mirror of
https://github.com/godotengine/gdnative-demos.git
synced 2026-01-01 05:48:13 +03:00
182 lines
6.0 KiB
Python
182 lines
6.0 KiB
Python
#!python
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import os, platform
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opts = Variables([], ARGUMENTS)
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# Define the relative path to the Godot headers.
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godot_headers_path = "godot-headers/"
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# Gets the standard flags CC, CCX, etc.
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env = DefaultEnvironment()
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env["STATIC_AND_SHARED_OBJECTS_ARE_THE_SAME"] = 1
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# Define our options.
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target_aliases = {
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"d": "debug",
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"r": "release",
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}
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opts.Add(EnumVariable("target", "Compilation target", "debug", ["debug", "release"], target_aliases))
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opts.Add(BoolVariable("use_llvm", "Use the LLVM / Clang compiler", "no"))
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opts.Add(PathVariable("target_path", "The path where the lib is installed.", "project/gdnative/"))
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opts.Add(PathVariable("target_name", "The library name.", "libsimple", PathVariable.PathAccept))
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# Platform options. Use future-proofed names for platforms.
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platform_array = ["", "windows", "linuxbsd", "macos"]
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platform_aliases = {
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"osx": "macos",
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"darwin": "macos",
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"x11": "linuxbsd",
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"linux": "linuxbsd",
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}
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opts.Add(EnumVariable("platform", "Platform (operating system)", "", platform_array, platform_aliases))
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opts.Add(EnumVariable("p", "Alias for 'platform'", "", platform_array, platform_aliases))
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# CPU architecture options.
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architecture_array = ["", "universal", "x86_64", "arm64", "rv64", "ppc64"]
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architecture_aliases = {
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"x64": "x86_64",
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"amd64": "x86_64",
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"arm": "arm64",
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"armv8": "arm64",
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"arm64v8": "arm64",
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"aarch64": "arm64",
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"rv": "rv64",
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"riscv": "rv64",
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"riscv64": "rv64",
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"ppc64le": "ppc64",
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}
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opts.Add(EnumVariable("arch", "CPU architecture", "", architecture_array, architecture_aliases))
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# Updates the environment with the option variables.
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opts.Update(env)
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# Process platform arguments.
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if env["p"] != "":
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env["platform"] = env["p"]
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if env["platform"] == "":
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host_platform = platform.system().lower()
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if host_platform in platform_array:
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env["platform"] = host_platform
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elif host_platform in platform_aliases.keys():
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env["platform"] = platform_aliases[host_platform]
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else:
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print("Unsupported platform: " + host_platform)
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Exit()
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env_platform = env["platform"]
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# Process CPU architecture argument.
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if env["arch"] == "":
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# No architecture specified. Default to universal if building for macOS,
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# otherwise default to the host architecture.
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if env_platform == "macos":
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env["arch"] = "universal"
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else:
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host_machine = platform.machine().lower()
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if host_machine in architecture_array:
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env["arch"] = host_machine
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elif host_machine in architecture_aliases.keys():
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env["arch"] = architecture_aliases[host_machine]
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else:
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print("Unsupported CPU architecture: " + host_machine)
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Exit()
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env_arch = env["arch"]
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# Check our platform specifics.
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if env_platform == "macos":
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if not env["use_llvm"]:
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env["use_llvm"] = "yes"
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if env_arch not in ("universal", "x86_64", "arm64"):
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print("Only universal, x86_64, and arm64 are supported on macOS. Exiting.")
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Exit()
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if env_arch == "universal":
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env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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else:
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env.Append(CCFLAGS=["-arch", env_arch])
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env.Append(LINKFLAGS=["-arch", env_arch])
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if env["target"] == "debug":
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env.Append(CCFLAGS=["-g", "-O2"])
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else:
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env.Append(CCFLAGS=["-g", "-O3"])
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elif env_arch == "universal":
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print("The universal architecture is only supported on macOS. Exiting.")
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Exit()
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elif env_platform == "linuxbsd":
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if env_arch == "x86_64":
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env.Append(CCFLAGS=["-march=x86-64"])
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env.Append(LINKFLAGS=["-march=x86-64"])
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elif env_arch == "arm64":
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env.Append(CCFLAGS=["-march=armv8-a"])
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env.Append(LINKFLAGS=["-march=armv8-a"])
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elif env_arch == "rv64":
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env.Append(CCFLAGS=["-march=rv64gc"])
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env.Append(LINKFLAGS=["-march=rv64gc"])
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if env["target"] == "debug":
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env.Append(CCFLAGS=["-fPIC", "-g3", "-Og"])
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else:
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env.Append(CCFLAGS=["-fPIC", "-g", "-O3"])
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elif env_platform == "windows":
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if env_arch != "x86_64":
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print("Only x86_64 is supported on Windows. Exiting.")
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Exit()
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# This makes sure to keep the session environment variables
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# on Windows, so that you can run scons in a VS 2017 prompt
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# and it will find all the required tools.
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env = Environment(ENV=os.environ)
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opts.Update(env)
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env.Append(CCFLAGS=["-DWIN32", "-D_WIN32", "-D_WINDOWS", "-W3", "-GR", "-D_CRT_SECURE_NO_WARNINGS"])
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if env["target"] == "debug":
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env.Append(CCFLAGS=["-EHsc", "-D_DEBUG", "-MDd"])
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else:
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env.Append(CCFLAGS=["-O2", "-EHsc", "-DNDEBUG", "-MD"])
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# Process other arguments.
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if env["use_llvm"]:
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env["CC"] = "clang"
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env["CXX"] = "clang++"
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# We need to re-set arch and platform if we call opts.Update()
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env["arch"] = env_arch
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env["platform"] = env_platform
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env["p"] = env_platform
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print("Building for architecture " + env_arch + " on platform " + env_platform)
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# Make sure our library includes the Godot headers.
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env.Append(CPPPATH=[".", godot_headers_path])
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env["target_path"] += env_platform + "/"
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# Make sure our library looks in the target path for any other
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# libraries it may need. The path needs to be project-relative.
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# We remove "project/" from the target path with "[8:]".
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if env_platform == "windows":
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env.Append(LINKFLAGS=["-LIBPATH:" + env["target_path"]])
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else:
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# This path is used at runtime, so it excludes "project/".
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env.Append(LINKFLAGS=["-Wl,-rpath," + (env["target_path"])[8:]])
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# The capital L path is used when compiling, so it includes "project/".
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env.Append(LINKFLAGS=["-L" + env["target_path"]])
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# Tweak this if you want to use different folders,
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# or more folders, to store your source code in.
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env.Append(CPPPATH=["src/"])
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sources = Glob("src/*.c")
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library = env.SharedLibrary(target=env["target_path"] + env["target_name"], source=sources)
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Default(library)
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# Generates help for the -h scons option.
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Help(opts.GenerateHelpText(env))
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