGetnUniformivRobustANGLE"/>
                <command name="glGetnUniformuivRobustANGLE"/>
                <command name="glTexParameterIivRobustANGLE"/>
                <command name="glTexParameterIuivRobustANGLE"/>
                <command name="glGetTexParameterIivRobustANGLE"/>
                <command name="glGetTexParameterIuivRobustANGLE"/>
                <command name="glSamplerParameterIivRobustANGLE"/>
                <command name="glSamplerParameterIuivRobustANGLE"/>
                <command name="glGetSamplerParameterIivRobustANGLE"/>
                <command name="glGetSamplerParameterIuivRobustANGLE"/>
                <command name="glGetQueryObjectivRobustANGLE"/>
                <command name="glGetQueryObjecti64vRobustANGLE"/>
                <command name="glGetQueryObjectui64vRobustANGLE"/>
            </require>
        </extension>
        <extension name="GL_ANGLE_copy_texture_3d" supported='gles2'>
            <require>
                <command name="glCopyTexture3DANGLE"/>
                <command name="glCopySubTexture3DANGLE"/>
            </require>
        </extension>
        <extension name="GL_ANGLE_texture_multisample" supported='gles2'>
            <require>
                <command name="glTexStorage2DMultisampleANGLE"/>
                <command name="glGetTexLevelParameterivANGLE"/>
                <command name="glGetTexLevelParameterfvANGLE"/>
                <command name="glGetMultisamplefvANGLE"/>
                <command name="glSampleMaskiANGLE"/>
            </require>
        </extension>
        <extension name="GL_ANGLE_multi_draw" supported='gles2'>
            <require>
                <command name="glMultiDrawArraysANGLE"/>
                <command name="glMultiDrawArraysInstancedANGLE"/>
                <command name="glMultiDrawElementsANGLE"/>
                <command name="glMultiDrawElementsInstancedANGLE"/>
            </require>
        </extension>
        <extension name="GL_ANGLE_base_vertex_base_instance" supported='gles2'>
            <require>
                <command name="glDrawArraysInstancedBaseInstanceANGLE"/>
                <command name="glDrawElementsInstancedBaseVertexBaseInstanceANGLE"/>
                <command name="glMultiDrawArraysInstancedBaseInstanceANGLE"/>
                <command name="glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"/>
            </require>
        </extension>
        <extension name="GL_ANGLE_provoking_vertex" supported='gles2'>
            <require>
                <enum name="GL_FIRST_VERTEX_CONVENTION"/>
                <enum name="GL_LAST_VERTEX_CONVENTION"/>
                <enum name="GL_PROVOKING_VERTEX"/>
                <command name="glProvokingVertexANGLE"/>
            </require>
        </extension>
        <extension name="GL_CHROMIUM_lose_context" supported='gles2'>
            <require>
                <enum name="GL_GUILTY_CONTEXT_RESET"/>
                <enum name="GL_INNOCENT_CONTEXT_RESET"/>
                <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
                <command name="glLoseContextCHROMIUM"/>
            </require>
        </extension>
        <extension name="GL_ANGLE_texture_external_update" supported='gl|gles2'>
            <require>
                <command name="glTexImage2DExternalANGLE"/>
                <command name="glInvalidateTextureANGLE"/>
            </require>
        </extension>
        <extension name ="GL_ANGLE_get_image" supported='gles2'>
            <require>
                <command name="glGetTexImageANGLE"/>
                <command name="glGetRenderbufferImageANGLE"/>
            </require>
        </extension>
        <extension name="GL_ANGLE_memory_object_flags" supported="gl|gles2">
            <require>
                <enum name="GL_CREATE_SPARSE_BINDING_BIT_ANGLE"/>
                <enum name="GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE"/>
                <enum name="GL_CREATE_SPARSE_ALIASED_BIT_ANGLE"/>
                <enum name="GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE"/>
                <enum name="GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE"/>
                <enum name="GL_CREATE_ALIAS_BIT_ANGLE"/>
                <enum name="GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE"/>
                <enum name="GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE"/>
                <enum name="GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE"/>
                <enum name="GL_CREATE_EXTENDED_USAGE_BIT_ANGLE"/>
                <enum name="GL_CREATE_PROTECTED_BIT_ANGLE"/>
                <enum name="GL_CREATE_DISJOINT_BIT_ANGLE"/>
                <enum name="GL_CREATE_CORNER_SAMPLED_BIT_ANGLE"/>
                <enum name="GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE"/>
                <enum name="GL_CREATE_SUBSAMPLED_BIT_ANGLE"/>
                <enum name="GL_USAGE_TRANSFER_SRC_BIT_ANGLE"/>
                <enum name="GL_USAGE_TRANSFER_DST_BIT_ANGLE"/>
                <enum name="GL_USAGE_SAMPLED_BIT_ANGLE"/>
                <enum name="GL_USAGE_STORAGE_BIT_ANGLE"/>
                <enum name="GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE"/>
                <enum name="GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE"/>
                <enum name="GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE"/>
                <enum name="GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE"/>
                <enum name="GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE"/>
                <enum name="GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE"/>
                <command name="glTexStorageMemFlags2DANGLE"/>
                <command name="glTexStorageMemFlags2DMultisampleANGLE"/>
                <command name="glTexStorageMemFlags3DANGLE"/>
                <command name="glTexStorageMemFlags3DMultisampleANGLE"/>
            </require>
        </extension>
        <extension name="GL_ANGLE_memory_object_fuchsia" supported="gl|gles2">
            <require>
                <enum name="GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE"/>
                <command name="glImportMemoryZirconHandleANGLE"/>
            </require>
        </extension>
        <extension name="GL_ANGLE_semaphore_fuchsia" supported="gl|gles2">
            <require>
                <enum name="GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE"/>
                <command name="glImportSemaphoreZirconHandleANGLE"/>
            </require>
        </extension>
    </extensions>

