mirror of
https://github.com/godotengine/gdnative-demos.git
synced 2026-01-01 05:48:13 +03:00
66 lines
2.1 KiB
Python
66 lines
2.1 KiB
Python
#!python
|
|
import os
|
|
|
|
# platform= makes it in line with Godots scons file, keeping p for backwards compatibility
|
|
platform = ARGUMENTS.get("p", "linux")
|
|
platform = ARGUMENTS.get("platform", platform)
|
|
|
|
# This makes sure to keep the session environment variables on windows,
|
|
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
|
|
env = Environment()
|
|
if platform == "windows":
|
|
env = Environment(ENV=os.environ)
|
|
|
|
godot_headers_path = ARGUMENTS.get("headers", os.getenv("GODOT_HEADERS", "godot-cpp/godot_headers"))
|
|
godot_bindings_path = ARGUMENTS.get("cpp_bindings", os.getenv("CPP_BINDINGS", "godot-cpp"))
|
|
|
|
# default to debug build, must be same setting as used for cpp_bindings
|
|
target = ARGUMENTS.get("target", "debug")
|
|
|
|
|
|
if ARGUMENTS.get("use_llvm", "no") == "yes":
|
|
env["CXX"] = "clang++"
|
|
|
|
# put stuff that is the same for all first, saves duplication
|
|
if platform == "osx":
|
|
env.Append(CCFLAGS=["-g", "-O3", "-std=c++14", "-arch", "x86_64"])
|
|
env.Append(LINKFLAGS=["-arch", "x86_64", "-framework", "Cocoa", "-Wl,-undefined,dynamic_lookup"])
|
|
elif platform == "linux":
|
|
env.Append(CCFLAGS=["-g", "-O3", "-std=c++14", "-Wno-writable-strings"])
|
|
env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
|
|
elif platform == "windows":
|
|
# need to add detection of msvc vs mingw, this is for msvc...
|
|
env.Append(LINKFLAGS=["/WX"])
|
|
if target == "debug":
|
|
env.Append(CCFLAGS=["-EHsc", "-D_DEBUG", "/MDd"])
|
|
else:
|
|
env.Append(CCFLAGS=["-O2", "-EHsc", "-DNDEBUG", "/MD"])
|
|
|
|
|
|
def add_sources(sources, dir):
|
|
for f in os.listdir(dir):
|
|
if f.endswith(".cpp"):
|
|
sources.append(dir + "/" + f)
|
|
|
|
|
|
env.Append(
|
|
CPPPATH=[
|
|
godot_headers_path,
|
|
godot_bindings_path + "/include",
|
|
godot_bindings_path + "/include/gen/",
|
|
godot_bindings_path + "/include/core/",
|
|
]
|
|
)
|
|
|
|
if target == "debug":
|
|
env.Append(LIBS=["libgodot-cpp.linux.debug.64"])
|
|
else:
|
|
env.Append(LIBS=["libgodot-cpp.linux.release.64"])
|
|
env.Append(LIBPATH=[godot_bindings_path + "/bin/"])
|
|
|
|
sources = []
|
|
add_sources(sources, "src")
|
|
|
|
library = env.SharedLibrary(target="bin/libconstructor", source=sources)
|
|
Default(library)
|