#include #include #include class Simple : public godot::Reference { GODOT_CLASS(Simple, godot::Reference) godot::String data; public: static void _register_methods(); void _init(); godot::String get_data() const; }; class SimpleSprite : public godot::Sprite { GODOT_CLASS(SimpleSprite, godot::Sprite) public: static void _register_methods(); void _init(); void _process(double delta); };