#!python import os # platform= makes it in line with Godots scons file, keeping p for backwards compatibility platform = ARGUMENTS.get("p", "linux") platform = ARGUMENTS.get("platform", platform) # This makes sure to keep the session environment variables on windows, # that way you can run scons in a vs 2017 prompt and it will find all the required tools env = Environment() if platform == "windows": env = Environment(ENV = os.environ) godot_headers_path = ARGUMENTS.get("headers", os.getenv("GODOT_HEADERS", "godot-cpp/godot_headers")) godot_bindings_path = ARGUMENTS.get("cpp_bindings", os.getenv("CPP_BINDINGS", "godot-cpp")) # default to debug build, must be same setting as used for cpp_bindings target = ARGUMENTS.get("target", "debug") if ARGUMENTS.get("use_llvm", "no") == "yes": env["CXX"] = "clang++" # put stuff that is the same for all first, saves duplication if platform == "osx": env.Append(CCFLAGS = ['-g','-O3', '-std=c++14', '-arch', 'x86_64']) env.Append(LINKFLAGS = ['-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup']) elif platform == "linux": env.Append(CCFLAGS = ['-g','-O3', '-std=c++14', '-Wno-writable-strings']) env.Append(LINKFLAGS = ['-Wl,-R,\'$$ORIGIN\'']) elif platform == "windows": # need to add detection of msvc vs mingw, this is for msvc... env.Append(LINKFLAGS = ['/WX']) if target == "debug": env.Append(CCFLAGS = ['-EHsc', '-D_DEBUG', '/MDd']) else: env.Append(CCFLAGS = ['-O2', '-EHsc', '-DNDEBUG', '/MD']) def add_sources(sources, dir): for f in os.listdir(dir): if f.endswith(".cpp"): sources.append(dir + "/" + f) env.Append(CPPPATH=[godot_headers_path, godot_bindings_path + '/include', godot_bindings_path + '/include/gen/', godot_bindings_path + '/include/core/']) if target == "debug": env.Append(LIBS=['libgodot-cpp.linux.debug.64']) else: env.Append(LIBS=['libgodot-cpp.linux.release.64']) env.Append(LIBPATH=[ godot_bindings_path + '/bin/' ]) sources = [] add_sources(sources, "src") library = env.SharedLibrary(target='bin/libconstructor', source=sources) Default(library)