    <!-- SECTION: GL enumerant (token) definitions. -->
    <enums namespace="GL" start="0x93AE" end="0x93AF" vendor="ANGLE">
        <enum value="0x93AE" name="GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE"/>
        <enum value="0x93AF" name="GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE"/>
    </enums>

    <enums namespace="GL" group="CreateFlagMask" type="bitmask" vendor="ANGLE">
        <enum value="0x00000001" name="GL_CREATE_SPARSE_BINDING_BIT_ANGLE"/>
        <enum value="0x00000002" name="GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE"/>
        <enum value="0x00000004" name="GL_CREATE_SPARSE_ALIASED_BIT_ANGLE"/>
        <enum value="0x00000008" name="GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE"/>
        <enum value="0x00000010" name="GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE"/>
        <enum value="0x00000400" name="GL_CREATE_ALIAS_BIT_ANGLE"/>
        <enum value="0x00000040" name="GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE"/>
        <enum value="0x00000020" name="GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE"/>
        <enum value="0x00000080" name="GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE"/>
        <enum value="0x00000100" name="GL_CREATE_EXTENDED_USAGE_BIT_ANGLE"/>
        <enum value="0x00000800" name="GL_CREATE_PROTECTED_BIT_ANGLE"/>
        <enum value="0x00000200" name="GL_CREATE_DISJOINT_BIT_ANGLE"/>
        <enum value="0x00002000" name="GL_CREATE_CORNER_SAMPLED_BIT_ANGLE"/>
        <enum value="0x00001000" name="GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE"/>
        <enum value="0x00004000" name="GL_CREATE_SUBSAMPLED_BIT_ANGLE"/>
    </enums>

    <enums namespace="GL" group="UsageFlagMask" type="bitmask" vendor="ANGLE">
        <enum value="0x00000001" name="GL_USAGE_TRANSFER_SRC_BIT_ANGLE"/>
        <enum value="0x00000002" name="GL_USAGE_TRANSFER_DST_BIT_ANGLE"/>
        <enum value="0x00000004" name="GL_USAGE_SAMPLED_BIT_ANGLE"/>
        <enum value="0x00000008" name="GL_USAGE_STORAGE_BIT_ANGLE"/>
        <enum value="0x00000010" name="GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE"/>
        <enum value="0x00000020" name="GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE"/>
        <enum value="0x00000040" name="GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE"/>
        <enum value="0x00000080" name="GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE"/>
        <enum value="0x00000100" name="GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE"/>
        <enum value="0x00000200" name="GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE"/>
    </enums>
</registry>
