Files
gdnative-demos/cpp/kinematic_character/Character.tscn
2017-12-06 22:17:19 +11:00

88 lines
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[gd_scene load_steps=13 format=2]
[ext_resource path="res://Player Red/playerRed_stand.png" type="Texture" id=1]
[ext_resource path="res://Player Red/playerRed_walk1.png" type="Texture" id=2]
[ext_resource path="res://Player Red/playerRed_walk2.png" type="Texture" id=3]
[ext_resource path="res://Player Red/playerRed_walk3.png" type="Texture" id=4]
[ext_resource path="res://Player Red/playerRed_fall.png" type="Texture" id=5]
[ext_resource path="res://Player Red/playerRed_up1.png" type="Texture" id=6]
[ext_resource path="res://Player Red/playerRed_up2.png" type="Texture" id=7]
[ext_resource path="res://Player Red/playerRed_up3.png" type="Texture" id=8]
[ext_resource path="res://Script/bin/libkinematic_char.gdnlib" type="GDNativeLibrary" id=9]
[sub_resource type="NativeScript" id=4]
resource_name = "GDPlayer"
class_name = "GDPlayer"
library = ExtResource( 9 )
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 1 ) ],
"loop": false,
"name": "Default",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 3 ) ],
"loop": true,
"name": "Run",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ) ],
"loop": false,
"name": "JumpDown",
"speed": 5.0
}, {
"frames": [ ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ) ],
"loop": false,
"name": "JumpUp",
"speed": 8.0
} ]
[sub_resource type="CircleShape2D" id=2]
custom_solver_bias = 0.0
radius = 22.8354
[node name="Character" type="KinematicBody2D"]
scale = Vector2( 0.5, 0.5 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
script = SubResource( 4 )
_sections_unfolded = [ "Transform" ]
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 1 )
animation = "Default"
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[node name="Ray0" type="RayCast2D" parent="."]
position = Vector2( -18, 0 )
enabled = true
exclude_parent = true
cast_to = Vector2( 0, 25 )
collision_layer = 1
type_mask = 15
[node name="Ray1" type="RayCast2D" parent="."]
position = Vector2( 19, 0 )
enabled = true
exclude_parent = true
cast_to = Vector2( 0, 25 )
collision_layer = 1
type_mask = 15