mirror of
https://github.com/godotengine/gdnative-demos.git
synced 2025-12-30 21:49:05 +03:00
152 lines
1.7 KiB
Plaintext
152 lines
1.7 KiB
Plaintext
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# Godot-specific ignores
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.import/
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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# System/tool-specific ignores
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logs/
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.DS_Store
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.directory
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*~
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*.dblite
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*.os
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*.exp
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# Vim temp files
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*.swo
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*.swp
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# QT project files
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*.config
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*.creator
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*.creator.*
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*.files
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*.includes
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# Eclipse CDT files
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.cproject
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.settings/
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# Geany/geany-plugins files
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*.geany
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.geanyprj
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# User-specific files
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*.suo
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*.user
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*.sln.docstates
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*.sln
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*.vcxproj*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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*.VC.opendb
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*.VC.VC.opendb
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enc_temp_folder/
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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#Kdevelop project files
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*.kdev4
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# CodeLite project files
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*.project
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*.workspace
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.codelite/
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# TFS 2012 Local Workspace
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$tf/
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# Microsoft Fakes
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FakesAssemblies/
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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logo.h
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*.autosave
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# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
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# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
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TAGS
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!TAGS/
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tags
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*.tags
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!tags/
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gtags.files
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GTAGS
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GRTAGS
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GPATH
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cscope.files
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cscope.out
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cscope.in.out
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cscope.po.out
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godot.creator.*
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projects/
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platform/windows/godot_res.res
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# Visual Studio 2017 and Visual Studio Code workspace folder
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/.vs
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/.vscode
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# Scons progress indicator
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.scons_node_count
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# GDNative ignores
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cpp_bindings/
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godot_headers/
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godot-cpp/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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*.smod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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